implement crossfading on xrender

REVIEW: 111383
This commit is contained in:
Thomas Lübking 2013-07-03 21:30:51 +02:00
parent a61009b152
commit ebfd3f58d8

View file

@ -48,6 +48,10 @@ namespace KWin
xcb_render_picture_t SceneXrender::buffer = XCB_RENDER_PICTURE_NONE;
ScreenPaintData SceneXrender::screen_paint;
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
#define FIXED_TO_DOUBLE(f) ((double) ((f) / 65536.0))
static xcb_render_pictformat_t findFormatForVisual(xcb_visualid_t visual)
{
static QHash<xcb_visualid_t, xcb_render_pictformat_t> s_cache;
@ -445,7 +449,6 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat
if (toplevel->hasShadow())
transformed_shape |= toplevel->shadow()->shadowRegion();
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
xcb_render_transform_t xform = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
@ -479,7 +482,6 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat
}
transformed_shape.setRects(rects.constData(), rects.count());
}
#undef DOUBLE_TO_FIXED
transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0)));
PaintClipper pcreg(region); // clip by the region to paint
@ -495,7 +497,8 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat
// the window has border
// This solves a number of glitches and on top of this
// it optimizes painting quite a bit
const bool blitInTempPixmap = xRenderOffscreen() || (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder())));
const bool blitInTempPixmap = xRenderOffscreen() || (data.crossFadeProgress() < 1.0 && !opaque) ||
(scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder())));
xcb_render_picture_t renderTarget = buffer;
if (blitInTempPixmap) {
@ -630,7 +633,38 @@ xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, m_xrenderShadow->pic
if (!opaque) {
clientAlpha = xRenderBlendPicture(data.opacity());
}
xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget,
cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
if (data.crossFadeProgress() < 1.0 && data.crossFadeProgress() > 0.0) {
XRenderWindowPixmap *previous = previousWindowPixmap<XRenderWindowPixmap>();
if (previous && previous != pixmap) {
static XRenderPicture cFadeAlpha(XCB_RENDER_PICTURE_NONE);
static xcb_render_color_t cFadeColor = {0, 0, 0, 0};
cFadeColor.alpha = uint16_t((1.0 - data.crossFadeProgress()) * 0xffff);
if (cFadeAlpha == XCB_RENDER_PICTURE_NONE) {
cFadeAlpha = xRenderFill(cFadeColor);
} else {
xcb_rectangle_t rect = {0, 0, 1, 1};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, cFadeAlpha, cFadeColor , 1, &rect);
}
if (previous->size() != pixmap->size()) {
xcb_render_transform_t xform2 = {
DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix11) * previous->size().width() / pixmap->size().width()), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix22) * previous->size().height() / pixmap->size().height()), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
xcb_render_set_picture_transform(connection(), previous->picture(), xform2);
}
xcb_render_composite(connection(), opaque ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_ATOP,
previous->picture(), cFadeAlpha, renderTarget,
cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
if (previous->size() != pixmap->size()) {
xcb_render_set_picture_transform(connection(), previous->picture(), identity);
}
}
}
if (!opaque)
transformed_shape = QRegion();
}
@ -926,7 +960,7 @@ void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const
qreal x = roundness;//we start at angle = 0
qreal y = 0;
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> points;
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(roundness);
@ -944,7 +978,6 @@ void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const
XRenderPicture fill = xRenderFill(Qt::black);
xcb_render_tri_fan(connection(), XCB_RENDER_PICT_OP_OVER, fill, *s_effectFrameCircle,
0, 0, 0, points.count(), points.constData());
#undef DOUBLE_TO_FIXED
}
// TODO: merge alpha mask with SceneXrender::Window::alphaMask
// alpha mask
@ -1096,5 +1129,8 @@ xcb_render_picture_t SceneXRenderShadow::picture(Shadow::ShadowElements element)
return *m_pictures[element];
}
#undef DOUBLE_TO_FIXED
#undef FIXED_TO_DOUBLE
} // namespace
#endif