The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
Currently, KWin/Wayland crashes when the compositor is reinitialized.
The reason for that is ShellClient's DecorationRenderer gets destroyed
when the scene is already gone, thus there is no current OpenGL context.
Client works around that issue by destroying scene-specific DecorationRender
in finishCompositing. Such a workaround could be applied to ShellClient
as well, but it would make code more confusing because DecoratedClientImpl
also tries to destroy DecorationRenderer.
A better approach would be to notify DecoratedClientImpl that
compositing is about to be finished, so it can destroy the decoration
renderer when the scene is still alive. This not only fixes the
previously mentioned issue in ShellClient, but also makes code a little
bit tidier.
Test Plan:
Start Plasma on Wayland session, change any compositor settings (e.g.
animation speed).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18921
Summary:
Window buttons tooltips used to appear on hover immediately. As
the result, they mostly appeared when not needed e.g. when user
was closing a window, or when the mouse pointer slightly touched
a button while being moved elsewhere.
This commit changes the tooltips behavior to WakeUp-FallAsleep
approach used by Widgets.
BUG: 392765
FIXED-IN: 5.13
Reviewers: #kwin, graesslin, broulik, #plasma
Reviewed By: #kwin, graesslin, #plasma
Subscribers: zzag, broulik, kwin, hein
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12404
This brings back global menu support in KWin.
The DBusMenu infrastructure is different that we just read the DBus service name and
menu object path from the windows rather than passing around window IDs on DBus which
won't work on Wayland.
Differential Revision: https://phabricator.kde.org/D3089
Summary:
So far whenever the window geometry changed the widthChanged and
heightChanged signals were emitted even if they did not change.
E.g. while moving a window this resulted in the signal being emitted
after every step, although from decoration point of view nothing
changed.
The decoration performed costly tasks like re-layout the window buttons.
With this change the client size is cached and the widthChanged signal
is only emitted if the width actually changed. Same for heightChanged.
This results in the decoration only re-layouting the buttons if the
window is resized horizontally. All other geometry changes no longer
result in a re-layout.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2389
If we get a compositingToggled because the Compositor is going down we
don't need to recreate the Renderer as KWin as a whole is going down.
Thus we disconnect the compositingToggled connection when the Compositor
is about to be destroyed.
Summary:
The delay to next cycle dance is needed for Aurorae. Maximizing a
window can result in the decoration being destroyed, in which case
QtQuick can trigger a crash.
A test case is added to simulate the situation and ensure that maximize
still works also after the change.
BUG: 362772
FIXED-IN: 5.6.5
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1586
Adapt to API changes introduced by b62e8888cd39301e00ad98dfe791fa66676408fb.
It adds DecoratedClient::color(group, role) for getting colors that are
not included in QPalette. Breeze used to read these colors from
kdeglobals, breaking per window color schemes. KWin now handles reading
these colors along with QPalette loading with DecorationPalette.
REVIEW: 122883
Uses the QuickTileMode of the Client to indicate which borders to
remove. This could be extended to be in general when a window borders
the screen edge and not just for quick tile mode.
So far the DecorationRenderer got destroyed and recreated after
the signal compositing toggled was emitted. But that's too late for
e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy
directly in setup/finish compositing. The new renderer will still be
created after the compositing toggled is emitted - we don't want to
have it recreated for the still active compositer type.
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.
The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.
Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.
Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.