No need to recalculate the matrix if yInverted doesn't change
This commit is contained in:
parent
2af16f1ee0
commit
e459c8bf54
1 changed files with 3 additions and 0 deletions
|
@ -628,6 +628,9 @@ bool GLTexture::isYInverted() const
|
||||||
void GLTexture::setYInverted(bool inverted)
|
void GLTexture::setYInverted(bool inverted)
|
||||||
{
|
{
|
||||||
Q_D(GLTexture);
|
Q_D(GLTexture);
|
||||||
|
if (d->m_yInverted == inverted)
|
||||||
|
return;
|
||||||
|
|
||||||
d->m_yInverted = inverted;
|
d->m_yInverted = inverted;
|
||||||
d->updateMatrix();
|
d->updateMatrix();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue