Commit graph

5 commits

Author SHA1 Message Date
Martin Gräßlin
eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
c648f03313 A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
Adding a new cylinder cap as well as the new cylinder is smaller than the old one.

svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
Caps have to be deformed during start/stop as well.

svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Martin Gräßlin
4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
Btw caps of cylinder and sphere are working correctly again.

svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00