fix shadow quad update, allows to change shadow size with property update
(been OpenGL issue only) fix TopLevel::visibleRect, broke shaded windows with empty (too big) shadows REVIEW: 103231 (cherry picked from commit 535d40e7b4ca5a4431446c3d5c70e6d52f541fae)
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2 changed files with 3 additions and 1 deletions
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@ -199,6 +199,8 @@ bool Shadow::updateShadow()
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return false;
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return false;
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}
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}
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init(data);
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init(data);
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if (m_topLevel && m_topLevel->effectWindow())
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m_topLevel->effectWindow()->buildQuads(true);
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return true;
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return true;
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}
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}
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@ -146,7 +146,7 @@ void Toplevel::disownDataPassedToDeleted()
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QRect Toplevel::visibleRect() const
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QRect Toplevel::visibleRect() const
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{
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{
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if (hasShadow()) {
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if (hasShadow() && !shadow()->shadowRegion().isEmpty()) {
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return shadow()->shadowRegion().boundingRect().translated(geometry().topLeft());
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return shadow()->shadowRegion().boundingRect().translated(geometry().topLeft());
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}
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}
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return geometry();
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return geometry();
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