Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
Unlike stated at several places in the code it is not difficult to
setup the connections to all Clients.
It would have been nice if the failed attempts to connect the Clients
would not have made it into the code as emitted signals which are
nowhere used. Not to mention that like in all places the signals to
inform that a state changed were emitted before the state changed was
performed.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
Fixes a regression. When resize effect is available we can do a
fast resizing by only perform the resizing after the user ended
resizing the window.
REVIEW: 103363
breaks remember rules when called by ::setActivity() in ::manage()
TODO: add activity rules and make remember state applying more robust in 4.9
BUG: 264981
This input-only window is used to capture events above the
client window and preventing them from reaching the client.
It is currently used to enlarge the borders by an invisible
amount, using the ExtendedBorderRegion provided by the
decoration.
The direct method calls from class Client were removed and replaced by
connecting to the appropriate signals emitted by class Client. The
affected methods in class Tiling are notifyTilingWindowMinimizeToggle() and
updateAllTiles() which are now private Q_SLOTS.
Including tiling.h in class Client is no longer needed and was removed.
This initial commit introduces a new class Tiling. It is provided by
the files tiling/tiling.h and tiling/tiling.cpp. It covers all the
Tiling functionality which was provided by Workspace. In this initial
commit, all the functions were just moved and adjusted.
A new member variable m_tiling is introduced to Workspace, which
makes the new class Tiling accessible from Workspace.
The Tiling pointer is created in the constructor and deleted in
the deconstructor. Also a getter method tiling() is provided.
All calls from other classes are updated to use the methods in class
Tiling now.
It is possible that adding this build option broke the Scripting
component. This is something that should not happen. Unfortunately
by just ifdefing everything scripting related with scripting enabled
we have build errors. These are caused by the fact that the scripting
code includes e.g. client.h through "./../client.h". At one offending
place I changed that to "client.h", but there is also a client.h in
the scripting directory.
The includes and naming of the scripting files clearly have to be fixed!
This commit merges the two signals clientClosed() and unmanagedClosed() to windowClosed() which
is now provided by Toplevel.
The approriate slots in effects.h and effects.cpp were merges as well, since they did the
same.
The direct method calls of the method windowClosed() in SceneOpenGL and SceneXRender were
removed and are now connected to the appropriate signal in windowAdded().
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
Since the TabBox functionality is not feasible for any platform KWin is
used on (e.g. tablet PCs), a build option is added to decide, if the
TabBox functionality should be build or not.
REVIEW: 101511
@Sebastian: Martin wanted me to let you know that it is now possible
to disable building Tabbox
CCMAIL: sebas@kde.org
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.
REVIEW: 101485
Without Compositing we do not really need the PaintRedirector,
it only adds overhead. This reverts the behavior to how it was before
the PaintRedirector was introduced by just not redirecting the paint
in the event filter when compositing is not active. This should have
the lowest impact on the existing source base.
The change breaks at least oxygen window decoration when compositing
is not active as the decoration is no longer double buffered. But
as written this is exactly the behavior as used before 4.3. Given
the push today there should be enough time for all affected decos
to adjust to the change.
REVIEW: 101413
Drawbound was nowadays only used when compositing is disabled.
For the composited case, the drawbound was replaced by the resize
effect and in fact we should always just use the resize effect.
REVIEW: 101411
In case we use OpenGL compositing and KWin is started with the raster graphicssystem,
the decoration gets painted with the raster backend.
REVIEW: 101370