Commit graph

12 commits

Author SHA1 Message Date
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Martin Flöser
825aa4ac38 [platform/virtual] Drop support for vgem and rendernode
Summary:
Instead we depend on the surfaceless platform for which we recently
added support. Thus the plugin does not need to use gbm and udev
anymore. So simplifies a lot.

Test Plan: ctest (prior to breaking change) passes

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18160
2019-01-12 07:37:25 +01:00
Nerdopolis Turfwalker
7801afdd4c udev: Add the ability to query the current framebuffer.
Summary:
This adds the ability for kwin's udev handler to detect a usable framebuffer device.
This is very similar to the function that queries the primary GPU.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: rkflx, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D9554
2018-04-05 19:46:20 +02:00
Martin Gräßlin
f15ceaffe6 Drop unused variable UdevMonitor::m_udev
Credits to clang for finding unused private fields.
2017-07-31 18:22:14 +02:00
Martin Gräßlin
56ce6689fd [platforms/virtual] Use rendernode or vgem device if available for egl
Summary:
The egl implementation for the virtual platform tries to use a render
node if available. If there is no render node it looks for a virtual
(kernel driver vgem) device, which unfortunately does not create a
render node in mainline kernel (there are patches in ChromiumOS).

For this the Udev wrapper is extended to search for renderNode devices
and for virtual dri devices.

If either render node or vgem dri device is found, it is tried to be
opened (without logind escalation) and on success a gbm device is
created on it. If any step of this fails the so far default behavior
of default device is tried for creating the EGLDisplay.

All of this is compile optional, so that the virtual platform does not
hard depend on udev and/or gbm.

Test Plan:
Auto tests which need OpenGL executed and verified that they
use the render node or vgem device.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2216
2016-07-21 09:13:57 +02:00
Martin Gräßlin
2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00
Martin Gräßlin
d9a29f3a49 [udev] Add wrapper for udev_monitor 2015-04-24 12:03:20 +02:00
Martin Gräßlin
cf27a056b8 [udev] Read property on UdevDevice 2015-04-24 12:03:20 +02:00
Martin Gräßlin
c759551340 [wayland] Add a basic drm/kms backend
Introduces a new (optional) dependency: libdrm.

The DrmBackend currently supports finding the first connected output.
It can create shared memory buffers which are used by SceneQPainter to
do double buffered rendering.

There is still lots to do, the following things are not yet working:
* multiple outputs
* page flip
* OpenGL (through gbm)
* restoring mode setting to start value
2015-04-24 12:03:19 +02:00
Martin Gräßlin
f135d92c00 [udev] Find the primary gpu by iterating drm devices 2015-04-24 12:03:19 +02:00
Martin Gräßlin
e6b076df9c Move Udev into an own header and implementation
For a DRM backend we also need Udev, so don't bundle with libinput.
2015-04-24 12:03:19 +02:00