Fix corner screen glows that suddenly pop up
Summary: Depending on how pointer approaches a screen corner, the maximum distance between two may be smaller than 2 * edgeDistance. This can happen for example when approaching the corner along of any two adjacent screen edges. As a result, the calculated factor can be anywhere between 0 and 0.5 when pointer enters approachGeometry(). This change adjusts calculation of the factor, so it always ranges from 0 to 1 no matter how the pointer approaches corners. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D20707
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1 changed files with 7 additions and 6 deletions
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@ -616,20 +616,21 @@ void Edge::updateApproaching(const QPoint &point)
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if (approachGeometry().contains(point)) {
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int factor = 0;
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const int edgeDistance = m_edges->cornerOffset();
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// manhattan length for our edge
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const int cornerDistance = 2*edgeDistance;
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auto cornerDistance = [=](const QPoint &corner) {
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return qMax(qAbs(corner.x() - point.x()), qAbs(corner.y() - point.y()));
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};
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switch (border()) {
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case ElectricTopLeft:
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factor = (point.manhattanLength()<<8) / cornerDistance;
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factor = (cornerDistance(approachGeometry().topLeft())<<8) / edgeDistance;
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break;
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case ElectricTopRight:
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factor = ((point - approachGeometry().topRight()).manhattanLength()<<8) / cornerDistance;
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factor = (cornerDistance(approachGeometry().topRight())<<8) / edgeDistance;
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break;
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case ElectricBottomRight:
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factor = ((point - approachGeometry().bottomRight()).manhattanLength()<<8) / cornerDistance;
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factor = (cornerDistance(approachGeometry().bottomRight())<<8) / edgeDistance;
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break;
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case ElectricBottomLeft:
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factor = ((point - approachGeometry().bottomLeft()).manhattanLength()<<8) / cornerDistance;
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factor = (cornerDistance(approachGeometry().bottomLeft())<<8) / edgeDistance;
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break;
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case ElectricTop:
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factor = (qAbs(point.y() - approachGeometry().y())<<8) / edgeDistance;
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