Adding high-level method for glLoadMatrix
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@ -351,6 +351,22 @@ void multiplyMatrix(const QMatrix4x4 &matrix)
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#endif
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}
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void loadMatrix(const QMatrix4x4 &matrix)
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{
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#ifdef KWIN_HAVE_OPENGLES
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Q_UNUSED(matrix)
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#else
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GLfloat m[16];
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const qreal *data = matrix.constData();
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for (int i = 0; i < 4; ++i) {
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for (int j=0; j < 4; ++j) {
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m[i*4+j] = data[i*4+j];
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}
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}
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glLoadMatrixf(m);
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#endif
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}
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void popMatrix()
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{
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#ifndef KWIN_HAVE_OPENGLES
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@ -151,6 +151,14 @@ KWIN_EXPORT void pushMatrix(const QMatrix4x4 &matrix);
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* @since 4.7
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**/
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KWIN_EXPORT void multiplyMatrix(const QMatrix4x4 &matrix);
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/**
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* Replaces the current matrix on GL stack with @p matrix.
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* In GLES this method is a no-op. This method should be preferred over glLoadMatrix
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* as it also handles GLES.
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* @param matrix The new matrix to replace the existing one on the GL stack.
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* @since 4.7
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**/
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KWIN_EXPORT void loadMatrix(const QMatrix4x4 &matrix);
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/**
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* Pops the current matrix from the GL matrix stack.
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* In GLES this method is a noop. This method should be preferred over glPopMatrix
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