Use a hack to fix the reflection base position in cover switch, added
just in case Martin doesn't get around to fixing it before 4.2 release. CCMAIL: ubuntu@martin-graesslin.com svn path=/trunk/KDE/kdebase/workspace/; revision=890407
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1 changed files with 15 additions and 2 deletions
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@ -256,15 +256,28 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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else if( stop )
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alpha = 1.0 - timeLine.value();
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glColor4f( 0.0, 0.0, 0.0, alpha );
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// HACK: Use a scissor to only display the reflection area on the correct screen.
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// All the above code should be converted to use a scissor from the beginning or
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// get the correct coords and use those instead.
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QRect screenRect = effects->clientArea( ScreenArea, activeScreen, effects->currentDesktop() );
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glScissor( screenRect.x(), screenRect.y(), screenRect.width(), screenRect.height() );
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glEnable( GL_SCISSOR_TEST );
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glBegin( GL_POLYGON );
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glVertex3f( vertices[0], vertices[1], vertices[2] );
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glVertex3f( vertices[3], vertices[4], vertices[5] );
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// rearground
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alpha = -1.0;
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glVertex3f( vertices[6], vertices[7], vertices[8] );
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glVertex3f( vertices[9], vertices[10], vertices[11] );
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//glVertex3f( vertices[6], vertices[7], vertices[8] );
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//glVertex3f( vertices[9], vertices[10], vertices[11] );
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glVertex3f( vertices[6]*2, vertices[7], vertices[8] ); // } Scissor HACK
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glVertex3f( vertices[9]*2, vertices[10], vertices[11] ); //
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glEnd();
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glDisable( GL_SCISSOR_TEST ); // Scissor HACK
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glPopMatrix();
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glDisable( GL_BLEND );
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}
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