Summary:
We have a mix of different doxygen comment styles, e.g.
/*!
Foo bar.
*/
/**
* Foo bar.
*/
/** Foo bar.
*/
/**
* Foo bar.
*/
/**
* Foo bar.
**/
To make the code more consistent, this change updates the style of all
doxygen comments to the last one.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18683
Summary:
The dialog invoked through user actions menu takes the internal uuid as
command line argument which allows to query the required information
from KWin instead of using X11.
This allows to enable the system for Wayland windows.
In order to replace the usage of ClientMachine in the rules dialog the
dbus interface is extended by a value whether the window is on the
localhost. This is exposed through a virtual method on toplevel which is
overridden in ShellClient and there always returning true.
Test Plan: Run a nested Wayland and opened the dialog on a wayland window
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17750
Summary:
213239a0ea tried to address the case when
a wayland client gets shadow after it was mapped, but because of poor
testing from my side, another bug was introduced. If a decoration tooltip
or the user actions popup is shown, then in some cases it can be blank.
Usually, SurfaceInterface::shadowChanged proceeds SurfaceInterface::sizeChanged,
so when the shadow is installed, window quads cache is rebuilt. But
because shell client already knows the geometry of the internal client,
goemetryShapeChanged is not emitted, thus the cache is not updated.
It would be better just to invalidate the cache when the shadow is
installed, uninstalled, or updated. This reduces the number of
unnecessary invocations of Scene::Window::buildQuads and also moves
handling of the window quads cache away from the Shadow class.
BUG: 399490
FIXED-IN: 5.15.0
Test Plan: Decoration tooltips are no longer blank.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17215
Summary:
For supporting Wayland windows in the kwin_rules_dialog we need a way to
pass a window id for Wayland windows to the dialog. This id needs to be
sent to the dbus interface to query window information just like the
interactive query. For Wayland windows we don't really have a window id
and it would require to also pass the windowing system to
kwin_rules_dialog and back through the dbus interface.
To not complicate things this change introduces a windowing system
independent id based on UUID. This could in future also be used
internally for areas where it's window id based and used in both
windowing systems.
Test Plan: Adjusted test cases to verify the uuid is generated and passed to Deleted
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16986
Summary:
Doesn't have any meaningful impact. It's the same performance when T is a pointer,
but it'll bring it consistent with VirtualDesktopManager::desktops
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16736
Summary:
implement virtual desktop support for Wayland.
use the new virtual desktop protocol from D12820
The VirtualDesktopManager class needed some big change in order
to accomodate it, which is where most changes are.
Other than that, it's mostly connections to wire up
VirtualDesktopsManager and VirtualDesktopsManagement(the wayland protocol impl)
Depends on D12820
Other notable detail, is the client visibility updated to reflect the presence
of the client in the plasmavirtualdesktop.
(and the unSetDesktop concept)
Test Plan: used a bit a plasma session together with D12820, D13748 and D13746
Reviewers: #plasma, #kwin, graesslin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: hein, zzag, davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T4457
Differential Revision: https://phabricator.kde.org/D13887
Summary:
The Scale effect and the Glide effect have to animate only ordinary
windows(i.e. the ones that are considered to be apps).
On X11, in order to distinguish ordinary windows from combo box popups,
popup menus, and other popups, those effects check whether given window
is managed.
On Wayland, there is no concept of managed/unmanaged windows.
XDG Shell protocol defines 2 surface roles:
* xdg_toplevel;
* and, xdg_popup.
The former can be used to implement typical windows, the ones that can
be minimized, maximized, etc.
The latter can be used to implement tooltips, popup menus, etc. Thus,
that's a good criteria to filter popup windows.
CCBUG: 398100
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, graesslin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15117
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
When a window is on a high DPI screen, we should render at the higher
resolution.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.
That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.
BUG: 384765
Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8600
Summary:
So far both Workspace and Toplevel emitted signals for every property
notify event on the root window and the respective Toplevel windows. The
signals were only used in EffectsHandlerImpl to forward to the effect
system in case the property which changed is registered by an effect.
This change introduces a dedicated event filter for this which is only
created in EffectsHandlerImpl in case an X11 connection is available. It
supports a restart of the X11 system.
The signals used so far are removed from Workspace and Toplevel.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7853
The member variable is not what determines which desktop a window is on,
it's more like caching the state. Therefore trying to fake a new value
eventually leads to inconsistencies, e.g. having KWrite open with unsaved
changes on inactive desktop results in the window ending up on all desktops
after session save (both successful and cancelled).
This pretty much reverts the whole 7ce380497f that introduced this and also
a0a976885c that tried to fix some of the problems resulting from it.
The original problem of session saving of windows of inactive activities still
remains, to be fixed by another commit.
Differential Revision: https://phabricator.kde.org/D5613
Summary:
So far KWin did not properly handle popup windows. That is when a popup
surface got created and a click outside the surface happened KWin did not
send out the popupDone Wayland event.
This change makes KWin aware of whether a surface is a popup and tracks
through a new PopupInputFilter whether there are popup windows. In case
there are popups the new filter waits for mouse press events and cancels
the popups if the press does not happen on any surface belonging to the
same client. To quote the relevant section of the Wayland documentation:
The popup grab continues until the window is destroyed or a mouse
button is pressed in any other client's window. A click in any of the
client's surfaces is reported as normal, however, clicks in other
clients' surfaces will be discarded and trigger the callback.
So far the support is still incomplete. Not yet implemented are:
* support xdg_shell popup windows
* verifying whether the popup is allowed to be a popup
* cancel the popup on more global interactions like screen lock or
kwin effect
BUG: 366609
FIXED-IN: 5.10
Test Plan: Auto test and manual testing with QtWayland client
Reviewers: #plasma, #kwin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5177
Summary:
This change adds support for resizing outside the window decoration
(e.g. setting borders to NoSide or None).
To support this a new Toplevel::inputGeometry() -> QRect method is
added which exposes the geometry adjusted by the margins provided by
the decoration. This is checked in InputRedirection when finding a
Toplevel at a given position. The logic for figuring out whether the
event should go to the decoration or the window already handled the
situation correctly, so no further changes are needed.
BUG: 364607
FIXED-IN: 5.8.1
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2787
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.
Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.
By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.
It's clearly something we tried to hide from the user that it exists.
For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.
Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.
Reviewers: #kwin, #plasma, #vdg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2180
Summary:
For XWayland windows the window might be activated before the Wayland
Surface is set for it. Thus the keyboard focus is not passed to the
window. Only on the next activate after the window got created the
window got keyboard focus.
This change addresses this problem by emitting a signal from Toplevel
when the surface changes. The KeyboardInput listens to this signal
for the active client and updates keyboard focus again if the surface
changes. Thus keyboard focus is properly passed to XWayland windows.
Test Plan:
Test case which creates an X11 window is adjusted to verify
the condition.
Reviewers: #plasma_on_wayland, #kwin
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2009
Summary:
Toplevel::window() is the actual X11 window. This makes it difficult
to use as the generic identifier for both X11 and Wayland. The Wayland
ShellClient already had a windowId() which is now added to Toplevel as
a virtual method. On X11 (Toplevel default) it returns the window().
The method window() now returns XCB_WINDOW_NONE for classes without
the Toplevel::m_client, such as ShellClient. Thus it allows to properly
check whether we are on Wayland or X11.
The code is adjusted to use windowId where a generic id is needed and
to properly check whether the window is valid before using it where
a window() is used.
This also fixes at least one additional unknown issue in
Workspace::setActiveClient
where the windowId of a Wayland client was passed to X11.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1527
This legacy session management scheme using the WM_COMMAND property
seems to be called XSM. It is very, very legacy because it was
superseded by XSMP in 1993(!).
By inspecting ~/.config/session/kwin_[...] I could see that Firefox
still sets WM_COMMAND, but nothing else in a regular session with
some applications.
As one of the last applications to switch to XSMP session management,
I guess Firefox keeps doing that because it still needs to work on,
say, Solaris, anyway, so why not set WM_COMMAND on Linux as well.
The WM_COMMAND set by Firefox looks like "wmCommand8=firefox\s" in
the kwin session file. It doesn't actually contain a session
identifier. But then, Firefox only has one session per user anyway.
This goes together with commit 5f0ca1305db4a925 in plasma-workspace /
ksmserver to remove legacy session management support.
I've talked about my plan to do this on IRC with Martin so hopefully
it's okay to just do this now.
This describes an additional offset for the client content. On X11
our client content position matches with the window - the window
decoration is part of the overall content coordinate system.
On Wayland the content is an own texture starting at 0/0. Thus a
mapping to texture coordinates will be required when server side
decorations are provided. The new information is used in the scene's
to adjust the rendering and generating of quads.
InputRedirection uses the inputTransformation() to pass to SeatInterface
for focused pointer surface. This prepares for proper input
transformation including scaling and rotation.
This introduces Toplevel::isLockScreen() and Toplevel::isInputMethod(),
this can be used to allow only lockscreen/inputmethods to get input
events and shown when screen is locked.
Base test verifies the quick tile positions. No maximization or direct
state changes tested yet.
Required to have Toplevel and AbstractClient exported. Otherwise we
cannot use the SignalSpy.
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.
The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
For the appId we use:
* wl_shell windowClass for Wayland clients
* resourceName from window class for X11 clients
This is implemented by sharing the window class implementation in
Toplevel.
CCMAIL: hein@kde.org
Toplevel provides the input shape forwarded from SurfaceInterface. The
shape is evaluated in InputRedirection when finding the Toplevel at a
given position.
We need to set the depth in order to properly determine whether the
Surface has an alpha channel and whether blending needs to be enabled
for rendering.
For this a new method is introduced in Toplevel to set the depth. If
the depth changed in a way that the Toplevel gained or lost the alpha
channel a signal is emitted which implies that the hasAlpha property of
Toplevel is no longer constant.
We need a shared window id in some way to e.g. properly support TabBox.
Though I do not like that the return value is xcb_window_t. This should
be either changed or a new "generic" windowId needs to be introduced.
Toplevel::windowRole accesses WinInfo unconditionally causing crashes
if we have a Toplevel subclass which doesn't use WinInfo. So let's
make it virtual and copy to Deleted.
Toplevel::opacity() accesses the WinInfo, but for a Wayland client
we won't have the opacity through the WinInfo, so let's have it as
a virtual method that a subclass can override. Also it needs to be
copied to Deleted to not have a Deleted of a Wayland client crash
because it accesses the not existing WinInfo.
On Wayland we get the damage from the SurfaceInterface instead of
using a damage handle. This change ensures that the damage handle
interaction is only used on platform X11, while on Wayland we get
the damage from the SurfaceInterface directly.
Adds the SurfaceInterface identified by the surface id we get from
Xwayland. This allows in an easier way to map a Toplevel to a
Wayland surface and will also be useful for Wayland clients.
When XWayland associates a Wayland surface with an X window it
sends a WL_SURFACE_ID client message to the window manager.
KWin listens for this client message in Toplevel and provides it
as a member in Toplevel.
This requires KWin to actually start a Wayland server (and XWayland)
to make proper use of the information.
First part (fetch) just creates the Xcb::Property while the
second part (read) reads the property. This allows to better
schedule the commands in Client::manage to reduce the number of
roundtrips. This reduces the time spent for fetching the client
leader property by about half a millisecond on my system.
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.
The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.
Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.
Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.