Fredrik Höglund
5e97ccf7e0
kwin: Normalize the texcoords in the vertex shader
2011-02-10 20:15:23 +01:00
Martin Gräßlin
d9fb2bd789
Cylinder and Sphere ported to new rendering stack
2011-01-30 14:12:06 +01:00
Martin Gräßlin
eae6279ca9
Fill empty areas in multi screen setups in cylinder and sphere as well.
...
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
c648f03313
A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
...
Adding a new cylinder cap as well as the new cylinder is smaller than the old one.
svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b
Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
...
Caps have to be deformed during start/stop as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Lucas Murray
846496d2c1
Cleaned up the effects/ directory by moving each individual effect into
...
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.
svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00