Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
* setting new mode in DrmOutput
* creating new buffers in SceneQPainter backend
* creating new GbmSurface in SceneOpenGL backend
Room for improvement:
* detect whether the new mode works and go back to old one if it fails
Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8398
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:
* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface
-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).
To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.
BUG: 385372
FIXED-IN: 5.11.0
Test Plan: Not yet
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8152
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
Several of the subclasses are already derived from QObject.
The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7669
Just like 4e7392b907:
the ownership of the gbm_device must be passed to the Platform as
the ownership of the EGLDisplay is also passed to the Platform and
we may not destroy the gbm_device for an EGLDisplay we are still using.
With this change I could restart the OpenGL compositor successfully
and switch from OpenGL 3.1 to OpenGL 2 without a crash or rendering
issues.
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.
So new location is plugins/platforms/
Reviewers: #plasma, sebas
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/drm/egl_gbm_backend.h (Browse further)