Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped.
This is needed for effects to make use of unavailable windows, such as when closing a window. svn path=/branches/work/kwin_composite/; revision=622777
This commit is contained in:
parent
33f8a0758c
commit
e3cf0dd455
8 changed files with 132 additions and 175 deletions
244
client.cpp
244
client.cpp
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@ -28,6 +28,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "atoms.h"
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#include "notifications.h"
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#include "rules.h"
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#include "scene.h"
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#include <X11/extensions/shape.h>
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#include <QX11Info>
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@ -63,12 +64,10 @@ namespace KWinInternal
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is done in manage().
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*/
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Client::Client( Workspace *ws )
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: QObject( NULL ),
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: Toplevel( ws ),
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client( None ),
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wrapper( None ),
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frame( None ),
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decoration( NULL ),
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wspace( ws ),
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bridge( new Bridge( this )),
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move_faked_activity( false ),
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move_resize_grab_window( None ),
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@ -82,7 +81,7 @@ Client::Client( Workspace *ws )
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process_killer( NULL ),
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user_time( CurrentTime ), // not known yet
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allowed_actions( 0 ),
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postpone_geometry_updates( 0 ),
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block_geometry_updates( 0 ),
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pending_geometry_update( false ),
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shade_geometry_change( false ),
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border_left( 0 ),
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@ -111,7 +110,6 @@ Client::Client( Workspace *ws )
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deleting = false;
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keep_above = false;
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keep_below = false;
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is_shape = false;
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motif_noborder = false;
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motif_may_move = true;
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motif_may_resize = true;
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@ -124,6 +122,7 @@ Client::Client( Workspace *ws )
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modal = false;
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noborder = false;
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user_noborder = false;
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not_obscured = false;
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urgency = false;
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ignore_focus_stealing = false;
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demands_attention = false;
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@ -142,7 +141,7 @@ Client::Client( Workspace *ws )
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cmap = None;
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frame_geometry = QRect( 0, 0, 100, 100 ); // so that decorations don't start with size being (0,0)
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geom = QRect( 0, 0, 100, 100 ); // so that decorations don't start with size being (0,0)
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client_size = QSize( 100, 100 );
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// SELI initialize xsizehints??
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@ -155,9 +154,10 @@ Client::~Client()
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{
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assert(!moveResizeMode);
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assert( client == None );
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assert( frame == None && wrapper == None );
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assert( wrapper == None );
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// assert( frameId() == None );
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assert( decoration == NULL );
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assert( postpone_geometry_updates == 0 );
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assert( block_geometry_updates == 0 );
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assert( !check_active_modal );
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delete info;
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delete bridge;
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@ -176,15 +176,15 @@ void Client::releaseWindow( bool on_shutdown )
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{
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assert( !deleting );
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deleting = true;
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finishCompositing();
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workspace()->discardUsedWindowRules( this, true ); // remove ForceTemporarily rules
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StackingUpdatesBlocker blocker( workspace());
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if (moveResizeMode)
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leaveMoveResize();
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finishWindowRules();
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++postpone_geometry_updates;
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// grab X during the release to make removing of properties, setting to withdrawn state
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// and repareting to root an atomic operation (http://lists.kde.org/?l=kde-devel&m=116448102901184&w=2)
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grabXServer();
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++block_geometry_updates;
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if( isNormalState()) // is mapped?
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workspace()->addDamage( geometry());
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setMappingState( WithdrawnState );
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setModal( false ); // otherwise its mainwindow wouldn't get focus
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hidden = true; // so that it's not considered visible anymore (can't use hideClient(), it would set flags)
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@ -222,12 +222,10 @@ void Client::releaseWindow( bool on_shutdown )
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client = None;
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XDestroyWindow( display(), wrapper );
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wrapper = None;
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XDestroyWindow( display(), frame );
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frame = None;
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--postpone_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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checkNonExistentClients();
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XDestroyWindow( display(), frameId());
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// frame = None;
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--block_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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deleteClient( this, Allowed );
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ungrabXServer();
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}
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// like releaseWindow(), but this one is called when the window has been already destroyed
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@ -236,12 +234,15 @@ void Client::destroyClient()
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{
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assert( !deleting );
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deleting = true;
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finishCompositing();
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workspace()->discardUsedWindowRules( this, true ); // remove ForceTemporarily rules
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StackingUpdatesBlocker blocker( workspace());
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if (moveResizeMode)
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leaveMoveResize();
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finishWindowRules();
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++postpone_geometry_updates;
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++block_geometry_updates;
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if( isNormalState()) // is mapped?
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workspace()->addDamage( geometry());
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setModal( false );
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hidden = true; // so that it's not considered visible anymore
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workspace()->clientHidden( this );
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@ -251,10 +252,9 @@ void Client::destroyClient()
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client = None; // invalidate
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XDestroyWindow( display(), wrapper );
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wrapper = None;
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XDestroyWindow( display(), frame );
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frame = None;
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--postpone_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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checkNonExistentClients();
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XDestroyWindow( display(), frameId());
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// frame = None;
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--block_geometry_updates; // don't use GeometryUpdatesBlocker, it would now set the geometry
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deleteClient( this, Allowed );
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}
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@ -264,12 +264,11 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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|| ( decoration != NULL && !noBorder())))
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return;
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bool do_show = false;
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postponeGeometryUpdates( true );
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blockGeometryUpdates( true );
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if( force )
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destroyDecoration();
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if( !noBorder())
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{
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setMask( QRegion()); // reset shape mask
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decoration = workspace()->createDecoration( bridge );
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// TODO check decoration's minimum size?
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decoration->init();
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@ -284,15 +283,20 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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workarea_diff_x = save_workarea_diff_x;
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workarea_diff_y = save_workarea_diff_y;
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do_show = true;
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if( compositing() )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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}
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else
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destroyDecoration();
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if( check_workspace_pos )
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checkWorkspacePosition();
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postponeGeometryUpdates( false );
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blockGeometryUpdates( false );
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if( do_show )
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decoration->widget()->show();
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updateFrameExtents();
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addDamageFull();
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}
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void Client::destroyDecoration()
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@ -310,6 +314,11 @@ void Client::destroyDecoration()
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move( grav );
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workarea_diff_x = save_workarea_diff_x;
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workarea_diff_y = save_workarea_diff_y;
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if( compositing() )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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}
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}
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@ -322,7 +331,7 @@ void Client::checkBorderSizes()
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if( new_left == border_left && new_right == border_right
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&& new_top == border_top && new_bottom == border_bottom )
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return;
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GeometryUpdatesPostponer blocker( this );
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GeometryUpdatesBlocker blocker( this );
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move( calculateGravitation( true ));
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border_left = new_left;
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border_right = new_right;
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@ -339,7 +348,7 @@ void Client::checkBorderSizes()
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void Client::detectNoBorder()
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{
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if( Shape::hasShape( window()))
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if( shape())
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{
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noborder = true;
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return;
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@ -427,47 +436,24 @@ void Client::setUserNoBorder( bool set )
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void Client::updateShape()
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{
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if ( shape() )
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XShapeCombineShape(display(), frameId(), ShapeBounding,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSet);
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else
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XShapeCombineMask( display(), frameId(), ShapeBounding, 0, 0,
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None, ShapeSet);
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if( compositing() )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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// workaround for #19644 - shaped windows shouldn't have decoration
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if( shape() && !noBorder())
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{
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noborder = true;
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updateDecoration( true );
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}
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if( shape())
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{
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XShapeCombineShape(display(), frameId(), ShapeBounding,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSet);
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}
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// !shape() mask setting is done in setMask() when the decoration
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// calls it or when the decoration is created/destroyed
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if( Shape::version() >= 0x11 ) // 1.1, has input shape support
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{ // There appears to be no way to find out if a window has input
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// shape set or not, so always propagate the input shape
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// (it's the same like the bounding shape by default).
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// Also, build the shape using a helper window, not directly
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// in the frame window, because the sequence set-shape-to-frame,
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// remove-shape-of-client, add-input-shape-of-client has the problem
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// that after the second step there's a hole in the input shape
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// until the real shape of the client is added and that can make
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// the window lose focus (which is a problem with mouse focus policies)
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static Window helper_window = None;
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if( helper_window == None )
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helper_window = XCreateSimpleWindow( display(), rootWindow(),
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0, 0, 1, 1, 0, 0, 0 );
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XResizeWindow( display(), helper_window, width(), height());
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XShapeCombineShape( display(), helper_window, ShapeInput, 0, 0,
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frameId(), ShapeBounding, ShapeSet );
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XShapeCombineShape( display(), helper_window, ShapeInput,
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clientPos().x(), clientPos().y(),
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window(), ShapeBounding, ShapeSubtract );
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XShapeCombineShape( display(), helper_window, ShapeInput,
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clientPos().x(), clientPos().y(),
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window(), ShapeInput, ShapeUnion );
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XShapeCombineShape( display(), frameId(), ShapeInput, 0, 0,
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helper_window, ShapeInput, ShapeSet );
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}
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}
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void Client::setMask( const QRegion& reg, int mode )
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xrects, rects.count(), ShapeSet, mode );
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delete[] xrects;
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}
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updateShape();
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if( compositing() )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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addDamageFull();
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}
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QRegion Client::mask() const
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@ -745,7 +735,7 @@ void Client::setShade( ShadeMode mode )
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}
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assert( decoration != NULL ); // noborder windows can't be shaded
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GeometryUpdatesPostponer blocker( this );
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GeometryUpdatesBlocker blocker( this );
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// decorations may turn off some borders when shaded
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decoration->borders( border_left, border_right, border_top, border_bottom );
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@ -792,9 +782,13 @@ void Client::setShade( ShadeMode mode )
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// tell xcompmgr shade's done
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_shade = 2;
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XChangeProperty(display(), frameId(), atoms->net_wm_window_shade, XA_CARDINAL, 32, PropModeReplace, (unsigned char *) &_shade, 1L);
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if( isNormalState()) // is mapped?
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workspace()->addDamage( geometry());
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}
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else
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{
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if( isNormalState()) // is mapped?
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workspace()->addDamage( geometry());
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int h = height();
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shade_geometry_change = true;
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QSize s( sizeForClientSize( clientSize()));
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@ -929,8 +923,8 @@ void Client::setMappingState(int s)
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XChangeProperty(display(), window(), atoms->wm_state, atoms->wm_state, 32,
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PropModeReplace, (unsigned char *)data, 2);
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if( was_unmanaged ) // manage() did postpone_geometry_updates = 1, now it's ok to finally set the geometry
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postponeGeometryUpdates( false );
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if( was_unmanaged ) // manage() did block_geometry_updates = 1, now it's ok to finally set the geometry
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blockGeometryUpdates( false );
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}
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/*!
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@ -941,12 +935,17 @@ void Client::rawShow()
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{
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if( decoration != NULL )
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decoration->widget()->show(); // not really necessary, but let it know the state
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XMapWindow( display(), frame );
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XMapWindow( display(), frameId());
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if( !isShade())
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{
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XMapWindow( display(), wrapper );
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XMapWindow( display(), client );
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}
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// XComposite invalidates backing pixmaps on unmap (minimize, different
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// virtual desktop, etc.). We kept the last known good pixmap around
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// for use in effects, but now we want to have access to the new pixmap
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if( compositing() )
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discardWindowPixmap();
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}
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/*!
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@ -956,6 +955,7 @@ void Client::rawShow()
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*/
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void Client::rawHide()
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{
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workspace()->addDamage( geometry());
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// Here it may look like a race condition, as some other client might try to unmap
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// the window between these two XSelectInput() calls. However, they're supposed to
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// use XWithdrawWindow(), which also sends a synthetic event to the root window,
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@ -963,7 +963,7 @@ void Client::rawHide()
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// will be missed is also very minimal, so I don't think it's needed to grab the server
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// here.
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XSelectInput( display(), wrapper, ClientWinMask ); // avoid getting UnmapNotify
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XUnmapWindow( display(), frame );
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XUnmapWindow( display(), frameId());
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XUnmapWindow( display(), wrapper );
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XUnmapWindow( display(), client );
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XSelectInput( display(), wrapper, ClientWinMask | SubstructureNotifyMask );
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@ -1308,7 +1308,7 @@ QString Client::readName() const
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return KWin::readNameProperty( window(), XA_WM_NAME );
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}
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KWIN_COMPARE_PREDICATE( FetchNameInternalPredicate, const Client*, (!cl->isSpecialWindow() || cl->isToolbar()) && cl != value && cl->caption() == value->caption());
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KWIN_COMPARE_PREDICATE( FetchNameInternalPredicate, Client, const Client*, (!cl->isSpecialWindow() || cl->isToolbar()) && cl != value && cl->caption() == value->caption());
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void Client::setCaption( const QString& _s, bool force )
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{
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@ -1625,58 +1625,6 @@ bool Client::wantsInput() const
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return rules()->checkAcceptFocus( input || Ptakefocus );
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}
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bool Client::isDesktop() const
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{
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return windowType() == NET::Desktop;
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}
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bool Client::isDock() const
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{
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return windowType() == NET::Dock;
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}
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bool Client::isTopMenu() const
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{
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return windowType() == NET::TopMenu;
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}
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bool Client::isMenu() const
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{
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return windowType() == NET::Menu && !isTopMenu(); // because of backwards comp.
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}
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bool Client::isToolbar() const
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{
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return windowType() == NET::Toolbar;
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}
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bool Client::isSplash() const
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{
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return windowType() == NET::Splash;
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}
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bool Client::isUtility() const
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{
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return windowType() == NET::Utility;
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}
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bool Client::isDialog() const
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{
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return windowType() == NET::Dialog;
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}
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bool Client::isNormalWindow() const
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{
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return windowType() == NET::Normal;
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}
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bool Client::isSpecialWindow() const
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{
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return isDesktop() || isDock() || isSplash() || isTopMenu()
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|| isToolbar(); // TODO
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}
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NET::WindowType Client::windowType( bool direct, int supported_types ) const
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{
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NET::WindowType wt = info->windowType( supported_types );
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@ -1708,6 +1656,12 @@ NET::WindowType Client::windowType( bool direct, int supported_types ) const
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return wt;
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}
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bool Client::isSpecialWindow() const
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{
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return isDesktop() || isDock() || isSplash() || isTopMenu()
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|| isToolbar(); // TODO
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}
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/*!
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Sets an appropriate cursor shape for the logical mouse position \a m
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@ -1804,46 +1758,24 @@ void Client::cancelAutoRaise()
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autoRaiseTimer = 0;
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}
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#ifndef NDEBUG
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kdbgstream& operator<<( kdbgstream& stream, const Client* cl )
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double Client::opacity() const
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{
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if( cl == NULL )
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return stream << "\'NULL_CLIENT\'";
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return stream << "\'ID:" << cl->window() << ";WMCLASS:" << cl->resourceClass() << ":" << cl->resourceName() << ";Caption:" << cl->caption() << "\'";
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if( info->opacity() == 0xffffffff )
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return 1.0;
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return info->opacity() * 1.0 / 0xffffffff;
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}
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kdbgstream& operator<<( kdbgstream& stream, const ClientList& list )
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void Client::setOpacity( double opacity )
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{
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stream << "LIST:(";
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bool first = true;
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for( ClientList::ConstIterator it = list.begin();
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it != list.end();
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++it )
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opacity = qBound( 0.0, opacity, 1.0 );
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info->setOpacity( static_cast< unsigned long >( opacity * 0xffffffff ));
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// we'll react on PropertyNotify
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}
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void Client::debug( kdbgstream& stream ) const
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{
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if( !first )
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||||
stream << ":";
|
||||
first = false;
|
||||
stream << *it;
|
||||
stream << "\'ID:" << window() << ";WMCLASS:" << resourceClass() << ":" << resourceName() << ";Caption:" << caption() << "\'";
|
||||
}
|
||||
stream << ")";
|
||||
return stream;
|
||||
}
|
||||
kdbgstream& operator<<( kdbgstream& stream, const ConstClientList& list )
|
||||
{
|
||||
stream << "LIST:(";
|
||||
bool first = true;
|
||||
for( ConstClientList::ConstIterator it = list.begin();
|
||||
it != list.end();
|
||||
++it )
|
||||
{
|
||||
if( !first )
|
||||
stream << ":";
|
||||
first = false;
|
||||
stream << *it;
|
||||
}
|
||||
stream << ")";
|
||||
return stream;
|
||||
}
|
||||
#endif
|
||||
|
||||
QPixmap * kwin_get_menu_pix_hack()
|
||||
{
|
||||
|
|
|
@ -299,6 +299,14 @@ void Toplevel::finishCompositing()
|
|||
damage_region = QRegion();
|
||||
}
|
||||
|
||||
void Toplevel::discardWindowPixmap()
|
||||
{
|
||||
if( window_pix == None )
|
||||
return;
|
||||
XFreePixmap( display(), window_pix );
|
||||
window_pix = None;
|
||||
}
|
||||
|
||||
Pixmap Toplevel::createWindowPixmap() const
|
||||
{
|
||||
assert( compositing());
|
||||
|
|
|
@ -1615,6 +1615,8 @@ bool Unmanaged::windowEvent( XEvent* e )
|
|||
{
|
||||
detectShape( handle());
|
||||
addDamageFull();
|
||||
if( compositing() )
|
||||
discardWindowPixmap();
|
||||
if( scene != NULL )
|
||||
scene->windowGeometryShapeChanged( this );
|
||||
}
|
||||
|
|
|
@ -47,10 +47,9 @@ void SceneBasic::paint( QRegion, ToplevelList windows )
|
|||
QRect r = (*it)->geometry().intersect( QRect( 0, 0, displayWidth(), displayHeight()));
|
||||
if( !r.isEmpty())
|
||||
{
|
||||
Pixmap pix = (*it)->createWindowPixmap();
|
||||
Pixmap pix = (*it)->windowPixmap();
|
||||
XCopyArea( display(), pix, composite_pixmap, gc,
|
||||
qMax( 0, -(*it)->x()), qMax( 0, -(*it)->y()), r.width(), r.height(), r.x(), r.y());
|
||||
XFreePixmap( display(), pix );
|
||||
}
|
||||
}
|
||||
XCopyArea( display(), composite_pixmap, rootWindow(), gc, 0, 0, displayWidth(), displayHeight(), 0, 0 );
|
||||
|
|
|
@ -622,8 +622,7 @@ void SceneOpenGL::Window::bindTexture()
|
|||
return;
|
||||
}
|
||||
// Get the pixmap with the window contents
|
||||
Pixmap window_pix = toplevel->createWindowPixmap();
|
||||
Pixmap pix = window_pix;
|
||||
Pixmap pix = toplevel->windowPixmap();
|
||||
// HACK
|
||||
// When a window uses ARGB visual and has a decoration, the decoration
|
||||
// does use ARGB visual. When converting such window to a texture
|
||||
|
@ -698,21 +697,24 @@ void SceneOpenGL::Window::bindTexture()
|
|||
}
|
||||
XFreeGC( display(), gc );
|
||||
}
|
||||
// the pixmap is no longer needed, the texture will be updated
|
||||
// only when the window changes anyway, so no need to cache
|
||||
// the pixmap
|
||||
// if using copy_buffer, the pixmap is no longer needed, the
|
||||
// texture will be updated only when the window changes anyway,
|
||||
// so no need to cache the pixmap
|
||||
if( copy_buffer )
|
||||
XFreePixmap( display(), pix );
|
||||
texture_y_inverted = true;
|
||||
toplevel->resetDamage( toplevel->rect());
|
||||
}
|
||||
else if( tfp_mode )
|
||||
{ // tfp mode, simply bind the pixmap to texture
|
||||
// TODO what should the lifetime of bound_pixmap be?
|
||||
if( texture == None )
|
||||
glGenTextures( 1, &texture );
|
||||
if( bound_pixmap != None && !strict_binding ) // release old if needed
|
||||
{
|
||||
glXReleaseTexImageEXT( display(), bound_glxpixmap, GLX_FRONT_LEFT_EXT );
|
||||
glXDestroyGLXPixmap( display(), bound_glxpixmap );
|
||||
// TODO bound_pixmap shouldn't always be freed
|
||||
XFreePixmap( display(), bound_pixmap );
|
||||
}
|
||||
static const int attrs[] =
|
||||
|
@ -765,9 +767,10 @@ void SceneOpenGL::Window::bindTexture()
|
|||
}
|
||||
}
|
||||
glXWaitGL();
|
||||
// the pixmap is no longer needed, the texture will be updated
|
||||
// only when the window changes anyway, so no need to cache
|
||||
// the pixmap
|
||||
// if using copy_buffer, the pixmap is no longer needed, the
|
||||
// texture will be updated only when the window changes anyway,
|
||||
// so no need to cache the pixmap
|
||||
if( copy_buffer )
|
||||
XFreePixmap( display(), pix );
|
||||
if( db )
|
||||
glDrawBuffer( GL_BACK );
|
||||
|
@ -776,8 +779,6 @@ void SceneOpenGL::Window::bindTexture()
|
|||
texture_y_inverted = false;
|
||||
toplevel->resetDamage( toplevel->rect());
|
||||
}
|
||||
if( copy_buffer )
|
||||
XFreePixmap( display(), window_pix );
|
||||
}
|
||||
|
||||
|
||||
|
@ -839,6 +840,11 @@ void SceneOpenGL::Window::discardTexture()
|
|||
if( !strict_binding )
|
||||
glXReleaseTexImageEXT( display(), bound_glxpixmap, GLX_FRONT_LEFT_EXT );
|
||||
glXDestroyGLXPixmap( display(), bound_glxpixmap );
|
||||
// TODO this is broken, and may need changing anyway depending on
|
||||
// how tfp_mode deals with the new windowPixmap()
|
||||
if( bound_pixmap != toplevel->windowPixmap( false ) )
|
||||
// if using copy_buffer, bound_pixmap is independent of
|
||||
// windowPixmap(), so free it now
|
||||
XFreePixmap( display(), bound_pixmap );
|
||||
bound_pixmap = None;
|
||||
bound_glxpixmap = None;
|
||||
|
|
|
@ -305,8 +305,7 @@ Picture SceneXrender::Window::picture()
|
|||
if( _picture == None && format != NULL )
|
||||
{
|
||||
// Get the pixmap with the window contents.
|
||||
Pixmap window_pix = toplevel->createWindowPixmap();
|
||||
Pixmap pix = window_pix;
|
||||
Pixmap pix = toplevel->windowPixmap();
|
||||
// HACK the same alpha clear hack like with opengl, see there
|
||||
Client* c = dynamic_cast< Client* >( toplevel );
|
||||
bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder();
|
||||
|
@ -336,10 +335,9 @@ Picture SceneXrender::Window::picture()
|
|||
XFreeGC( display(), gc );
|
||||
}
|
||||
_picture = XRenderCreatePicture( display(), pix, format, 0, 0 );
|
||||
XFreePixmap( display(), pix ); // the picture owns the pixmap
|
||||
#ifdef ALPHA_CLEAR_COPY
|
||||
if( alpha_clear )
|
||||
XFreePixmap( display(), window_pix );
|
||||
XFreePixmap( display(), pix );
|
||||
#endif
|
||||
toplevel->resetDamage( toplevel->rect());
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ Toplevel::Toplevel( Workspace* ws )
|
|||
: vis( None )
|
||||
, id( None )
|
||||
, wspace( ws )
|
||||
, window_pix( None )
|
||||
, damage_handle( None )
|
||||
, is_shape( false )
|
||||
{
|
||||
|
@ -25,6 +26,7 @@ Toplevel::Toplevel( Workspace* ws )
|
|||
Toplevel::~Toplevel()
|
||||
{
|
||||
assert( damage_handle == None );
|
||||
discardWindowPixmap();
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
|
12
toplevel.h
12
toplevel.h
|
@ -53,7 +53,7 @@ class Toplevel
|
|||
bool isSplash() const;
|
||||
bool isUtility() const;
|
||||
|
||||
Pixmap createWindowPixmap() const;
|
||||
Pixmap windowPixmap( bool allow_create = true ); // for use with compositing
|
||||
Visual* visual() const;
|
||||
bool shape() const;
|
||||
virtual double opacity() const = 0;
|
||||
|
@ -70,6 +70,8 @@ class Toplevel
|
|||
void setHandle( Window id );
|
||||
void detectShape( Window id );
|
||||
void damageNotifyEvent( XDamageNotifyEvent* e );
|
||||
Pixmap createWindowPixmap() const;
|
||||
void discardWindowPixmap();
|
||||
QRect geom;
|
||||
Visual* vis;
|
||||
int bit_depth;
|
||||
|
@ -78,6 +80,7 @@ class Toplevel
|
|||
private:
|
||||
Window id;
|
||||
Workspace* wspace;
|
||||
Pixmap window_pix;
|
||||
Damage damage_handle;
|
||||
QRegion damage_region;
|
||||
bool is_shape;
|
||||
|
@ -189,6 +192,13 @@ inline bool Toplevel::isNormalWindow() const
|
|||
return windowType() == NET::Normal;
|
||||
}
|
||||
|
||||
inline Pixmap Toplevel::windowPixmap( bool allow_create )
|
||||
{
|
||||
if( window_pix == None && allow_create )
|
||||
window_pix = createWindowPixmap();
|
||||
return window_pix;
|
||||
}
|
||||
|
||||
inline QRegion Toplevel::damage() const
|
||||
{
|
||||
return damage_region;
|
||||
|
|
Loading…
Reference in a new issue