Commit graph

110 commits

Author SHA1 Message Date
Martin Gräßlin
c789ce808b [effects] Disable Blur and BackgroundContrast on software emulation
On llvmpipe it's better to have them disabled.

Reviewed-By: Marco Martin
2016-08-09 14:56:13 +02:00
Marco Martin
f7feca678d respect WindowForceBlurRole or forcecontrast
even if scaled or translated, if WindowForceBlurRole is set
do the blur anyways

same thing for backgroundcontrast

reviewed by: Martin Gräßlin <mgraesslin@kde.org>
2016-02-25 12:47:25 +01:00
Marco Martin
e97eaffc6b Scale blurbehind and contrast besides translating
if the window we are blurring the background or adding contrast
has a scale transform applied, scale the area to be blurred as well
REVIEW:126980
2016-02-09 12:10:47 +01:00
Martin Gräßlin
bd5f642097 [effects] Check for LimitedNPOT
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.

Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.

REVIEW: 126966
2016-02-02 12:37:14 +01:00
Martin Gräßlin
22bd8badbf [effects] Add a simplified fullscreen blur
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.

This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.

REVIEW: 126906
2016-02-01 08:43:46 +01:00
Martin Gräßlin
1752302203 [effects] Use passed through matrix in Blur Effect
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.

REVIEW: 126215
2016-01-25 15:36:10 +01:00
Martin Gräßlin
044e2a05b2 [effects] Properly announce/remove support in blur/contrast if shader fails
Following the approach how it's done for X11: only create the interface
if the shader succeeded to compile and remove support again if it failed
to compile after a reconfigure.

REVIEW: 125444
2015-10-01 11:12:09 +02:00
Marco Martin
3f5bf65a9e Use the kwayland blur protocol in the blur effect
use the new blur protocol to fetch information about the
region of blur behind to apply to windows like Plasma::Dialog
REVIEW:125017
2015-09-02 14:43:44 +02:00
Thomas Lübking
0c71d514ce blur transparent 24bit windows
also stretch blur opacity a bit (ie.
slightly transparent windows get more
blur compared to their opacity)

REVIEW: 124148
2015-08-27 22:22:50 +02:00
Thomas Lübking
12358f839a no VBO upload for zero vertex count
causes out of bounds segfault

BUG: 347900
REVIEW: 123865
FIXED-IN: 5.3.1
2015-05-21 09:42:29 +02:00
Martin Gräßlin
ca1354e8af [effects/blur] Disable cached blur for deleted windows
This is a kind of workaround for the flicker of fading out windows.
When a window is faded out it is a deleted and can by that be used
as a sufficient solution to work around the problem.

BUG: 307112
FIXED-IN: 5.2.0
REVIEW: 121909
2015-01-08 09:07:21 +01:00
Fredrik Höglund
4d738b86ea Add an internalFormat parameter to the GLTexture ctor
This parameter is ignored on GLES.
2014-12-30 21:19:49 +01:00
Hugo Pereira Da Costa
97de9856ea Fixed data type for _KDE_NET_WM_BLUR_BEHIND_REGION
REVIEW: 121459
2014-12-12 17:02:38 +01:00
Martin Gräßlin
bf4ba54647 Remove displayWidth and displayHeight from the compositor
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
2014-11-27 09:00:19 +01:00
Fredrik Höglund
edb0751cba Remove the NPOT texture support checks
We require OpenGL 2.0 which always supports NPOT textures.
2014-11-22 15:53:15 +01:00
Martin Gräßlin
8919cd5f54 [effects] Simplify supported check in blur and backgroundcontrast
GLSL is always required nowadays on GL compositor.

REVIEW: 118642
2014-06-11 14:50:01 +02:00
Martin Gräßlin
651ea9f374 [blur|contrast] Explicitly check for openglCompositing in ::supported()
Ensures that the further checks are not performed on XRender compositing.

REVIEW: 117497
2014-04-11 08:36:43 +02:00
Martin Gräßlin
1ab37878cd [kwin] Port remaining XLib usage in effects to XCB
Affected effects
* Blur and Contrast Shader to get atom name
* Glide effect for the slide atom
* startupfeedback for cursor size - read from config now and cached
* showfps used an xsync, replaced by flush
* logout effect for creating hack items

REVIEW: 116828
2014-03-26 13:56:21 +01:00
Martin Gräßlin
77fff7af6a [kwin] Port away from deprected KCoreConfigSkeleton::readConfig
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
2014-03-25 16:29:03 +01:00
Martin Gräßlin
c7d986c7fe [kwin] Remove the legacy OpenGL 1 compositing backend
KWin already has a de facto OpenGL 2 dependency through QML. Combined
with the fact that the OpenGL 1 backend is basically unmaintained and
also unused, it's better to remove it for the new major release.

This change includes:
 * Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING
 * Removal of KWIN_HAVE_OPENGL_1 compile option and all code
   ifdef'ed with it (partially removal of if-else constructs)
 * Removal of CompositingType::OpenGL1Compositing (flags are kept
   as a core flag should get introduced)
 * Driver recommendation for OpenGL1Compositing changed to XRender
   (should be evaluated whether the drivers can provide GL2)
 * Removal of configuration option "GLLegacy"
 * Removal of fooMatrix function in kwinglutils
 * Removal of ARBBlurShader
 * Removal of legacy code path in GLVertexBuffer
 * Removal of GLShaderManager::disable
 * if-blocks with ShaderManager::instance()->isValid() removed

REVIEW: 116042
2014-03-10 08:59:11 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
Martin Gräßlin
57905c0cc2 And we got rid of KDebug
Usages of kBacktrace got dropped.
2013-09-02 13:14:39 +02:00
Martin Gräßlin
37334f400a Drop no longer needed XLib includes from KWin 2013-08-20 10:29:20 +02:00
Fredrik Höglund
1cc0dba243 kwin/blur: Upload the geometry for both passes at the same time
Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
Fredrik Höglund
e1e997eda4 kwin/blur: Optimize vertex uploads
Use the new GLVertexBuffer::map() interface.

Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
Fredrik Höglund
010b3c94de Merge branch 'KDE/4.10'
Conflicts:
	kwin/lanczosfilter.cpp
2013-03-21 17:13:34 +01:00
Fredrik Höglund
e59867dd92 kwin/blur: Fetch all the blur regions in the ctor
Otherwise the content below windows that were created before the effect
was instantiated won't be blurred.
2013-03-21 16:22:02 +01:00
Martin Gräßlin
565b4ed6a3 Common way to announce support for specific effects through X11
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.

The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.

As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.

REVIEW: 107815
2013-01-07 10:00:01 +01:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Martin Gräßlin
99db844912 Bind ARBBlurShader to OpenGL1
The logic has already ensured that the ARBBlurShader can only be used
when using the OpenGL1 compositor, the OpenGL 2 compositor needs to use
the GLSLBlurShader.

This change moves the complete ARBBlurShader into a KWIN_HAVE_OPENGL_1
ifdef section.

As a side-effect the ::create method can now return a NULL pointer which
makes more sense then returning an ARBBlurShader in case that the
GLSLShader is not supported.

REVIEW: 106738
2012-10-25 11:34:30 +02:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
2b6c4730b5 Re-enable Blur/Lanczos for Catalyst on OpenGL 2
Given that the Catalyst driver is now supporting direct rendering and by
that can use the OpenGL 2 code path we do no longer need to force
disable the Blur effect and Lanczos filters which used to crash in the
ARB shader path.

The ARB shader path - which can only be used in OpenGL 1 - is kept
disabled for Catalyst.

CCBUG: 270818
CCBUG: 286795
REVIEW: 106798
2012-10-25 11:30:18 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Lilian A. Moraru
99fcab5c36 Use KConfigXT in Blur effect
REVIEW: 106400
2012-09-15 11:24:11 +02:00
Martin Gräßlin
90365e27d0 Merge branch 'KDE/4.9'
Conflicts:
	khotkeys/data/kde32b1.khotkeys
	kinfocenter/Modules/opengl/opengl.desktop
	kwin/tabbox/tests/CMakeLists.txt
	plasma/generic/applets/system-monitor/plasma-applet-sm_hdd_activity.desktop
2012-08-17 17:59:49 +02:00
Martin Gräßlin
23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
f723f132ca Drop support for explicit contents opacity from WindowPaintData
No effect has ever made use of contents opacity. Which means it
is not needed. Removing means faster effects as we used to
multiply the value (always 1.0) with the opacity in each frame
for each window.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Philipp Knechtges
93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Philipp Knechtges
999d64bb19 kwin/blur: consider the valid part of the cache as being opaque
This reduces the repaints in cases where several blur regions are
stacked on top of each other (e.g. oxygen-transparent) and the topmost
layer needs to be updated (e.g. a blurry window is moved).
2012-02-19 01:28:23 +01:00
Philipp Knechtges
f3117f1038 kwin/blur: substituting QHash::operator[] by an iterator-based approach 2012-02-19 01:28:16 +01:00
Philipp Knechtges
2bfcfeceb4 kwin: fixing blur bug for move/resize events
The old blur version wrongly marked a cache region as valid with the
reason that this region would never become visible. It didnt matter
because the only case that this region could become visible was a
movement of the window on top, which back then would have forced a
workspace repaint of that region and as such would have invalidated
the cache anyway. With the introduction of addLayerRepaint the
last point is no longer true and we have to track the valid cache
regions more carefully.
2012-02-16 22:13:08 +01:00
Philipp Knechtges
239d5757f2 kwin: move/resize events shall not force a repaint of all layers
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.

For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.

REVIEW: 103906
2012-02-12 16:57:12 +01:00
Martin Gräßlin
05cd97c746 Enable Blur by default for SandyBridge
REVIEW: 103852
2012-02-04 11:25:16 +01:00
Thomas Lübking
d845b60c6c change geometry w/o compositor restart
This possibly fails on some (older?) ati chip/driver combos
-> Waiting for bugreports

REVIEW: 103246
2012-01-24 22:27:15 +01:00
Philipp Knechtges
c8fbb4ec61 kwin/blur: use already existing texture instead of allocating a new one 2012-01-08 17:23:36 +01:00