From e3da5fc76e977f01aa0b0f7e457535b57bcf5da4 Mon Sep 17 00:00:00 2001 From: Vlad Zahorodnii Date: Sat, 21 May 2022 14:20:33 +0300 Subject: [PATCH] Remove EffectFrame leftovers in Scene --- src/scene.h | 2 -- src/scenes/opengl/scene_opengl.h | 1 - 2 files changed, 3 deletions(-) diff --git a/src/scene.h b/src/scene.h index 21f4070579..3922914a84 100644 --- a/src/scene.h +++ b/src/scene.h @@ -31,7 +31,6 @@ class DecoratedClientImpl; class Output; class DecorationRenderer; class Deleted; -class EffectFrameImpl; class EffectWindowImpl; class GLTexture; class Item; @@ -75,7 +74,6 @@ class KWIN_EXPORT Scene : public QObject public: explicit Scene(QObject *parent = nullptr); ~Scene() override; - class EffectFrame; void initialize(); diff --git a/src/scenes/opengl/scene_opengl.h b/src/scenes/opengl/scene_opengl.h index e7775acdfb..83d5b2ceb0 100644 --- a/src/scenes/opengl/scene_opengl.h +++ b/src/scenes/opengl/scene_opengl.h @@ -49,7 +49,6 @@ public: const bool hardwareClipping; }; - class EffectFrame; explicit SceneOpenGL(OpenGLBackend *backend, QObject *parent = nullptr); ~SceneOpenGL() override; bool initFailed() const override;