Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.
The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.
The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.
The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.
At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.
One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.
Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.
Otherwise drmModeAtomicCommit() in DrmOutput::doAtomicCommit() fails due
to unmatched buffer sizes.
While rendering continues working properly, this makes drm freak out and
try to go back to a previous state (see the test commit in
presentAtomically()) that in turn starts issuing screen events to every
process even though it's just to say the same thing. The fact that this
happens per frame makes the system unusable as soon as fullscreen starts
happening on a scaled display.
Another thing we could do is get EglGbmBackend::scanout() to take care
of the resizing.
This provides the compositor a way to indicate what output is being
rendered. The effects such as the screenshot can check the provided
screen object in order to function as expected.
If the file descriptor of the DRM device is greater than FD_SETSIZE, the
stack will be corrupted. However, it is highly unlikely that we ever hit
this case because DRM devices are opened at startup of kwin, so the file
descriptors should small.
In order to prevent the potential stack corruption, this change replaces
the usage of select() with poll().
Unlike select(), the api of poll() is much more sensible. Back 20 or so
years ago the main argument against poll() was that it's not implemented
by all platforms. But, nowadays, it's supported on all major platforms.
Otherwise if powerdevil for example is configured to turn screen off on
the power key press, we will turn it right back on when we get key
release event.
Suggested-by: David Edmundson <kde@davidedmundson.co.uk>
There are a couple of reasons not to use the lambda:
* It is unnecessary. The DrmGpu has the DRM file descriptor
* If a crash occurs somewhere in the lambda, the backtrace will be hard
to read
* Instead of processing events in the destructor of the DrmBackend
class, we should keep dispatching events without involving
QCoreApplication::processEvents() until all page flips are completed.
I just had that crash, this is what coredumpctl suggested it was
happening.
We don't need to make sure we're in dmabuf mode to remove the buffer.
Worst case scenario it won't remove anything. Check the spa_data before
querying in case it's null.
qEnvironmentVariableIntValue() will return 0 if the specified variable
is not set.
This means that swap events will be disabled on AMD GPUs unless the env
var is set explicitly to 1.
Since QWindowSystemInterface::handleScreenRemoved would not be called in Integration::handleScreenDisabled, Qt apps would still reference disabled screens resulting in crashes.
This adds a command line tool which allows the user to set the window
decoration, and then that tool is used in the two knsrc files to allow
the user to switch window decoration directly from either a KNS dialog,
or from Discover.
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.
This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.
We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.