backends/drm: implement damage tracking for the color management shadow buffer
This significantly reduces the amount of pixels that have to be repainted in most frames while an ICC profile is set. BUG: 477223
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d56dbb04e6
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e7780f1ab3
2 changed files with 17 additions and 5 deletions
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@ -98,6 +98,7 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
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if (m_surface->targetColorDescription != colorDescription || m_surface->channelFactors != channelFactors || m_surface->iccProfile != iccProfile) {
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if (m_surface->targetColorDescription != colorDescription || m_surface->channelFactors != channelFactors || m_surface->iccProfile != iccProfile) {
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m_surface->damageJournal.clear();
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m_surface->damageJournal.clear();
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m_surface->shadowDamageJournal.clear();
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m_surface->needsShadowBuffer = channelFactors != QVector3D(1, 1, 1) || iccProfile || colorDescription.transferFunction().type != TransferFunction::gamma22;
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m_surface->needsShadowBuffer = channelFactors != QVector3D(1, 1, 1) || iccProfile || colorDescription.transferFunction().type != TransferFunction::gamma22;
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m_surface->targetColorDescription = colorDescription;
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m_surface->targetColorDescription = colorDescription;
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m_surface->channelFactors = channelFactors;
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m_surface->channelFactors = channelFactors;
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@ -120,7 +121,6 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
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}
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}
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}
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}
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const QRegion repaint = bufferAgeEnabled ? m_surface->damageJournal.accumulate(slot->age(), infiniteRegion()) : infiniteRegion();
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m_surface->compositingTimeQuery = std::make_unique<GLRenderTimeQuery>(m_surface->context);
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m_surface->compositingTimeQuery = std::make_unique<GLRenderTimeQuery>(m_surface->context);
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m_surface->compositingTimeQuery->begin();
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m_surface->compositingTimeQuery->begin();
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if (m_surface->needsShadowBuffer) {
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if (m_surface->needsShadowBuffer) {
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@ -173,14 +173,14 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
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m_surface->currentShadowSlot->texture()->setContentTransform(m_surface->currentSlot->framebuffer()->colorAttachment()->contentTransform());
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m_surface->currentShadowSlot->texture()->setContentTransform(m_surface->currentSlot->framebuffer()->colorAttachment()->contentTransform());
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return OutputLayerBeginFrameInfo{
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return OutputLayerBeginFrameInfo{
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.renderTarget = RenderTarget(m_surface->currentShadowSlot->framebuffer(), m_surface->intermediaryColorDescription),
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.renderTarget = RenderTarget(m_surface->currentShadowSlot->framebuffer(), m_surface->intermediaryColorDescription),
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.repaint = infiniteRegion(),
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.repaint = bufferAgeEnabled ? m_surface->shadowDamageJournal.accumulate(m_surface->currentShadowSlot->age(), infiniteRegion()) : infiniteRegion(),
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};
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};
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} else {
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} else {
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m_surface->shadowSwapchain.reset();
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m_surface->shadowSwapchain.reset();
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m_surface->currentShadowSlot.reset();
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m_surface->currentShadowSlot.reset();
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return OutputLayerBeginFrameInfo{
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return OutputLayerBeginFrameInfo{
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.renderTarget = RenderTarget(m_surface->currentSlot->framebuffer(), m_surface->intermediaryColorDescription),
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.renderTarget = RenderTarget(m_surface->currentSlot->framebuffer(), m_surface->intermediaryColorDescription),
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.repaint = repaint,
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.repaint = bufferAgeEnabled ? m_surface->damageJournal.accumulate(slot->age(), infiniteRegion()) : infiniteRegion(),
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};
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};
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}
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}
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}
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}
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@ -188,6 +188,14 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
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bool EglGbmLayerSurface::endRendering(const QRegion &damagedRegion, OutputFrame *frame)
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bool EglGbmLayerSurface::endRendering(const QRegion &damagedRegion, OutputFrame *frame)
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{
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{
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if (m_surface->needsShadowBuffer) {
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if (m_surface->needsShadowBuffer) {
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const QRegion logicalRepaint = damagedRegion | m_surface->damageJournal.accumulate(m_surface->currentSlot->age(), infiniteRegion());
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m_surface->damageJournal.add(damagedRegion);
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m_surface->shadowDamageJournal.add(damagedRegion);
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QRegion repaint;
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for (const QRect &rect : logicalRepaint) {
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repaint |= scaledRect(rect, m_surface->scale).toAlignedRect();
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}
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GLFramebuffer *fbo = m_surface->currentSlot->framebuffer();
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GLFramebuffer *fbo = m_surface->currentSlot->framebuffer();
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GLFramebuffer::pushFramebuffer(fbo);
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GLFramebuffer::pushFramebuffer(fbo);
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ShaderBinder binder = m_surface->iccShader ? ShaderBinder(m_surface->iccShader->shader()) : ShaderBinder(ShaderTrait::MapTexture | ShaderTrait::TransformColorspace);
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ShaderBinder binder = m_surface->iccShader ? ShaderBinder(m_surface->iccShader->shader()) : ShaderBinder(ShaderTrait::MapTexture | ShaderTrait::TransformColorspace);
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@ -208,12 +216,13 @@ bool EglGbmLayerSurface::endRendering(const QRegion &damagedRegion, OutputFrame
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mat.ortho(QRectF(QPointF(), fbo->size()));
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mat.ortho(QRectF(QPointF(), fbo->size()));
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binder.shader()->setUniform(GLShader::Mat4Uniform::ModelViewProjectionMatrix, mat);
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binder.shader()->setUniform(GLShader::Mat4Uniform::ModelViewProjectionMatrix, mat);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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m_surface->currentShadowSlot->texture()->render(m_surface->gbmSwapchain->size());
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m_surface->currentShadowSlot->texture()->render(repaint, m_surface->gbmSwapchain->size(), true);
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EGLNativeFence fence(m_surface->context->displayObject());
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EGLNativeFence fence(m_surface->context->displayObject());
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m_surface->shadowSwapchain->release(m_surface->currentShadowSlot, fence.takeFileDescriptor());
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m_surface->shadowSwapchain->release(m_surface->currentShadowSlot, fence.takeFileDescriptor());
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GLFramebuffer::popFramebuffer();
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GLFramebuffer::popFramebuffer();
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} else {
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m_surface->damageJournal.add(damagedRegion);
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}
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}
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m_surface->damageJournal.add(damagedRegion);
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m_surface->compositingTimeQuery->end();
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m_surface->compositingTimeQuery->end();
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if (frame) {
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if (frame) {
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frame->addRenderTimeQuery(std::move(m_surface->compositingTimeQuery));
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frame->addRenderTimeQuery(std::move(m_surface->compositingTimeQuery));
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@ -281,6 +290,8 @@ void EglGbmLayerSurface::forgetDamage()
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{
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{
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if (m_surface) {
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if (m_surface) {
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m_surface->damageJournal.clear();
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m_surface->damageJournal.clear();
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m_surface->importDamageJournal.clear();
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m_surface->shadowDamageJournal.clear();
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}
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}
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}
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}
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@ -106,6 +106,7 @@ private:
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double brightness = 1.0;
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double brightness = 1.0;
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std::unique_ptr<IccShader> iccShader;
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std::unique_ptr<IccShader> iccShader;
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std::shared_ptr<IccProfile> iccProfile;
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std::shared_ptr<IccProfile> iccProfile;
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DamageJournal shadowDamageJournal;
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std::unique_ptr<GLRenderTimeQuery> compositingTimeQuery;
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std::unique_ptr<GLRenderTimeQuery> compositingTimeQuery;
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};
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};
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