Commit graph

9 commits

Author SHA1 Message Date
Vlad Zahorodnii
be759b7d33 Use AbstractClient instead of XdgShellClient wherever possible
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.

In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.

Test Plan: Existing tests pass.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27778
2020-03-04 09:57:13 +02:00
Vlad Zahorodnii
55b4912004 Update my email address 2020-01-14 18:17:18 +02:00
Vlad Zahorodnii
f93875535c Update my last name 2019-09-29 17:03:25 +03:00
Vlad Zagorodniy
168ea98845 Rename ShellClient to XdgShellClient
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.

Test Plan: Compiles, tests still pass.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23589
2019-09-23 17:28:56 +03:00
Roman Gilg
cd6b69a4d2 [platforms/virtual] Create output devices
Summary:
Create output devices in virtual backend. For that the setVirtualOutputs call
can only come after the Wayland server has been initiliazied such that the
display exists to create the output and output device interfaces. Tests have
been adjusted for that.

Test Plan:
```
98% tests passed, 3 tests failed out of 148

Total Test time (real) = 362.97 sec

The following tests FAILED:
         33 - kwin-testInternalWindow (Failed)
         39 - kwin-testPointerInput (Failed)
        101 - kwin-testMoveResize (Failed)
```
Failing of these tests looks unrelated to the change.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T11459

Differential Revision: https://phabricator.kde.org/D23477
2019-08-27 12:24:49 +02:00
Roman Gilg
8c047613c5 Partly remove Compositor restart functionality
Summary:
This removes the restart function of the Compositor class and renames the
internal reinitialize function.

Instead of the restart function reinitialize can be called. Reading again
the settings in this case is fine, since it is done rarely. This reduces
the code complexity.

Test Plan: Manually on Wayland and X. 100% autotests pass.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: davidedmundson, zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D22225
2019-07-04 15:31:40 +02:00
Martin Flöser
99df3c82f3 [autotests] Don't check whether there is a /dev/dri/card0
Summary:
With EGL_MESA_platform_surfaceless we don't need a dri device anymore.
So we don't need to skip the tests if the device is missing. Instead the
tests verify that OpenGL compositing is used if requested.

Test Plan: ctest passes

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18014
2019-01-12 07:36:28 +01:00
Vlad Zagorodniy
3956d6ab4a [autotests] Fix failing of testDontCrashReinitializeCompositor
Summary:
Currently, testDontCrashReinitializeCompositor is unstable because it
doesn't take into account that effects can be loaded asynchronously.

In general, we don't need all default effects in this test, so let's
disable them.

Test Plan: This should fix ASan issues.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17386
2018-12-06 19:42:23 +02:00
Vlad Zagorodniy
295138145c Make sure that effect windows outlive effects
Summary:
Compositing is suspended/finished in a very hard way fashion, effect
windows are destroyed without notifying effects about it.

AnimationEffect tries gracefully release deleted windows, but because
in some cases(like when suspending compositing) a deleted window can
be already destroyed, a segmentation fault can happen.

This change adjusts the order in which effect windows and effects are
destroyed, so AnimationEffect (and other effects) cannot access dangling
pointers.

BUG: 400788
FIXED-IN: 5.15.0

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17311
2018-12-02 19:59:53 +02:00