svn path=/branches/work/kwin_composite/; revision=610614
This commit is contained in:
Luboš Luňák 2006-12-04 18:31:01 +00:00
parent f1be2aa724
commit fb95cbf6ce

View file

@ -121,13 +121,16 @@ OpenGL TODO
- it might make things faster to update only areas that need to be repainted - it might make things faster to update only areas that need to be repainted
and keep the rest damaged until needed and keep the rest damaged until needed
+ clipping optimization
- like XRender code has paintTransformedScreen(), avoid painting parts that are
obscured (makes a difference with many windows open)
- Compiz has some stencil code that possibly does this, although I don't quite get
the code, or maybe using Z-buffer could be an option
XRender TODO XRender TODO
============================== ==============================
+ SceneXrender::Window::performPaint() doesn't use xScale/yScale
- XRenderSetPictureTransform() should be capable of doing this
- note that the matrix used seems to be weird (it doesn't act like the normal transformation
matrix as far as I can tell)
+ SceneXrender::Window::performPaint() doesn't use saturation + SceneXrender::Window::performPaint() doesn't use saturation
+ SceneXrender::Window::performPaint() doesn't use brightness + SceneXrender::Window::performPaint() doesn't use brightness