Commit graph

141 commits

Author SHA1 Message Date
Fredrik Höglund
4394219cd6 cube: Always set the shader in WindowPaintData
The cube effect was relying on paintWindow() using the generic shader
without explicitly telling it to do so.  This makes the cube effect
work with dynamic shaders.
2014-12-04 19:19:30 +01:00
Fredrik Höglund
ef5b1c7f59 cube: Remove some checks that are always true
These are leftovers from the OpenGL 1.x backend.
2014-12-04 19:19:30 +01:00
Fredrik Höglund
6ac7371113 Remove most calls to checkGLError()
...and rely on KHR_debug/GL_ARB_debug_output instead.
2014-11-25 21:57:57 +01:00
Martin Gräßlin
77fff7af6a [kwin] Port away from deprected KCoreConfigSkeleton::readConfig
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
2014-03-25 16:29:03 +01:00
Martin Gräßlin
5ea990a740 Export global pointer shortcuts to effect system and use it for cube
Used in cube effect as an example with hard coded ctrl+alt+left click.

BUG: 163121
2014-03-19 14:14:56 +01:00
Martin Gräßlin
b57885a1bf Add registerGlobalShortcut method to kwineffects
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).

Each global shortcut in the effects makes use of this new method.
2014-03-19 14:14:56 +01:00
Aleix Pol
c72e519d9c Remove KDE/ prefix in include directories
It's unneeded and deprecated since KF5.
2014-03-17 16:24:10 +01:00
Martin Gräßlin
161d8a83ea [kwin] Remove unused variable in Cube Effect
Left over from OpenGL1 removal.
2014-03-17 09:14:19 +01:00
Martin Gräßlin
2675b5d4e7 Merge branch 'KDE/4.11'
Conflicts:
	CMakeLists.txt
	kcontrol/screensaver/screensaver.desktop
	kdm/kfrontend/themes/elarun/KdmGreeterTheme.desktop
	khotkeys/kcm_hotkeys/kcm_hotkeys.cpp
	kinfocenter/main.cpp
	kscreensaver/kblank_screensaver/blankscrn.cpp
	kscreensaver/krandom_screensaver/random.cpp
	kstyles/oxygen/config/main.cpp
	kstyles/oxygen/demo/main.cpp
	ksysguard/gui/ksysguard.cpp
	kwin/clients/oxygen/demo/main.cpp
	kwin/kcmkwin/kwincompositing/kwincompositing.desktop
	kwin/tabbox/qml/clients/text/metadata.desktop
	kwin/tabbox/qml/clients/window_strip/metadata.desktop
	libs/plasmagenericshell/widgetsexplorer/package/metadata.desktop
	plasma/desktop/applets/pager/package/metadata.desktop
	plasma/desktop/shell/activitymanager/package/metadata.desktop
	plasma/desktop/shell/data/layouts/org.kde.plasma-desktop.defaultPanel/contents/layout.js
	plasma/desktop/shell/desktopcorona.cpp
	plasma/desktop/shell/main.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/desktop/toolboxes/plasma-toolbox-paneltoolbox.desktop
	plasma/generic/applets/batterymonitor/contents/ui/batterymonitor.qml
	plasma/generic/applets/systemtray/protocols/fdo/fdographicswidget.cpp
	plasma/generic/applets/systemtray/protocols/fdo/fdographicswidget.h
	plasma/generic/applets/systemtray/protocols/fdo/x11embeddelegate.cpp
	plasma/generic/runners/nepomuksearch/plasma-runner-nepomuksearch.desktop
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
	plasma/netbook/shell/nettoolbox/plasma-toolbox-nettoolbox.desktop
	statusnotifierwatcher/statusnotifierwatcher.cpp
	systemsettings/app/main.cpp
2014-03-10 21:21:16 +01:00
Martin Gräßlin
c7d986c7fe [kwin] Remove the legacy OpenGL 1 compositing backend
KWin already has a de facto OpenGL 2 dependency through QML. Combined
with the fact that the OpenGL 1 backend is basically unmaintained and
also unused, it's better to remove it for the new major release.

This change includes:
 * Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING
 * Removal of KWIN_HAVE_OPENGL_1 compile option and all code
   ifdef'ed with it (partially removal of if-else constructs)
 * Removal of CompositingType::OpenGL1Compositing (flags are kept
   as a core flag should get introduced)
 * Driver recommendation for OpenGL1Compositing changed to XRender
   (should be evaluated whether the drivers can provide GL2)
 * Removal of configuration option "GLLegacy"
 * Removal of fooMatrix function in kwinglutils
 * Removal of ARBBlurShader
 * Removal of legacy code path in GLVertexBuffer
 * Removal of GLShaderManager::disable
 * if-blocks with ShaderManager::instance()->isValid() removed

REVIEW: 116042
2014-03-10 08:59:11 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Thomas Lübking
2501be4465 reset desktopChangedWhileRotating on activation
BUG: 331148
FIXED-IN: 4.11.7
REVIEW: 115942
2014-02-24 20:11:31 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
Martin Gräßlin
145f0c096f [kwin/effects] Do not use KActionCollections for the global shortcuts
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.

With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
2013-12-10 11:45:33 +01:00
Jacob Logan
ac72e9fb73 Changed debug statements in kwin/effects from qDebug() to qCDebug(KWINEFFECTS)
A new .cpp file is added containing the declaration of the logging
category and compiled into the effects lib.

REVIEW: 114194
2013-11-29 08:47:56 +01:00
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Thomas Lübking
9bf14c2653 Merge branch 'KDE/4.11'
Conflicts:
	kwin/clients/aurorae/src/aurorae.cpp
2013-10-20 19:40:48 +02:00
Thomas Lübking
d249075b5e Ensure to not clip windows when painting the cube
BUG: 325432
FIXED-IN: 4.11.3
2013-10-20 19:37:14 +02:00
Martin Gräßlin
969e6b85e7 Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/client.cpp
	kwin/effects/highlightwindow/highlightwindow.cpp
	kwin/libkwineffects/kwingltexture.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
	plasma/desktop/applets/kickoff/CMakeLists.txt
	plasma/desktop/applets/taskmanager/package/contents/code/tools.js
	plasma/desktop/applets/taskmanager/package/contents/ui/Task.qml
	plasma/desktop/applets/taskmanager/package/contents/ui/main.qml
	plasma/desktop/applets/taskmanager/package/metadata.desktop
	plasma/desktop/applets/taskmanager/plugin/textlabel.h
	plasma/desktop/applets/tasks/CMakeLists.txt
	plasma/desktop/applets/tasks/package/metadata.desktop
	plasma/desktop/applets/tasks/tasks.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/generic/applets/activitybar/activitybar.cpp
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-09-24 11:28:38 +02:00
Martin Gräßlin
139201a2e2 KGlobal::config() -> KSharedConfig::openConfig()
KWin Core says good bye to KGlobal. We will not miss the threading
issues.
2013-09-04 16:11:40 +02:00
Martin Gräßlin
987fd41d24 Port KWin/Effects from KDebug to QDebug
Still using KDE4Support as it's used in other areas.
2013-09-02 11:03:29 +02:00
Thomas Lübking
9001af8e5a reset custom cube shaders on screen change
the reset/setup invokes the viewport dimensions...

BUG: 323311
FIXED-IN: 4.11.1
REVIEW: 112133
2013-08-27 07:53:02 +02:00
Reza Shah
61f452723e Port KWin effects away from KAction and KShortcut to Qt5/KF5 classes.
REVIEW: 111898
2013-08-15 04:13:12 +09:00
Anselmo L. S. Melo
bef5b71898 Porting effects to Qt5/KF5: QStandardPaths
REVIEW: 111977
2013-08-13 17:56:04 -03:00
Martin Gräßlin
9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Thomas Lübking
2f5ceb15e4 exit cube on doubleclick
more natural than (preserved) rmb exit and also for
single touch devices

REVIEW: 111730
2013-08-02 22:02:42 +02:00
Thomas Lübking
2a98e58d5e remove mouse polling from cube effect
entirely superfluous and causes laggy interaction

BUG: 308439
FIXED-IN: 4.11
REVIEW: 111669
2013-07-24 21:03:53 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
2657476db0 Safety checks in cube and coverswitch if shaders are not available
Do not try to load the shaders if using the OpenGL1 compositor - it
might crash the driver.

REVIEW: 110798
2013-06-04 17:04:27 +02:00
Martin Gräßlin
4f2f8bda11 Use GLSL 1.40 shaders as GLSL 300 es shaders for effects
Like for the scene shaders. Makes the effects work again when using
GLES 3.
2013-05-23 09:55:16 +02:00
Martin Gräßlin
c1486596fb GLSL 1.40 shaders for cube effect
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.

REVIEW: 110571
2013-05-23 09:39:35 +02:00
Martin Gräßlin
2bee9a0ee0 Use generic fragment shader for Cylinder and Sphere
Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).

REVIEW: 110570
2013-05-23 09:38:14 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Martin Gräßlin
98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin
0ccc060218 Include KGlobal were needed
With KF5 some includes which used to include KGlobal, e.g. KStandardDirs
do no longer include KGlobal. So if we use KGlobal we should include it.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
60c42b7a34 s/KLocale/KLocalizedString/g
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.

With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
c3423b15e7 Add method to EffectsHandler to define the cursor for an input window
Convenience method to replace XDefineCursor used in the effects.

REVIEW: 109039
2013-02-25 13:35:19 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
876b427dfb Fix some C++11 narrowing conversation warnings
Thanks to Jurica Vukadin for providing the patch.

REVIEW: 106994
2012-11-26 10:27:02 +01:00
Martin Gräßlin
18cccad806 Introduce a templated animationTime overload for the KConfigXT case
This method can be used to get the animationTime in case a configuration
class generated through KConfigXT is used. In general the configuration
stores the magic value 0 for a property "duration". This magic value
indicates that a hard-coded default value should be used.

So the common logic to test the stored value for 0 and then either pass
the stored value or the default value to animationTime is encapsulated
in this method in a generic way.

A MyEffect can use it in the following way:
animationTime<MyEffectConfig>(200);

BUG: 310646
FIXED-IN: 4.10
REVIEW: 107460
2012-11-25 20:19:31 +01:00
Martin Gräßlin
2ba5e1d6ad Remove unused variable in CubeEffect::loadShader
--warnings
2012-11-21 14:44:45 +01:00
Martin Gräßlin
99411ce7b1 Merge CubeEffect::loadConfig with reconfigure
Only called from inside reconfigure and reconfigure does nothing else
than calling loadConfig.
2012-11-21 14:42:21 +01:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Francesco Cecconi
062f5ff66b Use KConfigXT in Cube/CubeSlide effect
REVIEW: 106403
2012-09-14 10:39:27 +02:00
Thomas Lübking
53534f7966 Merge branch 'KDE/4.9'
Conflicts:
	plasma/generic/applets/batterymonitor/metadata.desktop
	plasma/generic/applets/lock_logout/metadata.desktop
2012-08-11 22:13:59 +02:00
Thomas Lübking
860c7679dc check desktopNameFrame pointer in cube effect
REVIEW: 105840
BUG: 304340
FIXED-IN: 4.9.1
2012-08-11 21:41:04 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00