Martin Gräßlin
255c6d822b
Make Jenkins happy
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Yes, it linked on my system.
2013-05-13 09:58:04 +02:00
Martin Gräßlin
9f4f713e52
Remove mocked getStringProperty for test_client_machine
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Utils has an xcb variant nowadays, so let's use that and get it under
unit test at the same time.
2013-05-13 09:33:50 +02:00
Martin Gräßlin
64e464afe5
Use xcb_window_t in Motif::readFlags
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Actual method is not ported to XCB yet.
REVIEW: 110269
2013-05-13 09:33:29 +02:00
Martin Gräßlin
dfec59c60e
Port getStringProperty to XCB
2013-05-13 08:48:19 +02:00
Martin Gräßlin
cefaa756e7
Port ClientWinMask to XCB
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Enum values are nicer than defines.
2013-05-13 08:48:19 +02:00
Martin Gräßlin
5018c35313
Port timestampCompare/Diff to xcb
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basically: s/Time/xcb_timestamp_t/g
2013-05-13 08:48:19 +02:00
Martin Gräßlin
20f9af1571
Port qt/x11 button and modifier mapping to XCB
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enums are nicer than C defines
2013-05-13 08:48:19 +02:00
Martin Gräßlin
a51ba112fd
Port (un)grabXServer to xcb
2013-05-13 08:48:19 +02:00
Martin Gräßlin
7e9d7f3959
Port (un)grabXKeyboard to XCB
2013-05-13 08:48:19 +02:00
Martin Gräßlin
023de5b75e
Remove Workspace pointer from Group
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REVIEW: 110360
2013-05-13 08:28:21 +02:00
Martin Gräßlin
fc4f431bfb
Remove Workspace pointer from Placement
2013-05-13 08:28:16 +02:00
Martin Gräßlin
d305185247
Remove Workspace pointer from Toplevel
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Instead have a simple workspace() method returning the pointer.
2013-05-13 08:28:16 +02:00
Martin Gräßlin
c4b3d11261
Reparse configuration before (un)loading scripts
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When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
Cherry-picked from 4.10 branch: dd5b4bdec8e24359d4715c078e2f442967a3f873
CCBUG: 319767
2013-05-13 08:26:39 +02:00
Martin Gräßlin
f04be6b149
Reparse configuration before (un)loading scripts
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When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
REVIEW: 110357
BUG: 319767
FIXED-IN: 4.10.4
2013-05-13 08:20:25 +02:00
Script Kiddy
d8db0f88be
SVN_SILENT made messages (.desktop file)
2013-05-12 08:49:41 +02:00
Kai Uwe Broulik
ed955e9488
Rewrite Scale In effect in JavaScript
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REVIEW: 109075
2013-05-11 22:20:39 +00:00
Montel Laurent
dd8cf0b678
normalize signal/slot
2013-05-11 14:09:15 +02:00
Script Kiddy
68ddc5f236
SVN_SILENT made messages (.desktop file)
2013-05-11 10:34:17 +02:00
Script Kiddy
44c8899fee
SVN_SILENT made messages (.desktop file)
2013-05-10 11:04:42 +02:00
l10n daemon script
e49290a016
SVN_SILENT made messages (.desktop file)
2013-05-09 17:07:04 +00:00
Fredrik Höglund
2f11f71930
kwin: Bind attributes to the same indices in all shaders
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This saves us from having to look up the attribute locations each
time we update the vertex array state.
2013-05-08 18:37:39 +02:00
Fredrik Höglund
87ad8789f1
kwin: Update the GL1 code in GLVertexBuffer to match the VBO code
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This saves two memory allocations in the GL1 path in setData().
2013-05-08 18:37:27 +02:00
Fredrik Höglund
e1a33cec44
kwin: Don't reallocate the vertex buffer on every setData() call
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Allocate enough space to hold the geometry for multiple draw calls,
and use glMapBufferRange() to gradually fill the buffer. Once the
data store is full, it's orphaned and a new one is allocated.
2013-05-08 18:37:12 +02:00
Fredrik Höglund
0475559120
kwin: Use one buffer object in GLVertexBuffer
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Store the vertex positions and texture coordinates in the same buffer
object. This saves one buffer allocation in every setData() call.
The attributes are also interleaved as they are uploaded into the buffer
to maximize locality of reference.
2013-05-08 18:37:02 +02:00
Fredrik Höglund
e65f717b47
kwin/es: Resolve functions for GL_EXT_map_buffer_range
2013-05-08 18:36:50 +02:00
Fredrik Höglund
b6585c2d8b
kwin/es: Resolve functions for GL_OES_mapbuffer
2013-05-08 18:36:45 +02:00
Fredrik Höglund
11b9323f3d
kwin: Resolve functions for GL_ARB_map_buffer_range
2013-05-08 18:36:38 +02:00
Fredrik Höglund
08d3b6cc3a
kwin: Resolve more functions from ARB_vertex_buffer_object
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This patch resolves:
glMapBuffer()
glUnmapBuffer()
glBufferSubData()
glGetBufferSubData()
2013-05-08 18:36:04 +02:00
Fredrik Höglund
b7f1856a35
kwin: Fix color correction with GLSL 1.40
2013-05-08 18:33:03 +02:00
Fredrik Höglund
9006e0e465
kwin/logout: Add GLSL 1.40 versions of the shaders
2013-05-08 18:33:03 +02:00
Fredrik Höglund
a3d907d748
kwin/glx: Use glBlitFramebuffer() instead of glCopyPixels()
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glCopyPixels(), glRasterPos() and glBitmap() are not available
in a core context.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
c652c8e1a8
kwin/blur: Add support for GLSL 1.40
2013-05-08 18:33:03 +02:00
Fredrik Höglund
eff09c2b6f
kwin/blur: Refactor the gaussian kernel code
2013-05-08 18:33:03 +02:00
Fredrik Höglund
54308889f0
kwin: Bind fragdata locations in ShaderManager
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Fragment shaders are expected to declare a vec4 fragColor output,
which will be bound to the first draw buffer.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
54b63a85a6
kwin: Add GLSL 1.40 versions of the scene shaders
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Adjust ShaderManager to load the 1.40 versions when GLSL 1.40
is supported.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
79db2fc98a
kwin: Move the scene shaders into shaders/1.10
2013-05-08 18:33:03 +02:00
Fredrik Höglund
fe559c2f2c
kwin: Refactor the ShaderManager code
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This patch reduces code duplication and simplifies the code in general.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
85a87bfcd1
kwin: Refactor GLShader to allow explicit linking
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This patch adds a link() function, along with bindAttributeLocation()
and bindFragDataLocation().
These functions must be called after creating the program, but before
linking it.
A new ExplicitLinking flag must be passed to the constructor to prevent
automatic linking. This is to keep existing code working without
modifications.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
e0003db385
kwin: Resolve functions for GL_EXT_gpu_shader4
2013-05-08 18:33:02 +02:00
Fredrik Höglund
d324ec998a
kwin: Create a vertex array object in SceneOpenGL2
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Using a vertex array object is not optional in an OpenGL core context.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
2bcad53bbb
kwin: Resolve functions for GL_ARB_vertex_array_object
2013-05-08 18:33:02 +02:00
Fredrik Höglund
2b00beecd2
kwin: Don't require GL_ARB_shading_language_100
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This version of GLSL is not supported in a core context.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
5b80d8d513
kwin: Fix shader function resolution for core contexts
2013-05-08 18:33:02 +02:00
Fredrik Höglund
cb81e11375
kwin: Fix FBO function resolution for core contexts
2013-05-08 18:33:02 +02:00
Fredrik Höglund
855a7cc897
kwin: Fix glActiveTexture() resolution for core contexts
2013-05-08 18:33:02 +02:00
Fredrik Höglund
1bcf95f3f9
kwin: Fix VBO function resolution for core contexts
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Mesa doesn't advertise extensions that were core in 1.5 in an OpenGL
context that uses the core profile.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
63e0d32706
kwin: Fix extension list query for core contexts
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Use glGetStringi() to list the extensions when the GL version is 3.0
or greater. glGetString() does not accept the GL_EXTENSIONS token
in an OpenGL core context.
2013-05-08 18:33:01 +02:00
Fredrik Höglund
55a8e68a4c
kwin/egl: Try to create an OpenGL 3.1 core context
2013-05-08 18:33:01 +02:00
Fredrik Höglund
e9c5ab8c91
kwin/egl: whitespace
2013-05-08 18:33:01 +02:00
Fredrik Höglund
d116ef6655
kwin/egl: Add defines for EGL_KHR_create_context
2013-05-08 18:33:01 +02:00