[effects/slidingpopups] Tweak effect to make animation smoother and more consistent
Summary: - Easing function for slide-in changed to InQuad - Easing function for slide-out changed to OutQuad - Opacity is now interpolated, too. Reviewers: #vdg, zzag, #kwin, sefaeyeoglu, ndavis, davidedmundson Reviewed By: #vdg, zzag, #kwin, sefaeyeoglu, ndavis, davidedmundson Subscribers: niccolove, ngraham, abetts, davidedmundson, zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18000
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1 changed files with 3 additions and 2 deletions
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@ -464,7 +464,7 @@ void SlidingPopupsEffect::slideIn(EffectWindow *w)
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animation.kind = AnimationKind::In;
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animation.timeLine.setDirection(TimeLine::Forward);
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animation.timeLine.setDuration((*dataIt).slideInDuration);
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animation.timeLine.setEasingCurve(QEasingCurve::InOutSine);
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animation.timeLine.setEasingCurve(QEasingCurve::OutQuad);
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// If the opposite animation (Out) was active and it had shorter duration,
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// at this point, the timeline can end up in the "done" state. Thus, we have
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@ -503,7 +503,8 @@ void SlidingPopupsEffect::slideOut(EffectWindow *w)
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animation.kind = AnimationKind::Out;
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animation.timeLine.setDirection(TimeLine::Backward);
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animation.timeLine.setDuration((*dataIt).slideOutDuration);
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animation.timeLine.setEasingCurve(QEasingCurve::InOutSine);
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// this is effectively InQuad because the direction is reversed
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animation.timeLine.setEasingCurve(QEasingCurve::OutQuad);
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// If the opposite animation (In) was active and it had shorter duration,
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// at this point, the timeline can end up in the "done" state. Thus, we have
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