* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
This includes:
* getting cursor image through xcb_xfixes
* using xcb_image_get for reading screen content in xrender case
* using xcb_put_image to upload the generated screenshot into shared xpix
Overall this means that QPixmap as an X Pixmap wrapper is no longer used.
The conversion from xcb_image_t to QImage still needs some code for not
matching byte order. I'm a little bit unsure about adding the code as I
would not be able to test it.
REVIEW: 109076
Instead of having a pointer to a QPixmap the offscreen target holds an
xcb_render_picture_t. To make this possible in SceneWindow the tempPixmap
is changed from a QPixmap* to a XRenderPicture*. QPixmap was only used
for convenience.
ScreenShot Effect as only user of the offscreen target is adjusted but
as it needs a QImage, still uses a QPixmap wrapper.
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.
This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot
BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
Effect used the display size which caused windows being larger than
either width or height not to be captured correctly.
Now it uses the window size for the offscreen texture which also requires
to adjust the modelviewprojection matrix.
As an unrelated change the pointer to GLRenderTarget and GLTexture are
changed to a QScopedPointer and some variables which got moved around
are consted.
BUG: 312851
FIXED-IN: 4.11
REVIEW: 108258
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
* KDE/4.9:
Fix callback race in the session save and shutdown code.
Update for 4.9.0 release
SVN_SILENT made messages (.desktop file)
SVN_SILENT made messages (.desktop file)
Fix regression in QML shutdown menu. Ampersands should be removed from menu entries' text by default.
Fix typos in a message that broke string freeze.
Fix potential parallel build failure.
Conflicts:
CMakeLists.txt
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.
REVIEW: 101977
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.
This change eliminates the hottest path inside KWin identified by
callgrind.
REVIEW: 102449