Remove dead code in Platform
Software cursor logic has been moved to Scene.
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6ab7119d89
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f59a4d6090
2 changed files with 0 additions and 18 deletions
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@ -209,19 +209,6 @@ AbstractOutput *Platform::outputAt(const QPoint &pos) const
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return bestOutput;
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}
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void Platform::triggerCursorRepaint()
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{
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if (Compositor::compositing()) {
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Compositor::self()->scene()->addRepaint(m_cursor.lastRenderedGeometry);
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Compositor::self()->scene()->addRepaint(Cursors::self()->currentCursor()->geometry());
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}
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}
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void Platform::cursorRendered(const QRect &geometry)
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{
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m_cursor.lastRenderedGeometry = geometry;
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}
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void Platform::keyboardKeyPressed(quint32 key, quint32 time)
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{
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if (!input()) {
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@ -391,7 +391,6 @@ public Q_SLOTS:
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void processPinchGestureEnd(quint32 time);
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void processPinchGestureCancelled(quint32 time);
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void cursorRendered(const QRect &geometry);
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virtual void sceneInitialized() {};
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Q_SIGNALS:
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@ -448,10 +447,6 @@ protected:
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}
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private:
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void triggerCursorRepaint();
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struct {
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QRect lastRenderedGeometry;
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} m_cursor;
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bool m_ready = false;
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QSize m_initialWindowSize;
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QByteArray m_deviceIdentifier;
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