kwin: Static member variables shouldn't have the m prefix.
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9dfc0332c6
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f7633fff23
2 changed files with 31 additions and 31 deletions
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@ -357,9 +357,9 @@ void popMatrix()
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// GLTexture
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//****************************************
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bool GLTexture::mNPOTTextureSupported = false;
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bool GLTexture::mFramebufferObjectSupported = false;
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bool GLTexture::mSaturationSupported = false;
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bool GLTexture::sNPOTTextureSupported = false;
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bool GLTexture::sFramebufferObjectSupported = false;
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bool GLTexture::sSaturationSupported = false;
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GLTexture::GLTexture()
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{
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@ -432,13 +432,13 @@ void GLTexture::init()
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void GLTexture::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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mNPOTTextureSupported = true;
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mFramebufferObjectSupported = true;
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mSaturationSupported = true;
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sNPOTTextureSupported = true;
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sFramebufferObjectSupported = true;
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sSaturationSupported = true;
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#else
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mNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
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mFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
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mSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
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sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
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sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
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sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
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&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
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&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
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#endif
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@ -813,18 +813,18 @@ QImage GLTexture::convertToGLFormat(const QImage& img) const
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// GLShader
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//****************************************
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bool GLShader::mFragmentShaderSupported = false;
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bool GLShader::mVertexShaderSupported = false;
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bool GLShader::sFragmentShaderSupported = false;
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bool GLShader::sVertexShaderSupported = false;
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void GLShader::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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mFragmentShaderSupported = mVertexShaderSupported = true;
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sFragmentShaderSupported = sVertexShaderSupported = true;
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#else
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mFragmentShaderSupported = mVertexShaderSupported =
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sFragmentShaderSupported = sVertexShaderSupported =
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hasGLExtension("GL_ARB_shader_objects") && hasGLExtension("GL_ARB_shading_language_100");
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mVertexShaderSupported &= hasGLExtension("GL_ARB_vertex_shader");
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mFragmentShaderSupported &= hasGLExtension("GL_ARB_fragment_shader");
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sVertexShaderSupported &= hasGLExtension("GL_ARB_vertex_shader");
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sFragmentShaderSupported &= hasGLExtension("GL_ARB_fragment_shader");
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#endif
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}
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@ -1382,14 +1382,14 @@ void ShaderManager::resetShader(ShaderType type)
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}
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/*** GLRenderTarget ***/
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bool GLRenderTarget::mSupported = false;
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bool GLRenderTarget::sSupported = false;
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void GLRenderTarget::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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mSupported = true;
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sSupported = true;
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#else
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mSupported = hasGLExtension("GL_EXT_framebuffer_object") && glFramebufferTexture2D;
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sSupported = hasGLExtension("GL_EXT_framebuffer_object") && glFramebufferTexture2D;
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#endif
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}
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@ -1401,7 +1401,7 @@ GLRenderTarget::GLRenderTarget(GLTexture* color)
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mTexture = color;
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// Make sure FBO is supported
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if (mSupported && mTexture && !mTexture->isNull()) {
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if (sSupported && mTexture && !mTexture->isNull()) {
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initFBO();
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} else
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kError(1212) << "Render targets aren't supported!" << endl;
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@ -249,13 +249,13 @@ public:
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static void initStatic();
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static bool NPOTTextureSupported() {
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return mNPOTTextureSupported;
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return sNPOTTextureSupported;
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}
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static bool framebufferObjectSupported() {
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return mFramebufferObjectSupported;
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return sFramebufferObjectSupported;
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}
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static bool saturationSupported() {
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return mSaturationSupported;
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return sSaturationSupported;
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}
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protected:
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@ -278,9 +278,9 @@ private:
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GLVertexBuffer* m_vbo;
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QSize m_cachedSize;
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static bool mNPOTTextureSupported;
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static bool mFramebufferObjectSupported;
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static bool mSaturationSupported;
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static bool sNPOTTextureSupported;
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static bool sFramebufferObjectSupported;
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static bool sSaturationSupported;
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Q_DISABLE_COPY(GLTexture)
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};
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@ -317,10 +317,10 @@ public:
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static void initStatic();
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static bool fragmentShaderSupported() {
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return mFragmentShaderSupported;
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return sFragmentShaderSupported;
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}
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static bool vertexShaderSupported() {
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return mVertexShaderSupported;
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return sVertexShaderSupported;
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}
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@ -336,8 +336,8 @@ protected:
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private:
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unsigned int mProgram;
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bool mValid;
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static bool mFragmentShaderSupported;
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static bool mVertexShaderSupported;
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static bool sFragmentShaderSupported;
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static bool sVertexShaderSupported;
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float mTextureWidth;
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float mTextureHeight;
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friend class ShaderManager;
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@ -520,7 +520,7 @@ public:
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static void initStatic();
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static bool supported() {
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return mSupported;
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return sSupported;
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}
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@ -529,7 +529,7 @@ protected:
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private:
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static bool mSupported;
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static bool sSupported;
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GLTexture* mTexture;
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bool mValid;
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