print active screen strategy, blocking for retrace
REVIEW: 112162
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1 changed files with 10 additions and 0 deletions
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@ -1460,6 +1460,11 @@ QString Workspace::supportInformation() const
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} else {
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support.append("no\n");
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}
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support.append("Active screen follows mouse: ");
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if (screens()->isCurrentFollowsMouse())
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support.append(" yes\n");
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else
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support.append(" no\n");
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support.append(QString("Number of Screens: %1\n").arg(screens()->count()));
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for (int i=0; i<screens()->count(); ++i) {
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const QRect geo = screens()->geometry(i);
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@ -1563,6 +1568,11 @@ QString Workspace::supportInformation() const
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} else {
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support.append("OpenGL 2 Shaders are not used. Legacy OpenGL 1.x code path is used.\n");
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}
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support.append("Painting blocks for vertical retrace: ");
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if (m_compositor->scene()->blocksForRetrace())
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support.append(" yes\n");
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else
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support.append(" no\n");
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break;
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}
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case XRenderCompositing:
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