scene: Port away from GLTexture::update(QImage, QPoint, QRect) overload
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46e452127e
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e504f1a711
2 changed files with 2 additions and 2 deletions
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@ -56,7 +56,7 @@ void ImageItemOpenGL::preprocess()
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m_texture->setFilter(GL_LINEAR);
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m_texture->setFilter(GL_LINEAR);
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m_texture->setWrapMode(GL_CLAMP_TO_EDGE);
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m_texture->setWrapMode(GL_CLAMP_TO_EDGE);
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} else {
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} else {
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m_texture->update(m_image);
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m_texture->update(m_image, m_image.rect());
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}
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}
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}
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}
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}
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}
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@ -419,7 +419,7 @@ void SceneOpenGLDecorationRenderer::renderPart(const QRect &rect, const QRect &p
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if (padding.left() == 0) {
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if (padding.left() == 0) {
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dirtyOffset.rx() += TexturePad;
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dirtyOffset.rx() += TexturePad;
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}
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}
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m_texture->update(image, textureOffset + dirtyOffset);
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m_texture->update(image, image.rect(), textureOffset + dirtyOffset);
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}
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}
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const QMargins SceneOpenGLDecorationRenderer::texturePadForPart(
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const QMargins SceneOpenGLDecorationRenderer::texturePadForPart(
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