print active screen strategy, blocking for retrace

REVIEW: 112162
This commit is contained in:
Thomas Lübking 2013-08-18 13:04:05 +02:00
parent 1d778f4600
commit e4d386b76e

View file

@ -1460,6 +1460,11 @@ QString Workspace::supportInformation() const
} else {
support.append("no\n");
}
support.append("Active screen follows mouse: ");
if (screens()->isCurrentFollowsMouse())
support.append(" yes\n");
else
support.append(" no\n");
support.append(QString("Number of Screens: %1\n").arg(screens()->count()));
for (int i=0; i<screens()->count(); ++i) {
const QRect geo = screens()->geometry(i);
@ -1563,6 +1568,11 @@ QString Workspace::supportInformation() const
} else {
support.append("OpenGL 2 Shaders are not used. Legacy OpenGL 1.x code path is used.\n");
}
support.append("Painting blocks for vertical retrace: ");
if (m_compositor->scene()->blocksForRetrace())
support.append(" yes\n");
else
support.append(" no\n");
break;
}
case XRenderCompositing: