effects/animationeffect: clean up the code a bit

This commit is contained in:
Xaver Hugl 2024-08-05 16:51:41 +02:00
parent 8ca94eed44
commit f10a93ce1c

View file

@ -229,6 +229,7 @@ quint64 AnimationEffect::p_animate(EffectWindow *w, Attribute a, uint meta, int
this, &AnimationEffect::_windowExpandedGeometryChanged); this, &AnimationEffect::_windowExpandedGeometryChanged);
it = d->m_animations.emplace(std::make_pair(w, std::pair<std::vector<AniData>, QRect>{})).first; it = d->m_animations.emplace(std::make_pair(w, std::pair<std::vector<AniData>, QRect>{})).first;
} }
auto &[animations, rect] = it->second;
std::shared_ptr<FullScreenEffectLock> fullscreen; std::shared_ptr<FullScreenEffectLock> fullscreen;
if (fullScreenEffect) { if (fullScreenEffect) {
@ -243,7 +244,7 @@ quint64 AnimationEffect::p_animate(EffectWindow *w, Attribute a, uint meta, int
CrossFadeEffect::redirect(w); CrossFadeEffect::redirect(w);
} }
it->second.first.push_back(AniData( animations.push_back(AniData(
a, // Attribute a, // Attribute
meta, // Metadata meta, // Metadata
to, // Target to, // Target
@ -255,7 +256,7 @@ quint64 AnimationEffect::p_animate(EffectWindow *w, Attribute a, uint meta, int
shader)); shader));
const quint64 ret_id = ++d->m_animCounter; const quint64 ret_id = ++d->m_animCounter;
AniData &animation = it->second.first.back(); AniData &animation = animations.back();
animation.id = ret_id; animation.id = ret_id;
animation.visibleRef = EffectWindowVisibleRef(w, EffectWindow::PAINT_DISABLED_BY_MINIMIZE | EffectWindow::PAINT_DISABLED_BY_DESKTOP | EffectWindow::PAINT_DISABLED); animation.visibleRef = EffectWindowVisibleRef(w, EffectWindow::PAINT_DISABLED_BY_MINIMIZE | EffectWindow::PAINT_DISABLED_BY_DESKTOP | EffectWindow::PAINT_DISABLED);
@ -271,7 +272,7 @@ quint64 AnimationEffect::p_animate(EffectWindow *w, Attribute a, uint meta, int
animation.terminationFlags |= TerminateAtTarget; animation.terminationFlags |= TerminateAtTarget;
} }
it->second.second = QRect(); rect = QRect();
d->m_animationsTouched = true; d->m_animationsTouched = true;
@ -296,29 +297,27 @@ bool AnimationEffect::retarget(quint64 animationId, FPx2 newTarget, int newRemai
if (animationId == d->m_justEndedAnimation) { if (animationId == d->m_justEndedAnimation) {
return false; // this is just ending, do not try to retarget it return false; // this is just ending, do not try to retarget it
} }
for (AniMap::iterator entry = d->m_animations.begin(), for (auto &[window, pair] : d->m_animations) {
mapEnd = d->m_animations.end(); auto &[animations, rect] = pair;
entry != mapEnd; ++entry) { const auto anim = std::ranges::find_if(animations, [animationId](const auto &anim) {
for (auto anim = entry->second.first.begin(), return anim.id == animationId;
animEnd = entry->second.first.end(); });
anim != animEnd; ++anim) { if (anim != animations.end()) {
if (anim->id == animationId) { anim->from.set(interpolated(*anim, 0), interpolated(*anim, 1));
anim->from.set(interpolated(*anim, 0), interpolated(*anim, 1)); validate(anim->attribute, anim->meta, nullptr, &newTarget, window);
validate(anim->attribute, anim->meta, nullptr, &newTarget, entry->first); anim->to.set(newTarget[0], newTarget[1]);
anim->to.set(newTarget[0], newTarget[1]);
anim->timeLine.setDirection(TimeLine::Forward); anim->timeLine.setDirection(TimeLine::Forward);
anim->timeLine.setDuration(std::chrono::milliseconds(newRemainingTime)); anim->timeLine.setDuration(std::chrono::milliseconds(newRemainingTime));
anim->timeLine.reset(); anim->timeLine.reset();
if (anim->attribute == CrossFadePrevious) { if (anim->attribute == CrossFadePrevious) {
CrossFadeEffect::redirect(entry->first); CrossFadeEffect::redirect(window);
}
return true;
} }
return true;
} }
} }
return false; // no animation found return false;
} }
bool AnimationEffect::freezeInTime(quint64 animationId, qint64 frozenTime) bool AnimationEffect::freezeInTime(quint64 animationId, qint64 frozenTime)
@ -328,22 +327,20 @@ bool AnimationEffect::freezeInTime(quint64 animationId, qint64 frozenTime)
if (animationId == d->m_justEndedAnimation) { if (animationId == d->m_justEndedAnimation) {
return false; // this is just ending, do not try to retarget it return false; // this is just ending, do not try to retarget it
} }
for (AniMap::iterator entry = d->m_animations.begin(), for (auto &[window, pair] : d->m_animations) {
mapEnd = d->m_animations.end(); auto &[animations, rect] = pair;
entry != mapEnd; ++entry) { const auto anim = std::ranges::find_if(animations, [animationId](const auto &anim) {
for (auto anim = entry->second.first.begin(), return anim.id == animationId;
animEnd = entry->second.first.end(); });
anim != animEnd; ++anim) { if (anim != animations.end()) {
if (anim->id == animationId) { if (frozenTime >= 0) {
if (frozenTime >= 0) { anim->timeLine.setElapsed(std::chrono::milliseconds(frozenTime));
anim->timeLine.setElapsed(std::chrono::milliseconds(frozenTime));
}
anim->frozenTime = frozenTime;
return true;
} }
anim->frozenTime = frozenTime;
return true;
} }
} }
return false; // no animation found return false;
} }
bool AnimationEffect::redirect(quint64 animationId, Direction direction, TerminationFlags terminationFlags) bool AnimationEffect::redirect(quint64 animationId, Direction direction, TerminationFlags terminationFlags)
@ -352,31 +349,24 @@ bool AnimationEffect::redirect(quint64 animationId, Direction direction, Termina
if (animationId == d->m_justEndedAnimation) { if (animationId == d->m_justEndedAnimation) {
return false; return false;
} }
for (auto &[window, pair] : d->m_animations) {
for (auto entryIt = d->m_animations.begin(); entryIt != d->m_animations.end(); ++entryIt) { auto &[animations, rect] = pair;
auto animIt = std::find_if(entryIt->second.first.begin(), entryIt->second.first.end(), const auto anim = std::ranges::find_if(animations, [animationId](const auto &anim) {
[animationId](AniData &anim) {
return anim.id == animationId; return anim.id == animationId;
}); });
if (animIt == entryIt->second.first.end()) { if (anim != animations.end()) {
continue; switch (direction) {
case Backward:
anim->timeLine.setDirection(TimeLine::Backward);
break;
case Forward:
anim->timeLine.setDirection(TimeLine::Forward);
break;
}
anim->terminationFlags = terminationFlags & ~TerminateAtTarget;
return true;
} }
switch (direction) {
case Backward:
animIt->timeLine.setDirection(TimeLine::Backward);
break;
case Forward:
animIt->timeLine.setDirection(TimeLine::Forward);
break;
}
animIt->terminationFlags = terminationFlags & ~TerminateAtTarget;
return true;
} }
return false; return false;
} }
@ -387,22 +377,17 @@ bool AnimationEffect::complete(quint64 animationId)
if (animationId == d->m_justEndedAnimation) { if (animationId == d->m_justEndedAnimation) {
return false; return false;
} }
for (auto &[window, pair] : d->m_animations) {
for (auto entryIt = d->m_animations.begin(); entryIt != d->m_animations.end(); ++entryIt) { auto &[animations, rect] = pair;
auto animIt = std::find_if(entryIt->second.first.begin(), entryIt->second.first.end(), const auto anim = std::ranges::find_if(animations, [animationId](const auto &anim) {
[animationId](AniData &anim) {
return anim.id == animationId; return anim.id == animationId;
}); });
if (animIt == entryIt->second.first.end()) { if (anim != animations.end()) {
continue; anim->timeLine.setElapsed(anim->timeLine.duration());
unredirect(window);
return true;
} }
animIt->timeLine.setElapsed(animIt->timeLine.duration());
unredirect(entryIt->first);
return true;
} }
return false; return false;
} }
@ -412,24 +397,26 @@ bool AnimationEffect::cancel(quint64 animationId)
if (animationId == d->m_justEndedAnimation) { if (animationId == d->m_justEndedAnimation) {
return true; // this is just ending, do not try to cancel it but fake success return true; // this is just ending, do not try to cancel it but fake success
} }
for (AniMap::iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); entry != mapEnd; ++entry) { for (auto &[window, pair] : d->m_animations) {
for (auto anim = entry->second.first.begin(), animEnd = entry->second.first.end(); anim != animEnd; ++anim) { auto &[animations, rect] = pair;
if (anim->id == animationId) { const auto anim = std::ranges::find_if(animations, [animationId](const auto &anim) {
EffectWindowDeletedRef ref = std::move(anim->deletedRef); // delete window once we're done updating m_animations return anim.id == animationId;
if (anim->shader && std::none_of(entry->second.first.begin(), entry->second.first.end(), [animationId](const auto &anim) { });
return anim.id != animationId && anim.shader; if (anim != animations.end()) {
})) { EffectWindowDeletedRef ref = std::move(anim->deletedRef); // delete window once we're done updating m_animations
unredirect(entry->first); if (anim->shader && std::ranges::none_of(animations, [animationId](const auto &anim) {
} return anim.id != animationId && anim.shader;
entry->second.first.erase(anim); // remove the animation })) {
if (entry->second.first.empty()) { // no other animations on the window, release it. unredirect(window);
disconnect(entry->first, &EffectWindow::windowExpandedGeometryChanged,
this, &AnimationEffect::_windowExpandedGeometryChanged);
d->m_animations.erase(entry);
}
d->m_animationsTouched = true; // could be called from animationEnded
return true;
} }
animations.erase(anim);
if (animations.empty()) { // no other animations on the window, release it.
disconnect(window, &EffectWindow::windowExpandedGeometryChanged,
this, &AnimationEffect::_windowExpandedGeometryChanged);
d->m_animations.erase(window);
}
d->m_animationsTouched = true; // could be called from animationEnded
return true;
} }
} }
return false; return false;
@ -491,18 +478,20 @@ void AnimationEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data,
Q_D(AnimationEffect); Q_D(AnimationEffect);
auto entry = d->m_animations.find(w); auto entry = d->m_animations.find(w);
if (entry != d->m_animations.end()) { if (entry != d->m_animations.end()) {
for (auto anim = entry->second.first.begin(); anim != entry->second.first.end(); ++anim) { auto &[window, pair] = *entry;
if (anim->startTime > clock() && !anim->waitAtSource) { auto &[list, rect] = pair;
for (auto &anim : list) {
if (anim.startTime > clock() && !anim.waitAtSource) {
continue; continue;
} }
if (anim->frozenTime < 0) { if (anim.frozenTime < 0) {
anim->timeLine.advance(presentTime); anim.timeLine.advance(presentTime);
} }
if (anim->attribute == Opacity || anim->attribute == CrossFadePrevious) { if (anim.attribute == Opacity || anim.attribute == CrossFadePrevious) {
data.setTranslucent(); data.setTranslucent();
} else if (!(anim->attribute == Brightness || anim->attribute == Saturation)) { } else if (!(anim.attribute == Brightness || anim.attribute == Saturation)) {
data.setTransformed(); data.setTransformed();
} }
} }
@ -524,129 +513,130 @@ static inline float geometryCompensation(int flags, float v)
void AnimationEffect::paintWindow(const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, QRegion region, WindowPaintData &data) void AnimationEffect::paintWindow(const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{ {
Q_D(AnimationEffect); Q_D(AnimationEffect);
auto entry = d->m_animations.find(w); auto it = d->m_animations.find(w);
if (it == d->m_animations.end()) {
effects->paintWindow(renderTarget, viewport, w, mask, region, data);
return;
}
auto &[window, pair] = *it;
auto &[list, rect] = pair;
for (auto &anim : list) {
if (anim.startTime > clock() && !anim.waitAtSource) {
continue;
}
if (entry != d->m_animations.end()) { switch (anim.attribute) {
for (auto anim = entry->second.first.begin(); anim != entry->second.first.end(); ++anim) { case Opacity:
data.multiplyOpacity(interpolated(anim));
break;
case Brightness:
data.multiplyBrightness(interpolated(anim));
break;
case Saturation:
data.multiplySaturation(interpolated(anim));
break;
case Scale: {
const QSizeF sz = w->frameGeometry().size();
float f1(1.0), f2(0.0);
if (anim.from[0] >= 0.0 && anim.to[0] >= 0.0) { // scale x
f1 = interpolated(anim, 0);
f2 = geometryCompensation(anim.meta & AnimationEffect::Horizontal, f1);
data.translate(f2 * sz.width());
data.setXScale(data.xScale() * f1);
}
if (anim.from[1] >= 0.0 && anim.to[1] >= 0.0) { // scale y
if (!anim.isOneDimensional()) {
f1 = interpolated(anim, 1);
f2 = geometryCompensation(anim.meta & AnimationEffect::Vertical, f1);
} else if (((anim.meta & AnimationEffect::Vertical) >> 1) != (anim.meta & AnimationEffect::Horizontal)) {
f2 = geometryCompensation(anim.meta & AnimationEffect::Vertical, f1);
}
data.translate(0.0, f2 * sz.height());
data.setYScale(data.yScale() * f1);
}
break;
}
case Clip:
region = clipRect(w->expandedGeometry().toAlignedRect(), anim);
break;
case Translation:
data += QPointF(interpolated(anim, 0), interpolated(anim, 1));
break;
case Size: {
FPx2 dest = anim.from + progress(anim) * (anim.to - anim.from);
const QSizeF sz = w->frameGeometry().size();
float f;
if (anim.from[0] >= 0.0 && anim.to[0] >= 0.0) { // resize x
f = dest[0] / sz.width();
data.translate(geometryCompensation(anim.meta & AnimationEffect::Horizontal, f) * sz.width());
data.setXScale(data.xScale() * f);
}
if (anim.from[1] >= 0.0 && anim.to[1] >= 0.0) { // resize y
f = dest[1] / sz.height();
data.translate(0.0, geometryCompensation(anim.meta & AnimationEffect::Vertical, f) * sz.height());
data.setYScale(data.yScale() * f);
}
break;
}
case Position: {
const QRectF geo = w->frameGeometry();
const float prgrs = progress(anim);
if (anim.from[0] >= 0.0 && anim.to[0] >= 0.0) {
float dest = interpolated(anim, 0);
const qreal x[2] = {xCoord(geo, metaData(SourceAnchor, anim.meta)),
xCoord(geo, metaData(TargetAnchor, anim.meta))};
data.translate(dest - (x[0] + prgrs * (x[1] - x[0])));
}
if (anim.from[1] >= 0.0 && anim.to[1] >= 0.0) {
float dest = interpolated(anim, 1);
const qreal y[2] = {yCoord(geo, metaData(SourceAnchor, anim.meta)),
yCoord(geo, metaData(TargetAnchor, anim.meta))};
data.translate(0.0, dest - (y[0] + prgrs * (y[1] - y[0])));
}
break;
}
case Rotation: {
data.setRotationAxis((Qt::Axis)metaData(Axis, anim.meta));
const float prgrs = progress(anim);
data.setRotationAngle(anim.from[0] + prgrs * (anim.to[0] - anim.from[0]));
if (anim->startTime > clock() && !anim->waitAtSource) { const QRect geo = w->rect().toRect();
continue; const uint sAnchor = metaData(SourceAnchor, anim.meta),
} tAnchor = metaData(TargetAnchor, anim.meta);
QPointF pt(xCoord(geo, sAnchor), yCoord(geo, sAnchor));
switch (anim->attribute) { if (tAnchor != sAnchor) {
case Opacity: QPointF pt2(xCoord(geo, tAnchor), yCoord(geo, tAnchor));
data.multiplyOpacity(interpolated(*anim)); pt += static_cast<qreal>(prgrs) * (pt2 - pt);
break;
case Brightness:
data.multiplyBrightness(interpolated(*anim));
break;
case Saturation:
data.multiplySaturation(interpolated(*anim));
break;
case Scale: {
const QSizeF sz = w->frameGeometry().size();
float f1(1.0), f2(0.0);
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { // scale x
f1 = interpolated(*anim, 0);
f2 = geometryCompensation(anim->meta & AnimationEffect::Horizontal, f1);
data.translate(f2 * sz.width());
data.setXScale(data.xScale() * f1);
}
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) { // scale y
if (!anim->isOneDimensional()) {
f1 = interpolated(*anim, 1);
f2 = geometryCompensation(anim->meta & AnimationEffect::Vertical, f1);
} else if (((anim->meta & AnimationEffect::Vertical) >> 1) != (anim->meta & AnimationEffect::Horizontal)) {
f2 = geometryCompensation(anim->meta & AnimationEffect::Vertical, f1);
}
data.translate(0.0, f2 * sz.height());
data.setYScale(data.yScale() * f1);
}
break;
} }
case Clip: data.setRotationOrigin(QVector3D(pt));
region = clipRect(w->expandedGeometry().toAlignedRect(), *anim); break;
break; }
case Translation: case Generic:
data += QPointF(interpolated(*anim, 0), interpolated(*anim, 1)); genericAnimation(w, data, progress(anim), anim.meta);
break; break;
case Size: { case CrossFadePrevious:
FPx2 dest = anim->from + progress(*anim) * (anim->to - anim->from); data.setCrossFadeProgress(progress(anim));
const QSizeF sz = w->frameGeometry().size(); break;
float f; case Shader:
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { // resize x if (anim.shader && anim.shader->isValid()) {
f = dest[0] / sz.width(); ShaderBinder binder{anim.shader};
data.translate(geometryCompensation(anim->meta & AnimationEffect::Horizontal, f) * sz.width()); anim.shader->setUniform("animationProgress", progress(anim));
data.setXScale(data.xScale() * f); setShader(w, anim.shader);
}
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) { // resize y
f = dest[1] / sz.height();
data.translate(0.0, geometryCompensation(anim->meta & AnimationEffect::Vertical, f) * sz.height());
data.setYScale(data.yScale() * f);
}
break;
} }
case Position: { break;
const QRectF geo = w->frameGeometry(); case ShaderUniform:
const float prgrs = progress(*anim); if (anim.shader && anim.shader->isValid()) {
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { ShaderBinder binder{anim.shader};
float dest = interpolated(*anim, 0); anim.shader->setUniform("animationProgress", progress(anim));
const qreal x[2] = {xCoord(geo, metaData(SourceAnchor, anim->meta)), anim.shader->setUniform(anim.meta, interpolated(anim));
xCoord(geo, metaData(TargetAnchor, anim->meta))}; setShader(w, anim.shader);
data.translate(dest - (x[0] + prgrs * (x[1] - x[0])));
}
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) {
float dest = interpolated(*anim, 1);
const qreal y[2] = {yCoord(geo, metaData(SourceAnchor, anim->meta)),
yCoord(geo, metaData(TargetAnchor, anim->meta))};
data.translate(0.0, dest - (y[0] + prgrs * (y[1] - y[0])));
}
break;
}
case Rotation: {
data.setRotationAxis((Qt::Axis)metaData(Axis, anim->meta));
const float prgrs = progress(*anim);
data.setRotationAngle(anim->from[0] + prgrs * (anim->to[0] - anim->from[0]));
const QRect geo = w->rect().toRect();
const uint sAnchor = metaData(SourceAnchor, anim->meta),
tAnchor = metaData(TargetAnchor, anim->meta);
QPointF pt(xCoord(geo, sAnchor), yCoord(geo, sAnchor));
if (tAnchor != sAnchor) {
QPointF pt2(xCoord(geo, tAnchor), yCoord(geo, tAnchor));
pt += static_cast<qreal>(prgrs) * (pt2 - pt);
}
data.setRotationOrigin(QVector3D(pt));
break;
}
case Generic:
genericAnimation(w, data, progress(*anim), anim->meta);
break;
case CrossFadePrevious:
data.setCrossFadeProgress(progress(*anim));
break;
case Shader:
if (anim->shader && anim->shader->isValid()) {
ShaderBinder binder{anim->shader};
anim->shader->setUniform("animationProgress", progress(*anim));
setShader(w, anim->shader);
}
break;
case ShaderUniform:
if (anim->shader && anim->shader->isValid()) {
ShaderBinder binder{anim->shader};
anim->shader->setUniform("animationProgress", progress(*anim));
anim->shader->setUniform(anim->meta, interpolated(*anim));
setShader(w, anim->shader);
}
break;
default:
break;
} }
break;
default:
break;
} }
} }
effects->paintWindow(renderTarget, viewport, w, mask, region, data); effects->paintWindow(renderTarget, viewport, w, mask, region, data);
} }
@ -660,15 +650,15 @@ void AnimationEffect::postPaintScreen()
for (auto entry = d->m_animations.begin(); entry != d->m_animations.end();) { for (auto entry = d->m_animations.begin(); entry != d->m_animations.end();) {
bool invalidateLayerRect = false; bool invalidateLayerRect = false;
size_t animCounter = 0; size_t animCounter = 0;
EffectWindow *const window = entry->first;
for (auto anim = entry->second.first.begin(); anim != entry->second.first.end();) { for (auto anim = entry->second.first.begin(); anim != entry->second.first.end();) {
if (anim->isActive() || (anim->startTime > clock() && !anim->waitAtSource)) { if (anim->isActive() || (anim->startTime > clock() && !anim->waitAtSource)) {
++anim; ++anim;
++animCounter; ++animCounter;
continue; continue;
} }
EffectWindow *window = entry->first;
d->m_justEndedAnimation = anim->id; d->m_justEndedAnimation = anim->id;
if (anim->shader && std::none_of(entry->second.first.begin(), entry->second.first.end(), [anim](const auto &other) { if (anim->shader && std::ranges::none_of(entry->second.first, [anim](const auto &other) {
return anim->id != other.id && other.shader; return anim->id != other.id && other.shader;
})) { })) {
unredirect(window); unredirect(window);
@ -681,16 +671,12 @@ void AnimationEffect::postPaintScreen()
// so we've to restore the former states, ie. find our window list and animation // so we've to restore the former states, ie. find our window list and animation
if (d->m_animationsTouched) { if (d->m_animationsTouched) {
d->m_animationsTouched = false; d->m_animationsTouched = false;
entry = d->m_animations.begin(); entry = std::ranges::find_if(d->m_animations, [window](const auto &pair) {
while (entry->first != window && entry != d->m_animations.end()) { return pair.first == window;
++entry; });
}
Q_ASSERT(entry != d->m_animations.end()); // usercode should not delete animations from animationEnded (not even possible atm.) Q_ASSERT(entry != d->m_animations.end()); // usercode should not delete animations from animationEnded (not even possible atm.)
anim = entry->second.first.begin();
Q_ASSERT(animCounter < entry->second.first.size()); Q_ASSERT(animCounter < entry->second.first.size());
for (size_t i = 0; i < animCounter; ++i) { anim = entry->second.first.begin() + animCounter;
++anim;
}
} }
// If it's a closed window, keep it alive for a little bit longer until we're done // If it's a closed window, keep it alive for a little bit longer until we're done
// updating m_animations. Otherwise our windowDeleted slot can access m_animations // updating m_animations. Otherwise our windowDeleted slot can access m_animations
@ -702,13 +688,13 @@ void AnimationEffect::postPaintScreen()
invalidateLayerRect = damageDirty = true; invalidateLayerRect = damageDirty = true;
} }
if (entry->second.first.empty()) { if (entry->second.first.empty()) {
disconnect(entry->first, &EffectWindow::windowExpandedGeometryChanged, disconnect(window, &EffectWindow::windowExpandedGeometryChanged,
this, &AnimationEffect::_windowExpandedGeometryChanged); this, &AnimationEffect::_windowExpandedGeometryChanged);
effects->addRepaint(entry->second.second); effects->addRepaint(entry->second.second);
entry = d->m_animations.erase(entry); entry = d->m_animations.erase(entry);
} else { } else {
if (invalidateLayerRect) { if (invalidateLayerRect) {
*const_cast<QRect *>(&(entry->second.second)) = QRect(); // invalidate entry->second.second = QRect(); // invalidate
} }
++entry; ++entry;
} }
@ -720,13 +706,14 @@ void AnimationEffect::postPaintScreen()
if (d->m_needSceneRepaint) { if (d->m_needSceneRepaint) {
effects->addRepaintFull(); effects->addRepaintFull();
} else { } else {
for (auto entry = d->m_animations.begin(); entry != d->m_animations.end(); ++entry) { for (const auto &[window, pair] : d->m_animations) {
for (auto anim = entry->second.first.begin(); anim != entry->second.first.end(); ++anim) { const auto &[data, rect] = pair;
if (anim->startTime > clock()) { for (const auto &anim : data) {
if (anim.startTime > clock()) {
continue; continue;
} }
if (!anim->timeLine.done()) { if (!anim.timeLine.done()) {
entry->first->addLayerRepaint(entry->second.second); window->addLayerRepaint(rect);
break; break;
} }
} }
@ -810,16 +797,15 @@ void AnimationEffect::setMetaData(MetaType type, uint value, uint &meta)
void AnimationEffect::triggerRepaint() void AnimationEffect::triggerRepaint()
{ {
Q_D(AnimationEffect); Q_D(AnimationEffect);
for (AniMap::const_iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); entry != mapEnd; ++entry) { for (auto &[window, pair] : d->m_animations) {
*const_cast<QRect *>(&(entry->second.second)) = QRect(); pair.second = QRect();
} }
updateLayerRepaints(); updateLayerRepaints();
if (d->m_needSceneRepaint) { if (d->m_needSceneRepaint) {
effects->addRepaintFull(); effects->addRepaintFull();
} else { } else {
AniMap::const_iterator it = d->m_animations.begin(), end = d->m_animations.end(); for (const auto &[window, pair] : d->m_animations) {
for (; it != end; ++it) { window->addLayerRepaint(pair.second);
it->first->addLayerRepaint(it->second.second);
} }
} }
} }
@ -846,20 +832,20 @@ void AnimationEffect::updateLayerRepaints()
{ {
Q_D(AnimationEffect); Q_D(AnimationEffect);
d->m_needSceneRepaint = false; d->m_needSceneRepaint = false;
for (AniMap::const_iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); entry != mapEnd; ++entry) { for (auto &[window, pair] : d->m_animations) {
if (!entry->second.second.isNull()) { auto &[data, rect] = pair;
if (!rect.isNull()) {
continue; continue;
} }
float f[2] = {1.0, 1.0}; float f[2] = {1.0, 1.0};
float t[2] = {0.0, 0.0}; float t[2] = {0.0, 0.0};
bool createRegion = false; bool createRegion = false;
QList<QRect> rects; QList<QRect> rects;
QRect *layerRect = const_cast<QRect *>(&(entry->second.second)); for (auto &anim : data) {
for (auto anim = entry->second.first.begin(), animEnd = entry->second.first.end(); anim != animEnd; ++anim) { if (anim.startTime > clock()) {
if (anim->startTime > clock()) {
continue; continue;
} }
switch (anim->attribute) { switch (anim.attribute) {
case Opacity: case Opacity:
case Brightness: case Brightness:
case Saturation: case Saturation:
@ -870,34 +856,35 @@ void AnimationEffect::updateLayerRepaints()
break; break;
case Rotation: case Rotation:
createRegion = false; createRegion = false;
*layerRect = QRect(QPoint(0, 0), effects->virtualScreenSize()); rect = QRect(QPoint(0, 0), effects->virtualScreenSize());
goto region_creation; // sic! no need to do anything else break; // sic! no need to do anything else
case Generic: case Generic:
d->m_needSceneRepaint = true; // we don't know whether this will change visual stacking order d->m_needSceneRepaint = true; // we don't know whether this will change visual stacking order
return; // sic! no need to do anything else return; // sic! no need to do anything else
case Translation: case Translation:
case Position: { case Position: {
createRegion = true; createRegion = true;
QRect r(entry->first->frameGeometry().toRect()); QRect r(window->frameGeometry().toRect());
int x[2] = {0, 0}; int x[2] = {0, 0};
int y[2] = {0, 0}; int y[2] = {0, 0};
if (anim->attribute == Translation) { if (anim.attribute == Translation) {
x[0] = anim->from[0]; x[0] = anim.from[0];
x[1] = anim->to[0]; x[1] = anim.to[0];
y[0] = anim->from[1]; y[0] = anim.from[1];
y[1] = anim->to[1]; y[1] = anim.to[1];
} else { } else {
if (anim->from[0] >= 0.0 && anim->to[0] >= 0.0) { if (anim.from[0] >= 0.0 && anim.to[0] >= 0.0) {
x[0] = anim->from[0] - xCoord(r, metaData(SourceAnchor, anim->meta)); x[0] = anim.from[0] - xCoord(r, metaData(SourceAnchor, anim.meta));
x[1] = anim->to[0] - xCoord(r, metaData(TargetAnchor, anim->meta)); x[1] = anim.to[0] - xCoord(r, metaData(TargetAnchor, anim.meta));
} }
if (anim->from[1] >= 0.0 && anim->to[1] >= 0.0) { if (anim.from[1] >= 0.0 && anim.to[1] >= 0.0) {
y[0] = anim->from[1] - yCoord(r, metaData(SourceAnchor, anim->meta)); y[0] = anim.from[1] - yCoord(r, metaData(SourceAnchor, anim.meta));
y[1] = anim->to[1] - yCoord(r, metaData(TargetAnchor, anim->meta)); y[1] = anim.to[1] - yCoord(r, metaData(TargetAnchor, anim.meta));
} }
} }
r = entry->first->expandedGeometry().toRect(); r = window->expandedGeometry().toRect();
rects << r.translated(x[0], y[0]) << r.translated(x[1], y[1]); rects.push_back(r.translated(x[0], y[0]));
rects.push_back(r.translated(x[1], y[1]));
break; break;
} }
case Clip: case Clip:
@ -906,55 +893,52 @@ void AnimationEffect::updateLayerRepaints()
case Size: case Size:
case Scale: { case Scale: {
createRegion = true; createRegion = true;
const QSize sz = entry->first->frameGeometry().size().toSize(); const QSize sz = window->frameGeometry().size().toSize();
float fx = std::max(fixOvershoot(anim->from[0], *anim, 1), fixOvershoot(anim->to[0], *anim, 2)); float fx = std::max(fixOvershoot(anim.from[0], anim, 1), fixOvershoot(anim.to[0], anim, 2));
// float fx = std::max(interpolated(*anim,0), anim->to[0]); // float fx = std::max(interpolated(*anim,0), anim.to[0]);
if (fx >= 0.0) { if (fx >= 0.0) {
if (anim->attribute == Size) { if (anim.attribute == Size) {
fx /= sz.width(); fx /= sz.width();
} }
f[0] *= fx; f[0] *= fx;
t[0] += geometryCompensation(anim->meta & AnimationEffect::Horizontal, fx) * sz.width(); t[0] += geometryCompensation(anim.meta & AnimationEffect::Horizontal, fx) * sz.width();
} }
// float fy = std::max(interpolated(*anim,1), anim->to[1]); // float fy = std::max(interpolated(*anim,1), anim.to[1]);
float fy = std::max(fixOvershoot(anim->from[1], *anim, 1), fixOvershoot(anim->to[1], *anim, 2)); float fy = std::max(fixOvershoot(anim.from[1], anim, 1), fixOvershoot(anim.to[1], anim, 2));
if (fy >= 0.0) { if (fy >= 0.0) {
if (anim->attribute == Size) { if (anim.attribute == Size) {
fy /= sz.height(); fy /= sz.height();
} }
if (!anim->isOneDimensional()) { if (!anim.isOneDimensional()) {
f[1] *= fy; f[1] *= fy;
t[1] += geometryCompensation(anim->meta & AnimationEffect::Vertical, fy) * sz.height(); t[1] += geometryCompensation(anim.meta & AnimationEffect::Vertical, fy) * sz.height();
} else if (((anim->meta & AnimationEffect::Vertical) >> 1) != (anim->meta & AnimationEffect::Horizontal)) { } else if (((anim.meta & AnimationEffect::Vertical) >> 1) != (anim.meta & AnimationEffect::Horizontal)) {
f[1] *= fx; f[1] *= fx;
t[1] += geometryCompensation(anim->meta & AnimationEffect::Vertical, fx) * sz.height(); t[1] += geometryCompensation(anim.meta & AnimationEffect::Vertical, fx) * sz.height();
} }
} }
break; break;
} }
} }
} }
region_creation:
if (createRegion) { if (createRegion) {
const QRect geo = entry->first->expandedGeometry().toRect(); const QRect geo = window->expandedGeometry().toRect();
if (rects.isEmpty()) { if (rects.empty()) {
rects << geo; rects.push_back(geo);
} }
QList<QRect>::const_iterator r, rEnd = rects.constEnd(); for (auto &r : rects) { // transform
for (r = rects.constBegin(); r != rEnd; ++r) { // transform r.setSize(QSize(std::round(r.width() * f[0]), std::round(r.height() * f[1])));
const_cast<QRect *>(&(*r))->setSize(QSize(qRound(r->width() * f[0]), qRound(r->height() * f[1]))); r.translate(t[0], t[1]); // "const_cast" - don't do that at home, kids ;-)
const_cast<QRect *>(&(*r))->translate(t[0], t[1]); // "const_cast" - don't do that at home, kids ;-)
} }
QRect rect = rects.at(0); rect = rects.at(0);
if (rects.count() > 1) { if (rects.count() > 1) {
for (r = rects.constBegin() + 1; r != rEnd; ++r) { // unite for (const auto &r : rects | std::views::drop(1)) { // unite
rect |= *r; rect |= r;
} }
const int dx = 110 * (rect.width() - geo.width()) / 100 + 1 - rect.width() + geo.width(); const int dx = 110 * (rect.width() - geo.width()) / 100 + 1 - rect.width() + geo.width();
const int dy = 110 * (rect.height() - geo.height()) / 100 + 1 - rect.height() + geo.height(); const int dy = 110 * (rect.height() - geo.height()) / 100 + 1 - rect.height() + geo.height();
rect.adjust(-dx, -dy, dx, dy); // fix pot. overshoot rect.adjust(-dx, -dy, dx, dy); // fix pot. overshoot
} }
*layerRect = rect;
} }
} }
} }
@ -962,12 +946,13 @@ void AnimationEffect::updateLayerRepaints()
void AnimationEffect::_windowExpandedGeometryChanged(KWin::EffectWindow *w) void AnimationEffect::_windowExpandedGeometryChanged(KWin::EffectWindow *w)
{ {
Q_D(AnimationEffect); Q_D(AnimationEffect);
AniMap::const_iterator entry = d->m_animations.find(w); const auto entry = d->m_animations.find(w);
if (entry != d->m_animations.end()) { if (entry != d->m_animations.end()) {
*const_cast<QRect *>(&(entry->second.second)) = QRect(); auto &[data, rect] = entry->second;
rect = QRect();
updateLayerRepaints(); updateLayerRepaints();
if (!entry->second.second.isNull()) { // actually got updated, ie. is in use - ensure it get's a repaint if (!rect.isNull()) { // actually got updated, ie. is in use - ensure it get's a repaint
w->addLayerRepaint(entry->second.second); w->addLayerRepaint(rect);
} }
} }
} }
@ -980,11 +965,10 @@ void AnimationEffect::_windowClosed(EffectWindow *w)
if (it == d->m_animations.end()) { if (it == d->m_animations.end()) {
return; return;
} }
auto &[animations, rect] = it->second;
auto &animations = (*it).second.first; for (auto &animation : animations) {
for (auto animationIt = animations.begin(); animationIt != animations.end(); ++animationIt) { if (animation.keepAlive) {
if (animationIt->keepAlive) { animation.deletedRef = EffectWindowDeletedRef(w);
animationIt->deletedRef = EffectWindowDeletedRef(w);
} }
} }
} }
@ -995,23 +979,22 @@ void AnimationEffect::_windowDeleted(EffectWindow *w)
d->m_animations.erase(w); d->m_animations.erase(w);
} }
QString AnimationEffect::debug(const QString & /*parameter*/) const QString AnimationEffect::debug(const QString &parameter) const
{ {
Q_D(const AnimationEffect); Q_D(const AnimationEffect);
QString dbg; QString dbg;
if (d->m_animations.empty()) { if (d->m_animations.empty()) {
dbg = QStringLiteral("No window is animated"); dbg = QStringLiteral("No window is animated");
} else { } else {
AniMap::const_iterator entry = d->m_animations.begin(), mapEnd = d->m_animations.end(); for (const auto &[window, pair] : d->m_animations) {
for (; entry != mapEnd; ++entry) { const auto &[data, rect] = pair;
QString caption = entry->first->isDeleted() ? QStringLiteral("[Deleted]") : entry->first->caption(); QString caption = window->isDeleted() ? QStringLiteral("[Deleted]") : window->caption();
if (caption.isEmpty()) { if (caption.isEmpty()) {
caption = QStringLiteral("[Untitled]"); caption = QStringLiteral("[Untitled]");
} }
dbg += QLatin1String("Animating window: ") + caption + QLatin1Char('\n'); dbg += QLatin1String("Animating window: ") + caption + QLatin1Char('\n');
auto anim = entry->second.first.begin(), animEnd = entry->second.first.end(); for (const auto &anim : data) {
for (; anim != animEnd; ++anim) { dbg += anim.debugInfo();
dbg += anim->debugInfo();
} }
} }
} }