Actually it's more a hack and should be addressed in the next
release cycle by allowing effects to modify the scene's blend
equation.
BUG: 274424
FIXED-IN: 4.7.0
It uses a generic vertex shader and because of that it needs to
mark all windows which are inverted as transformed.
There is currently a conflict with Lanczos (or thumbnails) and with
the desktop in cube effect.
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.
svn path=/trunk/KDE/kdebase/workspace/; revision=921749