Commit graph

85 commits

Author SHA1 Message Date
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
3c945358fc Revert "Implement desktopSwitching() interface for realtime animations"
This reverts commit c7c1ac78ea.

This change was merged prematurely.
2022-03-19 18:30:41 +02:00
Eric Edlund
c7c1ac78ea Implement desktopSwitching() interface for realtime animations
Added this interface to the VirtualDesktopManager. Realtime touchpad gestures update the interface to allow for mac os style desktop switching.
2022-03-19 13:19:54 +00:00
Volker Krause
ce22e95d89 Adapt to QtConcurrent API changes in Qt6 2022-03-11 15:01:26 +00:00
Alex Richardson
d789ecc6d1 Use #cmakedefine01 for all KWIN_BUILD_* macros
This ensures that we get a warning if the config header is not included
instead of compiling the code as if it was disabled. Interestingly, some
checks already used #if KWIN_BUILD_*, so those were generating -Wundef
warnings when the feature is disabled. Commit 886173cab assumed that all
those features were already 01, so this unbreaks the build if any of the
features is disabled.

Fixes: 886173cab ("Reduce ifdefs in Workspace::supportInformation()")
2022-02-28 18:59:04 +00:00
Alex Richardson
886173cabe Reduce ifdefs in Workspace::supportInformation()
All of these preprocessor constants are defined to 0 or 1, so we can use
a ternary expression instead of `#if+#else`.
2022-02-20 21:08:07 +00:00
Kai Uwe Broulik
88e36d0b04 Fix build without Qt session manager
Signed-off-by: Eike Hein <eike.hein@mbition.io>
2022-02-14 07:58:47 +00:00
Vlad Zahorodnii
c0d0fab049 x11: Prefer kwinApp()->x11RootWindow() over rootWindow() 2022-02-09 19:10:58 +00:00
Vlad Zahorodnii
ec7198ee33 x11: Prefer kwinApp()->x11Connection() over connection()
With connection(), we will look up the x11 connection property on
kwinApp() object, which is less efficient than just calling a method on
the app object.
2022-02-09 19:10:58 +00:00
Vlad Zahorodnii
7120348932 Make checkWorkspacePosition() work without client geometry
A good portion of geometry handling code was written during the X11
times. The main difference between X11 and Wayland is that kwin doesn't
know where a window will exactly be after resize() or moveResize().

In order to handle Wayland specifics, every window has a bounding
geometry that is being manipulated by move(), resize(), and moveResize().
The frameGeometry(), the clientGeometry(), and the bufferGeometry() are
not manipulated by move(), resize(), and moveResize() directly. Almost
everything that manipulates geometry should use moveResizeGeometry().

This creates a problem though, since the clientGeometry() will be
updated only after the client provides a new buffer, kwin has absolutely
no idea what the client geometry for a given move resize geometry will
be.

Another side of the coin is that decoration updates are performed
asynchronously on wayland, meaning that you cannot use border properties
for anything related to geometry handling and you should avoid using
borderLeft(), borderTop(), borderRight(), and borderBottom() in general.

clientGeometry(), bufferGeometry(), and border*() are good only if you
want to forward an event or render something. They can't be used for
manipulating the geometry.

Unfortunately, AbstractClient::checkWorkspacePosition() needs both,
which is a bit of a problem. To add more oil to the fire, contents
of a decorated window can be snapped to a screen edge. This goes against
the nature of geometry updates on wayland, where we try to indicate
the bounds of the frame geometry and avoid using client and buffer
geometries.

In order to make geometry handling more correct on wayland, this change
removes the ability to snap the contents of a decorated window to a
screen edge. This allows to avoid using the client geometry in
checkWorkspacePosition(), which is a very important function that ensures
the window is inside the workspace.

There is nothing wrong with snapping the frame rather than its contents
and that's what kwin used to do. It was changed with the removal of
"Display borders on maximized windows" option, the relevant commit
didn't provide any reasoning behind the change.
2022-01-25 17:56:40 +00:00
Vlad Zahorodnii
293b2244ac Move xcbutils to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
907c440e22 Introduce concept of interactive resize gravity
The gravity concept is a generic way to describe how a window must be
positioned during interactive resize. It works both when resizing the
window using a pointer or touch.
2022-01-12 13:12:41 +00:00
Vlad Zahorodnii
861eac9205 Clean up Workspace::activeOutput()
Having both "active_client" and "client" is leftover after the active
output property being in the Screens class.
2022-01-10 11:23:55 +00:00
Vlad Zahorodnii
5420e11bd4 Make AbstractClient::titlebarPosition() return Qt::Edge
Conceptually, it's an edge, the titlebar can't be in a window corner.
2022-01-04 15:57:42 +00:00
Vlad Zahorodnii
5f83f2a781 Replace abort() with Q_ASSERT and Q_UNREACHABLE
This change replaces abort() with Q_ASSERT and Q_UNREACHABLE() macros to
make kwin code base consistent. Besides that, Q_UNREACHABLE may
potentially provide the compiler more info that can be used to generate
more efficient machine code.
2022-01-04 10:28:42 +02:00
David Redondo
b1686fd472 Always keep focus on active client when switching activities
While finding this to be benficial when working on the activity
switcher I think it makes sense in general to keep focus on the
current client instead of potentially switching away.
2021-12-16 17:17:27 +00:00
Vlad Zahorodnii
f1e96676ef Remove boolean trap in AbstractClient::isShown()
Check shaded state where needed.
2021-11-24 08:11:35 +00:00
Xaver Hugl
c68f7f13f3 backends/drm,wayland: require gbm
The ifdefs for have_gbm obfuscate the code unnecessarily - the drm backend
is not a great experience with qpainter, so in practice noone should ship
it without gbm anyways.
2021-11-12 08:25:15 +00:00
Vlad Zahorodnii
b8b8f93ca3 Drop Workspace::m_compositor
The Compositor is a singleton, there's no need to cache the return value
of Compositor::self().
2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
1fe8a18844 Make Scene responsible for scheduling repaint when current activity changes 2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
6d0cca5c7f Move all dirty region scene repaint scheduling to Scene
The Compositor contains nothing that can potentially get dirty and need
repainting.

As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.

Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
2021-11-11 11:33:04 +02:00
Vlad Zahorodnii
158fb016a4 Add Workspace::geometryChanged() signal
The new signal can be used to monitor workspace geometry changes. It can
be used by the Scene.
2021-11-11 11:29:23 +02:00
Xaver Hugl
bad5752110 platforms/drm: kill the EglStreams backend
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.

By removing the backend a lot of logic can be simplified, most notably multi-gpu.
2021-11-10 11:43:36 +00:00
Xaver Hugl
6ff4de2e05 port everything away from Q_FOREACH 2021-11-08 14:19:05 +00:00
Xaver Hugl
c01c15f241 AbstractClient: split up hideClient into hide and show
This makes the purpose of the method call more clear
2021-11-08 14:19:05 +00:00
Xaver Hugl
f522540e33 AbstractClient: remove placeIn
The method was only there to set the geometry restore. Instead, call on
Placement directly
2021-11-08 14:19:05 +00:00
Vlad Zahorodnii
f70c745ac0 Fix placement of windows on disconnected outputs
If an output is disconnected, the Workspace will update the
Toplevel.output property for all windows that are on that output, then
it will call AbstractClient::checkWorkspacePosition() to fix window
position.

That may result in some windows partially sticking outside visible area
because AbstractClient::checkWorkspacePosition() has no idea what output
the window was.

This change addresses that problem by delaying updating the
Toplevel.output property so AbstractClient::checkWorkspacePosition()
could pick better window placement.
2021-10-31 18:20:12 +00:00
Vlad Zahorodnii
ee41e9b6e7 Fix Workspace::inUpdateClientArea() with auto-hide panels
If there's an auto-hide panel, m_oldRestrictedAreas will be empty, which
will break AbstractClient::checkWorkspacePosition().
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
6faf4ec3a2 Make mapping between outputs and cached screen geometries in Workspace robust
Integer screen ids are not robust. On the other hand, AbstractOutput
does not change if an output has been connected or disconnected.
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
6d5fc9fd30 Restore old behavior of Workspace::clientArea(clientOpt, Toplevel)
When geometry updates are blocked, the output doesn't get updated. This
breaks Workspace::clientArea() overload that takes only the window.

Previously, clientArea() would look up the output where the window is
every time it's called, so the fact that the screen id or AbstractOutput
is unsynchronized with the frame geometry was irrelevant.

This change restores the old behavior as 5.23 is affected by the
output() being out of sync with the frameGeometry(). Specifically, when
kwin starts managing an X11 window, it will block geometry updates,
setup the window, e.g. make it fullscreen, and unblock geometry updates.

Since Workspace::clientArea(clientArea, Toplevel) uses the output(),
X11Client::setFullScreen() will most likely put the X11 window at a
wrong output if it's called inside X11Client::manage().

BUG: 443787
2021-10-18 05:25:06 +00:00
Vlad Zahorodnii
e6c77a1ddc Clear should_get_focus in Workspace::focusToNull()
On X11, there are four input models. With some input models, it's okay
if the window manager calls XSetInputFocus(), with others, the wm has to
ask the client to make a XSetInputFocus() request.

If kwin wants a client to take input focus, kwin will add the client
to the should_get_focus list, which contains all the windows that
are about to get input focus. Clients are popped from the list upon
receiving FOCUS_IN events.

A client will be added to the should_get_focus list even if kwin thinks
that the client already has input focus because communication between
the wm and xorg is async, anything can happen with input focus in meanwhile.

On the other hand, the wm may sometimes focus the null window if no
window should contain the input focus. The issue is that the
should_get_focus list is not cleaned up in that case, which can lead to
Workspace::mostRecentlyActivatedClient() returning wrong client and
possibly other async related issues.

We don't have such madness on Wayland as the compositor is in charge of
handling input focus.

This change makes Workspace::focusToNull() clear the should_get_focus,
which is reasonable. We need to deactivate "in-flight" focus requests.

This also fixes the bug where fullscreen Wayland windows don't go above
docks and panels due to Workspace::mostRecentlyActivatedClient() returning
bad client.

BUG: 439405
BUG: 395919
2021-10-05 14:53:20 +00:00
Xaver Hugl
ef894f34eb xdgshellclient: fix initial placement with maximize
BUG: 439986
2021-10-04 09:39:58 +00:00
Kristen McWilliam
cc06f62749 Fix center snap zone to account for available space 2021-10-01 14:55:12 +00:00
Vlad Zahorodnii
6b313268dd Allow passing -1 screenId to Workspace::clientArea() again
Allow passing -1 screen id to clientArea() until the effects are ported
to EffectScreen.
2021-10-01 08:07:51 +00:00
Vlad Zahorodnii
935fa6a9e1 Move ownership of Shadow to Toplevel
This decouples the management of Shadow from the scene window and allows
multiple items share the same Shadow.

Currently, kwin has a single scene graph, but it makes sense to create a
scene graph per output as they could have different layers, etc. This
would also allow QtQuick share more textures with kwin, which is worth
doing for optimization purposes in the future.
2021-09-06 10:42:39 +00:00
Vlad Zahorodnii
cbaf39e270 Port the remaining usages of Screens::geometry(i) in Workspace to AbstractOutput 2021-08-31 09:45:20 +03:00
Vlad Zahorodnii
9bf6e2bd68 Port Workspace::supportInformation() to AbstractOutput 2021-08-31 09:41:22 +03:00
Vlad Zahorodnii
1b2e8437ac Use precomputed workspace geometry in Workspace::initializeX11()
When initializeX11() is called, the workspace geometry is known, so it
doesn't need to be computed again.
2021-08-31 09:35:27 +03:00
Vlad Zahorodnii
7016da39c8 Move active output tracking to workspace
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
2021-08-30 13:28:23 +00:00
Vlad Zahorodnii
71aeb5528a Cache workspace geometry in Workspace
This allows us to drop obsolete Screens class.

Currently, the Screens class is a thin wrapper around platform outputs +
some extra tracked state, e.g. active output, workspace geometry, etc.
2021-08-30 12:26:14 +03:00
Vlad Zahorodnii
d9686a0caa Avoid using Screens in Workspace::updateClientArea()
Use AbstractOutput for consistency sake.
2021-08-30 12:17:08 +03:00
Vlad Zahorodnii
acb5c04fae Drop Workspace::clientArea(clientAreaOption opt, const Toplevel *window, int screen)
It's unused.
2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
a1f1039b58 Store AbstractOutput in Toplevel
Since AbstractOutput is used more than int screen ids in kwin, it's
worth storing AbstractOutput for better performance.
2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
6ca411a84a Port AbstractClient::sendToScreen() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
e0c941109c Allow setting current AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
507c5140b7 Port Workspace::topClientOnDesktop() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
95e5f5fc1a Introduce Toplevel::output()
This is a little helper that can be very convenient with our transition
from int-based screen ids to AbstractOutput.

As is, the main issue with int screen ids is that they are extremely
dynamic.
2021-08-29 21:55:07 +00:00
Vlad Zahorodnii
5a1b98d148 Allow passing Toplevel to Workspace::clientArea()
This allows us to re-use the same code path for alive and deleted
windows.
2021-08-27 19:33:47 +00:00
Vlad Zahorodnii
d228829abb Introduce Platform::outputAt()
With AbstractOutput being used more heavily, it makes sense to have
something like Screens::number() in the Platform class. As is, the steps
to get an output for a given point are awkward - first, get the screen
id, then use the screen id to get the output.
2021-08-27 21:51:05 +03:00
Vlad Zahorodnii
894ed68ff4 effects: Wire EffectsHandler::screenGeometryChanged() to Screens::geometryChanged()
Currently, the EffectsHandler has two signals that are emitted when the
combined geometry of all outputs change - virtualScreenGeometryChanged()
and screenGeometryChanged(). Having two signals is most likely a
historical artifact.

This change untangles the screenGeometryChanged() signal from the
Workspace and makes it the same as the virtualScreenGeometryChanged()
signal.
2021-08-27 09:23:33 +00:00