Support for window thumbnails.
svn path=/branches/work/kwin_composite/; revision=640344
This commit is contained in:
parent
3da3488448
commit
f6ad1881e1
12 changed files with 229 additions and 5 deletions
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@ -71,10 +71,11 @@ set(kwin_KDEINIT_SRCS
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effects/dialogparent.cpp
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effects/showfps.cpp
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effects/zoom.cpp
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effects/test_input.cpp
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effects/presentwindows.cpp
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effects/minimizeanimation.cpp
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effects/desktopchangeslide.cpp
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effects/test_input.cpp
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effects/test_thumbnail.cpp
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)
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if( CAPTURY_FOUND )
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10
client.cpp
10
client.cpp
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@ -281,6 +281,7 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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|| ( decoration != NULL && !noBorder())))
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return;
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bool do_show = false;
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QRect oldgeom = geometry();
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blockGeometryUpdates( true );
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if( force )
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destroyDecoration();
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@ -304,6 +305,8 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), oldgeom );
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}
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else
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destroyDecoration();
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@ -317,6 +320,7 @@ void Client::updateDecoration( bool check_workspace_pos, bool force )
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void Client::destroyDecoration()
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{
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QRect oldgeom = geometry();
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if( decoration != NULL )
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{
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delete decoration;
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@ -334,6 +338,8 @@ void Client::destroyDecoration()
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discardWindowPixmap();
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if( scene != NULL && !deleting )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL && !deleting )
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effects->windowGeometryShapeChanged( effectWindow(), oldgeom );
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}
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}
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@ -462,6 +468,8 @@ void Client::updateShape()
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addDamageFull();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), geometry());
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// workaround for #19644 - shaped windows shouldn't have decoration
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if( shape() && !noBorder())
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{
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@ -500,6 +508,8 @@ void Client::setMask( const QRegion& reg, int mode )
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addDamageFull();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), geometry());
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}
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QRegion Client::mask() const
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@ -429,6 +429,7 @@ void Toplevel::addDamage( int x, int y, int w, int h )
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r &= rect();
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damage_region += r;
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repaints_region += r;
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effects->windowDamaged( effectWindow(), r );
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}
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void Toplevel::addDamageFull()
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@ -437,6 +438,7 @@ void Toplevel::addDamageFull()
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return;
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damage_region = rect();
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repaints_region = rect();
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effects->windowDamaged( effectWindow(), rect());
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}
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void Toplevel::resetDamage( const QRect& r )
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65
effects.cpp
65
effects.cpp
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@ -35,6 +35,7 @@ License. See the file "COPYING" for the exact licensing terms.
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#include "effects/zoom.h"
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#include "effects/test_input.h"
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#include "effects/test_thumbnail.h"
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namespace KWinInternal
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{
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@ -87,6 +88,14 @@ void Effect::desktopChanged( int )
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{
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}
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void Effect::windowDamaged( EffectWindow*, const QRect& )
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{
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}
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void Effect::windowGeometryShapeChanged( EffectWindow*, const QRect& )
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{
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}
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void Effect::prePaintScreen( int* mask, QRegion* region, int time )
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{
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effects->prePaintScreen( mask, region, time );
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@ -117,13 +126,35 @@ void Effect::postPaintWindow( EffectWindow* w )
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effects->postPaintWindow( w );
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}
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void Effect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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effects->drawWindow( w, mask, region, data );
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}
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void Effect::setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w,
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const QRect& r, Qt::AspectRatioMode aspect )
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{
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QSize size = w->size();
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size.scale( r.size(), aspect );
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data.xScale = size.width() / double( w->width());
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data.yScale = size.height() / double( w->height());
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int width = int( w->width() * data.xScale );
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int height = int( w->height() * data.yScale );
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int x = r.x() + ( r.width() - width ) / 2;
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int y = r.y() + ( r.height() - height ) / 2;
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region = QRect( x, y, width, height );
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data.xTranslate = x - w->x();
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data.yTranslate = y - w->y();
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}
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//****************************************
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// EffectsHandler
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//****************************************
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EffectsHandler::EffectsHandler()
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: current_paint_window( 0 )
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, current_paint_screen( 0 )
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: current_paint_screen( 0 )
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, current_paint_window( 0 )
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, current_draw_window( 0 )
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{
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if( !compositing())
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return;
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@ -147,7 +178,9 @@ EffectsHandler::EffectsHandler()
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registerEffect("ScaleIn", new GenericEffectFactory<ScaleInEffect>);
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registerEffect("DialogParent", new GenericEffectFactory<DialogParentEffect>);
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registerEffect("DesktopChangeSlide", new GenericEffectFactory<DesktopChangeSlideEffect>);
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registerEffect("TestInput", new GenericEffectFactory<TestInputEffect>);
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registerEffect("TestThumbnail", new GenericEffectFactory<TestThumbnailEffect>);
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QStringList::const_iterator effectsIterator;
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for( effectsIterator = options->defaultEffects.constBegin();
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@ -224,11 +257,26 @@ void EffectsHandler::desktopChanged( int old )
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ep.second->desktopChanged( old );
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}
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void EffectsHandler::windowDamaged( EffectWindow* w, const QRect& r )
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{
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowDamaged( w, r );
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}
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void EffectsHandler::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
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{
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if( w == NULL ) // during late cleanup effectWindow() may be already NULL
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return; // in some functions that may still call this
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foreach( EffectPair ep, loaded_effects )
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ep.second->windowGeometryShapeChanged( w, old );
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}
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// start another painting pass
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void EffectsHandler::startPaint()
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{
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assert( current_paint_screen == 0 );
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assert( current_paint_window == 0 );
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assert( current_draw_window == 0 );
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}
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// the idea is that effects call this function again which calls the next one
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@ -294,6 +342,17 @@ void EffectsHandler::postPaintWindow( EffectWindow* w )
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// no special final code
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}
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void EffectsHandler::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( current_draw_window < loaded_effects.size())
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{
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loaded_effects[current_draw_window++].second->drawWindow( w, mask, region, data );
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--current_draw_window;
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}
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else
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scene->finalDrawWindow( w, mask, region, data );
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}
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Window EffectsHandler::createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor )
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{
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XSetWindowAttributes attrs;
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@ -400,6 +459,7 @@ void EffectsHandler::loadEffect( const QString& name )
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{
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assert( current_paint_screen == 0 );
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assert( current_paint_window == 0 );
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assert( current_draw_window == 0 );
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for(QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); it++)
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{
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@ -426,6 +486,7 @@ void EffectsHandler::unloadEffect( const QString& name )
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{
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assert( current_paint_screen == 0 );
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assert( current_paint_window == 0 );
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assert( current_draw_window == 0 );
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for( QVector< EffectPair >::iterator it = loaded_effects.begin(); it != loaded_effects.end(); it++)
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{
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17
effects.h
17
effects.h
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@ -69,8 +69,12 @@ class Effect
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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// paintWindow() can do various transformations
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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// drawWindow() is used even for thumbnails etc. - it can alter the window itself where it
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// makes sense (e.g.darkening out unresponsive windows), but it cannot do transformations
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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// called when moved/resized or once after it's finished
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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virtual void windowOpacityChanged( EffectWindow* c, double old_opacity );
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@ -82,12 +86,18 @@ class Effect
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virtual void windowUnminimized( EffectWindow* c );
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virtual void windowInputMouseEvent( Window w, QEvent* e );
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virtual void desktopChanged( int old );
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virtual void windowDamaged( EffectWindow* w, const QRect& r );
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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// Interpolates between x and y
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static float interpolate(float x, float y, float a)
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{
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return x * (1 - a) + y * a;
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}
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// helper to set WindowPaintData and QRegion to necessary transformations so that
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// a following drawWindow() would put the window at the requested geometry (useful for thumbnails)
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static void setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w,
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const QRect& r, Qt::AspectRatioMode aspect );
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protected:
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Workspace* workspace() const;
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void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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void postPaintWindow( EffectWindow* w );
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void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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// Functions for handling input - e.g. when an Expose-like effect is shown, an input window
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// covering the whole screen is created and all mouse events will be intercepted by it.
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// The effect's windowInputMouseEvent() will get called with such events.
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@ -148,6 +159,9 @@ class EffectsHandler
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bool checkInputWindowEvent( XEvent* e );
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void checkInputWindowStacking();
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void desktopChanged( int old );
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void windowDamaged( EffectWindow* w, const QRect& r );
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void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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void registerEffect( const QString& name, EffectFactory* factory );
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void loadEffect( const QString& name );
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void unloadEffect( const QString& name );
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@ -158,8 +172,9 @@ class EffectsHandler
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typedef QPair< Effect*, Window > InputWindowPair;
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QList< InputWindowPair > input_windows;
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QMap< QString, EffectFactory* > effect_factories;
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int current_paint_window;
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int current_paint_screen;
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int current_paint_window;
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int current_draw_window;
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};
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// This class is a representation of a window used by/for Effect classes.
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75
effects/test_thumbnail.cpp
Normal file
75
effects/test_thumbnail.cpp
Normal file
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@ -0,0 +1,75 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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/*
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Testing of painting a window more than once. The active window is painted
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once more as a thumbnail in the bottom-right corner of the screen.
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*/
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#include "test_thumbnail.h"
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namespace KWinInternal
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{
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TestThumbnailEffect::TestThumbnailEffect()
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: active_window( NULL )
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{
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}
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void TestThumbnailEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( active_window != NULL && region.contains( thumbnailRect()))
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{
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WindowPaintData data;
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QRect region;
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setPositionTransformations( data, region, active_window, thumbnailRect(), Qt::KeepAspectRatio );
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effects->drawWindow( active_window,
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Scene::PAINT_WINDOW_OPAQUE | Scene::PAINT_WINDOW_TRANSLUCENT | Scene::PAINT_WINDOW_TRANSFORMED,
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region, data );
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}
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}
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void TestThumbnailEffect::windowActivated( EffectWindow* act )
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{
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active_window = act;
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workspace()->addRepaint( thumbnailRect());
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}
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void TestThumbnailEffect::windowDamaged( EffectWindow* w, const QRect& )
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{
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if( w == active_window )
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workspace()->addRepaint( thumbnailRect());
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// TODO maybe just the relevant part of the area should be repainted?
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}
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void TestThumbnailEffect::windowGeometryShapeChanged( EffectWindow* w, const QRect& old )
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{
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if( w == active_window && w->size() != old.size())
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workspace()->addRepaint( thumbnailRect());
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}
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void TestThumbnailEffect::windowClosed( EffectWindow* w )
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{
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if( w == active_window )
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{
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active_window = NULL;
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workspace()->addRepaint( thumbnailRect());
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}
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}
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QRect TestThumbnailEffect::thumbnailRect() const
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{
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return QRect( displayWidth() - 100, displayHeight() - 100, 100, 100 );
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}
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} // namespace
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42
effects/test_thumbnail.h
Normal file
42
effects/test_thumbnail.h
Normal file
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@ -0,0 +1,42 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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/*
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Testing of painting a window more than once.
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*/
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#ifndef KWIN_TEST_THUMBNAIL_H
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#define KWIN_TEST_THUMBNAIL_H
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#include <effects.h>
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namespace KWinInternal
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{
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class TestThumbnailEffect
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: public Effect
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{
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public:
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TestThumbnailEffect();
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void windowActivated( EffectWindow* w );
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virtual void windowDamaged( EffectWindow* w, const QRect& damage );
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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virtual void windowClosed( EffectWindow* w );
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private:
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QRect thumbnailRect() const;
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EffectWindow* active_window;
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};
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} // namespace
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#endif
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@ -1636,6 +1636,8 @@ bool Unmanaged::windowEvent( XEvent* e )
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addDamageFull();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), geometry());
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}
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#ifdef HAVE_XDAMAGE
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if( e->type == Extensions::damageNotifyEvent())
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@ -1664,10 +1666,13 @@ void Unmanaged::configureNotifyEvent( XConfigureEvent* e )
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if( newgeom == geom )
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return;
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workspace()->addRepaint( geometry()); // damage old area
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QRect old = geom;
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geom = newgeom;
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), old );
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}
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// ****************************************
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@ -1704,6 +1704,8 @@ void Client::setGeometry( int x, int y, int w, int h, ForceGeometry_t force )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), geom_before_block );
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}
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workspace()->addRepaint( geom_before_block );
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geom_before_block = geom;
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@ -1764,6 +1766,8 @@ void Client::plainResize( int w, int h, ForceGeometry_t force )
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discardWindowPixmap();
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if( scene != NULL )
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scene->windowGeometryShapeChanged( this );
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if( effects != NULL )
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effects->windowGeometryShapeChanged( effectWindow(), geom_before_block );
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workspace()->addRepaint( geom_before_block );
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geom_before_block = geom;
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}
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@ -230,6 +230,12 @@ void Scene::paintWindow( Window* w, int mask, QRegion region )
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// the function that'll be eventually called by paintWindow() above
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void Scene::finalPaintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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effects->drawWindow( w, mask, region, data );
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}
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// will be eventually called from drawWindow()
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void Scene::finalDrawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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w->sceneWindow()->performPaint( mask, region, data );
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}
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2
scene.h
2
scene.h
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@ -90,6 +90,8 @@ class Scene
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void finalPaintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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// shared implementation, starts painting the window
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virtual void paintWindow( Window* w, int mask, QRegion region );
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// called after all effects had their drawWindow() called
|
||||
void finalDrawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
|
||||
// infinite region, i.e. everything
|
||||
static QRegion infiniteRegion();
|
||||
// compute time since the last repaint
|
||||
|
|
|
@ -1140,7 +1140,8 @@ void SceneOpenGL::Window::performPaint( int mask, QRegion region, WindowPaintDat
|
|||
// paint only requested areas
|
||||
if( region != infiniteRegion()) // avoid integer overflow
|
||||
region.translate( -x(), -y());
|
||||
region &= shape();
|
||||
if(( mask & ( PAINT_SCREEN_TRANSFORMED | PAINT_WINDOW_TRANSFORMED )) == 0 )
|
||||
region &= shape();
|
||||
if( region.isEmpty())
|
||||
return;
|
||||
if( !bindTexture())
|
||||
|
|
Loading…
Reference in a new issue