Commit graph

6 commits

Author SHA1 Message Date
Fredrik Höglund
5e97ccf7e0 kwin: Normalize the texcoords in the vertex shader 2011-02-10 20:15:23 +01:00
Martin Gräßlin
d9fb2bd789 Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00
Martin Gräßlin
eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
c648f03313 A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
Adding a new cylinder cap as well as the new cylinder is smaller than the old one.

svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
Caps have to be deformed during start/stop as well.

svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/data/cylinder.vert (Browse further)