Commit graph

1046 commits

Author SHA1 Message Date
Andrey Butirsky
071920418d fix: KeyboardLayoutTest fails on updated DBus API
Adress changes in methods:
- setLayout()
- layoutNames()
- layoutChanged() signal
2021-01-20 16:39:32 +03:00
Xaver Hugl
93ee2f6815 Add test for TouchInputRedirection::m_touches 2021-01-18 17:00:47 +00:00
Xaver Hugl
a4fb852a94 Replace per-device touch slot with global slot
With multiple touch devices the slots could interfere
2021-01-18 17:00:47 +00:00
Vlad Zahorodnii
15d6be5c0c cmake: Drop Qt5::Sensors dependency
QOrientationSensor is no longer used by kwin.
2021-01-15 23:27:32 +02:00
David Edmundson
85d04cf60d Add ftrace markers
This logs to a tracefs filesystem which can be viewed in tools such as
gpuvis to see precise timings of activities in relation to other trace
markers in X or graphic drivers.

This patch is loosely based on D23114. Though modified with thread
safety, support for string building, and a RAII pattern for durations.
Ultimately that expanded it somewhat.
2021-01-14 09:31:59 +00:00
Méven Car
4f744d1bb6 Add TestOutputManagement::testOutputDeviceDisabled test
Allow VirtualBackend to supports Output changes.
2021-01-14 08:21:59 +00:00
Andrey Butirsky
8d84fe4b6a fix: KeyboardLayoutTest fails
********* Start testing of KeyboardLayoutTest *********
Config: Using QtTest library 5.15.2, Qt 5.15.2 (x86_64-little_endian-lp64 shared (dynamic) release build; by GCC 10.2.1 20201016 (Red Hat 10.2.1-6)), fedora 33
PASS   : KeyboardLayoutTest::initTestCase()
PASS   : KeyboardLayoutTest::testReconfigure()
FAIL!  : KeyboardLayoutTest::testChangeLayoutThroughDBus() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(218)]
FAIL!  : KeyboardLayoutTest::testPerLayoutShortcut() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(286)]
PASS   : KeyboardLayoutTest::testDBusServiceExport()
PASS   : KeyboardLayoutTest::testVirtualDesktopPolicy()
PASS   : KeyboardLayoutTest::testWindowPolicy()
FAIL!  : KeyboardLayoutTest::testApplicationPolicy() 'layoutChangedSpy.wait()' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(465)]
PASS   : KeyboardLayoutTest::testNumLock()
PASS   : KeyboardLayoutTest::cleanupTestCase()
Totals: 7 passed, 3 failed, 0 skipped, 0 blacklisted, 16447ms
********* Finished testing of KeyboardLayoutTest *********

- currentLayoutChanged signal has changed to layoutChanged
- per cfcf2baae7, the signal is now emitted
  on every layout change
2021-01-11 11:50:34 +00:00
Vlad Zahorodnii
3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00
Aleix Pol
199860a007 Fix tests build, provide mocks for libinput functions 2021-01-07 02:56:19 +01:00
Vlad Zahorodnii
b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00
Jan Blackquill
a92b465f8f Implement xdgshell v3 2021-01-06 01:08:25 +00:00
Vlad Zahorodnii
26b249061e cmake: Remove FindUDev.cmake
It's in extra-cmake-modules now.
2021-01-05 23:08:47 +02:00
Vlad Zahorodnii
93194a6720 autotests: Convert testScreens into an integration test
At the moment, the Screens class is convoluted with ifdefs because of
MockScreens.

The goal of this change is to reduce the number of usages of the
MockScreens class so it is possible to get rid of the ifdefs.
2021-01-04 08:32:57 +00:00
Vlad Zahorodnii
ccfaf1a1d6 cmake: Rework how tabbox is conditionally compiled into libkwin
In modern CMake code, it is highly advised to avoid using variables. One
should instead try to use targets and properties more extensively.
2020-12-31 11:00:27 +00:00
Vlad Zahorodnii
eaf94f465c Re-apply color transforms when session is re-activated
When our session is re-activated, we need to re-apply color transforms
as the current gamma ramps might be outdated.
2020-12-21 20:25:32 +02:00
Vlad Zahorodnii
6adfe3064f Drop Platform::createScreens()
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.

By dropping createScreens(), output-related code becomes simpler.
2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
79ca5ccd26 Merge OutputScreens into Screens
Since all platforms have been ported to AbstractOutput, OutputScreens
can be merged into Screens. This simplifies the class hierarchy.
2020-12-17 13:36:30 +00:00
Vlad Zahorodnii
c812b1b8d2 Spy on the right signal in KeyboardLayoutTest 2020-12-17 13:47:29 +02:00
Vlad Zahorodnii
a8dd455953 Fix DebugConsoleTest
The debug console now displays window ids as hexidecimal numbers.
2020-12-17 13:15:46 +02:00
Vlad Zahorodnii
267eb0e9fa Fix NightColorTest
Currently, the test crashes because the ColorManager is not created.
2020-12-17 13:03:18 +02:00
Vlad Zahorodnii
533ec39af5 Fix PlasmaSurfaceTest
Opaqueness is not based on the window type.
2020-12-17 13:00:46 +02:00
Vlad Zahorodnii
64ad9a61d8 Introduce ColorManager component
This change introduces a new component - ColorManager that is
responsible for color management stuff.

At the moment, it's very naive. It is useful only for updating gamma
ramps. But in the future, it will be extended with more CMS-related
features.

The ColorManager depends on lcms2 library. This is an optional
dependency. If lcms2 is not installed, the color manager won't be built.

This also fixes the issue where colord and nightcolor overwrite each
other's gamma ramps. With this change, the ColorManager will resolve the
conflict between two.
2020-12-13 23:53:33 +02:00
Vlad Zahorodnii
9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00
Vlad Zahorodnii
3cdc97a4e9 Avoid converting socket name between QString and QByteArray back and forth
It only contributes overhead.
2020-12-09 15:07:29 +02:00
David Edmundson
1e2f2a28c7 Port to kwayland-server socket changes 2020-12-09 07:23:40 +00:00
Vlad Zahorodnii
c793d5d619 autotests: Fix PointerInputTest
The "Active screen follows mouse" option may make the test fail. We want
it to pass no matter what the current value of the option is.
2020-12-03 09:55:37 +00:00
Vlad Zahorodnii
919e878d35 autotests: Set initial cursor position in QuickTilingTest
This is to ensure that tests pass no matter what the current value of
the "Active screen follows pointer" option is.
2020-12-03 11:53:40 +02:00
David Edmundson
5e350b0db5 [autotests] Fix mouse between screens
There were multiple other cases of placing the mouse between screens at
the start of tests. It seems to be all copy paste.

Only maximise and pointerConstraints were failing before this, but we
may as well fix all of them.
2020-12-02 15:09:55 +00:00
zhang yaning
d1e9a4a46b add audio pause mapping in xkb_qt_mapping. 2020-12-02 17:50:55 +08:00
David Edmundson
d56d4370b2 [autotests] Fix autotests
Since the active screen now follows the mouse, the position is
important.

Between two screens is an overly confusing place for it anyway.
2020-12-01 11:19:55 +00:00
Vlad Zahorodnii
2a8395c7dd Trim trailing whitespace 2020-11-28 11:01:47 +00:00
Vlad Zahorodnii
bdfb946267 Convert Night Color into a plugin
Night Color adjusts the color temperature based on the current time in
your location. It's not a generic color correction module per se.

We need a central component that can be used by both night color and
colord integration to tweak gamma ramps and which will be able to
resolve conflicts between the two. The Night Color manager cannot be
such a thing because of its very specific usecase.

This change converts Night Color into a plugin to prepare some space for
such a component.

The tricky part is that the dbus api of Night Color has "ColorCorrect"
in its name. I'm afraid we cannot do that much about it without breaking
API compatibility.
2020-11-27 18:55:01 +00:00
Vlad Zahorodnii
a3cf1b9205 Drop AbstractClient::isInitialPositionSet()
It's the same as AbstractClient::isPlaceable(), which is a more generic
flag to indicate if the window can be placed.
2020-11-27 10:41:13 +02:00
Vlad Zahorodnii
3a7bce693e Explicitly destroy plugins
A plugin may need to access kwinApp() or kwinApp()->platform() during
tear down, but the problem is that plugins are destroyed after the
kwinApp() object. The plugin manager must be destroyed explicitly while
the application is still valid to ensure that no crash will occur
during compositor teardown.
2020-11-26 20:51:14 +02:00
Aleix Pol
91064cb26a xdgshellclient: Support set_fullscreen argument
xdgshell allows clients to specify which output should we fill on
set_fullscreen. This change takes this request into consideration
instead of ignoring it.
2020-11-26 02:47:34 +00:00
Vlad Zahorodnii
c766e5da6d Introduce infrastructure for compositor extensions
The scripting api is not suitable for implementing all features that
should not be implemented in libkwin. For example, the krunner
integration or screencasting are the things that don't belong to be
compiled right into kwin and yet we don't have any other choice.

This change introduces a quick and dirty plugin infrastructure that
can be used to implement things such as colord integration, krunner
integration, etc.
2020-11-24 15:50:33 +00:00
Vlad Zahorodnii
70393eec6f Consistently name some KF5 integration plugins 2020-11-23 16:44:42 +00:00
Vlad Zahorodnii
0dd2f787ae wayland: Link statically against KIdleTime integration plugin
The main motivation behind this change is to improve startup time. The
Poller class was renamed to avoid potential name conflicts in the future.
2020-11-23 16:44:42 +00:00
Vlad Zahorodnii
f3a902911a wayland: Link statically KWindowSystem integration plugin
Without the KWindowSystem integration plugin, Wayland experience will be
negatively affected because windows created by kwin itself won't behave
as desired. Therefore it makes little sense to load this plugin at runtime.
2020-11-23 16:44:41 +00:00
Vlad Zahorodnii
49e0b84d84 wayland: Link statically KGlobalAccel integration plugin
Without the KGlobalAccel integration plugin, Wayland experience will be
negatively affected. Therefore it makes little sense to load it at run-
time.
2020-11-23 16:44:41 +00:00
David Edmundson
30f9e2a570 [autotests] Fix decoration input test
QTRY_COMPARE doesn't work well with how we do our wayland event
dispatching.

We know the client hasn't processed any events yet, so we can safely do
a normal wait.
2020-11-22 23:56:44 +00:00
David Edmundson
5e60e64a5d Bundle QPA plugin directly
On wayland, we know we're always going to load our internal QPA. Instead
of shipping a plugin and loading it dynamically we can use Qt static
plugins.

This should result in slightly faster load times, but also reduce the
number of moving pieces for kwin.

This also prevents anyone outside kwin loading our QPA which wouldn't
have made any sense and just crashed.
2020-11-22 17:52:14 +00:00
Bhushan Shah
3429617662 adapt to changes in seat and keyboard interface
Now several methods of keyboard_interface are public and wrappers for
them are removed from the seat_interface.
2020-11-19 06:05:45 +00:00
Nicolas Fella
fe6c296073 [libkwineffects] Add windowId to EffectWindow
My use case is integrating with a system that tracks window properties based on the windowId. This allows the effect to do window-specific things.
2020-11-17 21:56:17 +00:00
Vlad Zahorodnii
7cab8cf8bb Make Scene::qpainterRenderBuffer() take a screen id 2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
e398a7cd1a Drop Toplevel::windowId()
A window id generated by WaylandServer may reference an X11 window
with the same id, which can result in undefined behavior.

The main reason why we needed windowId() was because of the task
switcher. However, since tabbox uses internal ids now, the window id
property can be dropped.
2020-11-10 09:58:07 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Andrey Butirsky
f30ad51bfd fix KeyboardLayoutTest
FAIL!  : KeyboardLayoutTest::testChangeLayoutThroughDBus() '!layoutChangedSpy.wait(1000)' returned FALSE. ()
   Loc: [/home/bam/kde/src/kwin/autotests/integration/keyboard_layout_test.cpp(250)]
2020-10-20 20:50:59 +00:00
Vlad Zahorodnii
7301564e4f Use bilinear interpolation to compute texture coords of subquads
On Wayland, a surface must be displayed the same way no matter how the
attached buffer is transformed. In order to guarantee that, we build the
surface-to-buffer matrix, which is used to compute the texture coords.

The surface-to-buffer matrix represents an affine transformation. Thus,
performing linear interpolation between texture coordinates won't end up
in corrupted rendered results. This is the main assumption that we make
during generation of contents window quads. After creating a sub-quad,
the new quad's texture coordinates are computed by interpolating between
the source quad's texture coords.

However, WindowQuad::makeSubQuad() makes a concrete assumption about the
order of texture coords, which might be false if the attached wayland
buffer is rotated 90 or 270 degrees.

This issue went unnoticed after merging the viewporter patches because
the developer who was working on it had been using primarily nested
kwin_wayland for testing purposes. And it appears like kwin schedules
full screen repaints even though it supports buffer age. It still needs
some investigation why that happens.

BUG: 428003
2020-10-20 15:41:00 +00:00
Fabian Vogt
96635ea29c Detect softpipe and llvmpipe on Mesa 20.2+
It seems like the vendor string changed from "VMware Inc." to "Mesa/X.org".
2020-10-19 14:53:38 +00:00