[kwinglutils] Don't setup old shader API for rendering a texture
Old shader API no longer in use, so we don't need to setup the texture rendering.
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1 changed files with 0 additions and 6 deletions
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@ -478,13 +478,7 @@ void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
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d->m_vbo->setData(4, 2, verts, texcoords);
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}
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QMatrix4x4 translation;
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translation.translate(rect.x(), rect.y());
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
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shader->setUniform(GLShader::WindowTransformation, translation);
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d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
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}
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GLuint GLTexture::texture() const
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