Having blurRegion to identify if a decoration supports blur or not instead of the metadata-json way has the following benefits:
- decorations can now provide both blur or not based on user preference
- theme engines such as Aurorae do not have to enforce blur or not to their themes and they can support blur enabled and disabled themes at the same time if they want to
- blurRegion is empty by default so the Korners bug will be fixed for all solid aurorae themes. Breeze and Oxygen have set **blur:false** so nothing changes for them.
- all aurorae themes that do not require blur will free up system resources by default
First we check to see if the color scheme has header colors, and if it
doesn't, we turn around and ask for them anyway, relying on implicit
behavior in kcolorscheme that falls back to Window colors when Header
colors are requested but are not present. Instead, let's just ask for
Window colors to avoid the run-around and stop relying on implicit
behavior.
Currently, the implementation of the DecoratedClient and the decoration
renderer are strongly coupled. This poses a problem with the item based
design as the ultimate goal is to have scene items construct paint nodes
which are then fed to the renderer. The DecorationItem has to have
control over the decoration texture. Another issue is that the scene
cannot smoothly cross-fade between two window states if the decoration
is removed, e.g. from fullscreen mode to normal and vice versa.
This change moves the decoration renderer to the decoration item. With
the introduction of a generic scene texture atlas, we hope to get rid of
the decoration renderer altogether.
QPainter::setWindow() doesn't work as we expect if the device pixel
ratio of the paint device is less than 1, for example 0.5 or 0.75.
QPainter only allows the effective device pixel ratios that are greater
than or equal to 1. This restriction probably has to be lifted.
For the time being, this change introduces a helper function that can be
used to determine the scale factor by which QPainter::window() must be
multiplied.
BUG: 432766
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.
This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.
We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.