Call GLRenderTarget::setVirtualScreenGeometry prior to self test
Summary:
The shader self test uses GLRenderTarget and restores the viewport. Due
to the setVirtualScreenGeometry not being set the calculated viewport is
incorrect and any rendering breaks. This is a regression introduced with
1708278a45
which only affects Wayland
backends which do not perform per screen rendering.
The glxbackend was not affected as it sets the viewport on screen
geometry change.
Reviewers: bshah, #plasma_on_wayland, #kwin
Reviewed By: bshah, #plasma_on_wayland, #kwin
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3155
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@ -1012,6 +1012,7 @@ SceneOpenGL2::SceneOpenGL2(OpenGLBackend *backend, QObject *parent)
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const QSize &s = screens()->size();
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GLRenderTarget::setVirtualScreenSize(s);
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GLRenderTarget::setVirtualScreenGeometry(screens()->geometry());
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// push one shader on the stack so that one is always bound
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ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
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