for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
- Make use of the two EffectHandler helper methods: effect config modules now notify KWin that
corresponding effect should be reloaded when it's config is changed.
svn path=/trunk/KDE/kdebase/workspace/; revision=669436
You can configure shadow's offset and opacity and presentwindow's mouse activation areas
(e.g. activate when mouse it at top-right corner).
svn path=/trunk/KDE/kdebase/workspace/; revision=669040
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.
Effect loading via dcop might work again now.
svn path=/trunk/KDE/kdebase/workspace/; revision=669033
and don't change this list later (I suppose newly turned up
windows would just disturb anyway). This will later also allow
filtering of the presented windows.
svn path=/branches/work/kwin_composite/; revision=654201
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=632866
change slides the old desktop out and the new one in. Should not
be really technically different from the cube.
svn path=/branches/work/kwin_composite/; revision=629163
Use transparency for minimized windows in the fade-in and fade-out phases (when
the effect is not fully active yet)
svn path=/branches/work/kwin_composite/; revision=626829
to hide the change from Client/Unmanaged and eventually also
act as the only API available to effects.
svn path=/branches/work/kwin_composite/; revision=626360
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
Another window can then be activated by clicking on it.
Also add interpolate() utility function to Effect
svn path=/branches/work/kwin_composite/; revision=622634