Drop Window::resourceMatch()
Its body is trivial and it's used only once so it can be inlined.
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3 changed files with 1 additions and 7 deletions
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@ -193,11 +193,6 @@ void Window::setResourceClass(const QString &name, const QString &className)
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Q_EMIT windowClassChanged();
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}
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bool Window::resourceMatch(const Window *c1, const Window *c2)
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{
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return c1->resourceClass() == c2->resourceClass();
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}
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qreal Window::opacity() const
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{
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return m_opacity;
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@ -666,7 +666,6 @@ public:
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ClientMachine *clientMachine() const;
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virtual bool isLocalhost() const;
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virtual pid_t pid() const;
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static bool resourceMatch(const Window *c1, const Window *c2);
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bool readyForPainting() const; // true if the window has been already painted its contents
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QRegion inputShape() const;
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@ -3090,7 +3090,7 @@ bool X11Window::belongToSameApplication(const X11Window *c1, const X11Window *c2
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&& c2->wmClientLeader() != c2->window() // don't use in this test then
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&& !checks.testFlag(SameApplicationCheck::AllowCrossProcesses)) {
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; // different client leader
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} else if (!resourceMatch(c1, c2)) {
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} else if (c1->resourceClass() != c2->resourceClass()) {
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; // different apps
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} else if (!sameAppWindowRoleMatch(c1, c2, checks.testFlag(SameApplicationCheck::RelaxedForActive))
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&& !checks.testFlag(SameApplicationCheck::AllowCrossProcesses)) {
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