Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.
With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
All platforms that provide support for the QPainter render backend use
per screen rendering. Since there is no any way to test Xinerama-style
rendering, it's better to drop the dead code.
AnimationEffect schedules repaints in postPaintWindow() and performs
cleanup in preScreenPaint(). With the X11-style rendering, this doesn't
have any issues, scheduled repaints will be reset during the next
compositing cycle.
But with per screen rendering, we might hit the following case
- Paint screen 0
- Reset scheduled repaints
- AnimationEffect::prePaintScreen(): update the timeline
- AnimationEffect::postPaintScreen(): schedule a repaint
- Paint screen 1
- Reset scheduled repaints
- AnimationEffect::prePaintScreen(): destroy the animation
- AnimationEffect::postPaintScreen(): no repaint is scheduled
- Return to the event loop
In this scenario, the repaint region scheduled by AnimationEffect will
be lost when compositing is performed on screen 1.
There is no any other way to fix this issue but maintain repaint regions
per each individual screen if per screen rendering is enabled.
BUG: 428439
If you play some video and the software cursor doesn't hover it, then
the shadow cast by the cursor will be getting darker and darker with
every frame.
The main reason for that is that kwin paints the software cursor even
if the rect behind it hasn't been damaged or repainted.
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.
This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
Uses a setter and clear method pattern rather than having the code
repeated.
Instead of keeping a QPointer, now we are a QObject and we get notified
about destruction intention directly, so we can clear the pointer when
necessary.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
We currently deal with three distinct coordinate spaces - the window
pixmap coordinate space, the window coordinate space, and the buffer
pixel coordinate space.
This change introduces a couple of helper methods to make it easier
to map points from the window pixmap space to the other two spaces.
The main motivation behind the new helpers is to break the direct
relationship between the surface-local coordinates and buffer pixel
coordinates for wayland surfaces.
In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().
Differential Revision: https://phabricator.kde.org/D29131
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary:
This will save the copy of some objects, especially PaintData classes that are
not copy-on-write.
It also follows the practice on other parts of the system.
Test Plan: Running it right now
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28031
Summary:
Prefer qobject_cast<> over Toplevel::isClient() because it's more type
safer and makes code a bit more readable.
Hopefully, one day we will be able to get rid of isClient() altogether.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26541
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example
QList<QWeakPointer<TabBoxClient>> TabBoxClientList
in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?
Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.
So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24950
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.
In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24462
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
Summary:
There's no point for calling discardShape from the destructor of a
Scene::Window subclass because window quads cache will be destroyed
automagically by QScopedPointer.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24317
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.
With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.
Renaming of Client to X11Client was agreed upon during the last KWin
sprint.
Test Plan: Compiles, the test suite is still green.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24184
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.
A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.
The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.
CCBUG: 386304
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T9600
Differential Revision: https://phabricator.kde.org/D22810
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
Summary:
This patch is a first take at splitting up of the Compositor class into
Wayland and X11 child classes.
In this first patch we mostly deal with setup and teardown procedures.
A future goal is to further differentiate the compositing part itself too.
Test Plan: Manually X from VT and Wayland nested. Autotests pass.
Reviewers: #kwin
Subscribers: sbergeron, anthonyfieroni, zzag, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D22195
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
QRegion::rects was deprecated in Qt 5.11. It is advised to use begin()
and end() methods instead.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22353