Updates.
svn path=/branches/work/kwin_composite/; revision=610614
This commit is contained in:
parent
f1be2aa724
commit
fb95cbf6ce
1 changed files with 7 additions and 4 deletions
|
@ -121,13 +121,16 @@ OpenGL TODO
|
|||
- it might make things faster to update only areas that need to be repainted
|
||||
and keep the rest damaged until needed
|
||||
|
||||
+ clipping optimization
|
||||
- like XRender code has paintTransformedScreen(), avoid painting parts that are
|
||||
obscured (makes a difference with many windows open)
|
||||
- Compiz has some stencil code that possibly does this, although I don't quite get
|
||||
the code, or maybe using Z-buffer could be an option
|
||||
|
||||
|
||||
XRender TODO
|
||||
==============================
|
||||
|
||||
+ SceneXrender::Window::performPaint() doesn't use xScale/yScale
|
||||
- XRenderSetPictureTransform() should be capable of doing this
|
||||
- note that the matrix used seems to be weird (it doesn't act like the normal transformation
|
||||
matrix as far as I can tell)
|
||||
+ SceneXrender::Window::performPaint() doesn't use saturation
|
||||
+ SceneXrender::Window::performPaint() doesn't use brightness
|
||||
|
||||
|
|
Loading…
Reference in a new issue