From e81c68fee84ab370ee02fe91a82b7be429b81c1d Mon Sep 17 00:00:00 2001 From: Philipp Knechtges Date: Thu, 25 Aug 2011 10:29:23 +0200 Subject: [PATCH] kwin: fix graphical glitches for the nvidia blob This is a perliminary fix. Should be fixed properly once we have a real statemachine. --- scene_opengl.cpp | 10 +++------- scene_opengl_glx.cpp | 18 +++++++++++++----- 2 files changed, 16 insertions(+), 12 deletions(-) diff --git a/scene_opengl.cpp b/scene_opengl.cpp index cf3eb654d0..47015b3b66 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -362,13 +362,9 @@ bool SceneOpenGL::Window::bindTexture() { #ifndef KWIN_HAVE_OPENGLES if (!texture.isNull()) { - if (toplevel->damage().isEmpty()) { - // texture doesn't need updating, just bind it - glBindTexture(texture.target(), texture.texture()); - } else { - // bind() updates the texture automatically e.g. in case the glx pixmap binding - // is strict - texture.bind(); + if (!toplevel->damage().isEmpty()) { + // mipmaps need to be updated + texture.setDirty(); toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize())); } return true; diff --git a/scene_opengl_glx.cpp b/scene_opengl_glx.cpp index 06a7b0a575..43f522ce08 100644 --- a/scene_opengl_glx.cpp +++ b/scene_opengl_glx.cpp @@ -489,12 +489,17 @@ void SceneOpenGL::flushBuffer(int mask, QRegion damage) glXCopySubBuffer(display(), glxbuffer, r.x(), y, r.width(), r.height()); } } else { - // if a shader is bound, copy pixels results in a black screen + // if a shader is bound or the texture unit is enabled, copy pixels results in a black screen // therefore unbind the shader and restore after copying the pixels GLint shader = 0; if (ShaderManager::instance()->isShaderBound()) { - glGetIntegerv(GL_CURRENT_PROGRAM, &shader); - glUseProgram(0); + glGetIntegerv(GL_CURRENT_PROGRAM, &shader); + glUseProgram(0); + } + bool reenableTexUnit = false; + if (glIsEnabled(GL_TEXTURE_2D)) { + glDisable(GL_TEXTURE_2D); + reenableTexUnit = true; } // no idea why glScissor() is used, but Compiz has it and it doesn't seem to hurt glEnable(GL_SCISSOR_TEST); @@ -517,9 +522,12 @@ void SceneOpenGL::flushBuffer(int mask, QRegion damage) glBitmap(0, 0, 0, 0, -xpos, -ypos, NULL); // move position back to 0,0 glDrawBuffer(GL_BACK); glDisable(GL_SCISSOR_TEST); + if (reenableTexUnit) { + glEnable(GL_TEXTURE_2D); + } // rebind previously bound shader if (ShaderManager::instance()->isShaderBound()) { - glUseProgram(shader); + glUseProgram(shader); } } } else { @@ -562,6 +570,7 @@ void SceneOpenGL::TexturePrivate::release() glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT); } glXDestroyPixmap(display(), m_glxpixmap); + m_glxpixmap = None; } } @@ -617,7 +626,6 @@ bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size, } d->m_size = size; - d->m_yInverted = true; // new texture, or texture contents changed; mipmaps now invalid setDirty();