Document new class ScreenEdge
Documentation for each function in the class ScreenEdge was added.
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2 changed files with 63 additions and 15 deletions
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@ -338,10 +338,6 @@ void ScreenEdge::switchDesktop(ElectricBorder border, const QPoint& _pos)
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QCursor::setPos(pos);
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}
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/**
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* Called when the user entered an electric border with the mouse.
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* It may switch to another virtual desktop.
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*/
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bool ScreenEdge::isEntered(XEvent* e)
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{
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if (e->type == EnterNotify) {
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@ -365,10 +361,6 @@ bool ScreenEdge::isEntered(XEvent* e)
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return false;
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}
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/**
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* Raise electric border windows to the real top of the screen. We only need
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* to do this if an effect input window is active.
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*/
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void ScreenEdge::raiseWindows()
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{
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Window* windows = new Window[ 8 ]; // There are up to 8 borders
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70
screenedge.h
70
screenedge.h
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@ -35,32 +35,88 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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namespace KWin {
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//-----------------------------------------------------------------------------
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// Electric Borders
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//-----------------------------------------------------------------------------
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// Electric Border Window management. Electric borders allow a user to change
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// the virtual desktop or activate another features by moving the mouse pointer
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// to the borders or corners. Technically this is done with input only windows.
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//-----------------------------------------------------------------------------
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/**
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* @short This class is used to handle the screen edges
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* Screen Edge Window management. Screen Edges allow a user to change the virtual
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* desktop or activate other features by moving the mouse pointer to the borders or
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* corners of the screen. Technically this is done with input only windows.
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*
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* @author Arthur Arlt
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* @since 4.8
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*/
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class ScreenEdge : QObject {
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Q_OBJECT
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public:
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ScreenEdge();
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~ScreenEdge();
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/**
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* Initialize the screen edges.
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*/
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void init();
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/**
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* Check, if a screen edge is entered and trigger the appropriate action
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* if one is enabled for the current region and the timeout is satisfied
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* @param pos the position of the mouse pointer
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* @param now the time when the function is called
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*/
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void check(const QPoint& pos, Time now);
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/**
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* Restore the size of the specified screen edges
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* @param border the screen edge to restore the size of
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*/
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void restoreSize(ElectricBorder border);
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/**
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* Mark the specified screen edge as reserved in m_screenEdgeReserved
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* @param border the screen edge to mark as reserved
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*/
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void reserve(ElectricBorder border);
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/**
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* Mark the specified screen edge as unreserved in m_screenEdgeReserved
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* @param border the screen edge to mark as unreserved
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*/
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void unreserve(ElectricBorder border);
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/**
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* Reserve actions for screen edges, if reserve is true. Unreserve otherwise.
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* @param reserve indicated weather actions should be reserved or unreseved
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*/
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void reserveActions(bool isToReserve);
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/**
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* Reserve desktop switching for screen edges, if reserve is true. Unreserve otherwise.
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* @param reserve indicated weather desktop switching should be reserved or unreseved
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*/
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void reserveDesktopSwitching(bool isToReserve);
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/**
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* Raise electric border windows to the real top of the screen. We only need
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* to do this if an effect input window is active.
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*/
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void raiseWindows();
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/**
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* Destroy all existing screen edge windows
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*/
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void destroy();
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/**
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* Called when the user entered an electric border with the mouse.
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* It may switch to another virtual desktop.
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* @param e the X event which is passed to this method.
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*/
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bool isEntered(XEvent * e);
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/**
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* Returns a QVector of all existing screen edge windows
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* @return all existing screen edge windows in a QVector
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*/
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const QVector< Window* >& windows();
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public Q_SLOTS:
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/**
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* Update the screen edge windows. Add new ones if the user specified
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* a new action or enabled desktop switching. Remove, if user deleted
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* actions or disabled desktop switching.
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*/
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void update();
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private:
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/**
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* Switch the desktop if desktop switching is enabled and a screen edge
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* is entered to trigger this action.
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*/
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void switchDesktop(ElectricBorder border, const QPoint& pos);
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ElectricBorder m_currentScreenEdge;
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