Commit graph

213 commits

Author SHA1 Message Date
Xaver Hugl
250169ff84 platforms/drm: make context current without outputs in eglstream 2021-06-15 23:21:08 +02:00
Ömer Fadıl Usta
dc73d622c0 Guard gbm and eglstreams parts for non-gbm or non-eglstreams systems 2021-06-10 20:10:14 +00:00
Xaver Hugl
40c485f2a6 platforms/drm: fix EglStreamBackend init
BUG: 438363
2021-06-10 13:06:43 +00:00
Xaver Hugl
3d6659b0d7 platforms/drm: on NVidia do pageflips with QPainter
Otherwise it's just gonna display a static black screen

CCBUG: 438363
2021-06-10 11:19:07 +00:00
Aleix Pol
fffd41b32e Only create the viewport as needed
So far, we were creating a model view with the complete scene rendered
(even if we didn't render the windows themselves). This required us to
have a big glPerspective spanning the entire scene and we were just
cropping it as we rendered it into a smaller texture.

This changes our scenes so we have the correct matrix set up at all
times.

Specifically in the case of the Pinephone, this solves the following
issue where we were unable to connect external displays because it
exceeded GL_MAX_VIEWPORT_DIMS:
https://invent.kde.org/teams/plasma-mobile/issues/-/issues/11
2021-06-10 10:06:35 +02:00
Xaver Hugl
4ee3f69dd5 platforms/drm: only allocate two dumb buffers for the swapchain 2021-06-08 21:11:39 +02:00
Vlad Zahorodnii
5929147ee1 Remove unused include 2021-06-08 15:58:21 +00:00
Xaver Hugl
19f92d731a platforms/drm: fix modifiers detection
CCBUG: 437893
2021-06-08 16:38:52 +02:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Xaver Hugl
0208f78336 platforms/drm: make context current for direct scanout 2021-06-07 13:45:50 +02:00
Xaver Hugl
cfd7af0179 platforms/drm: support NVidia as secondary GPU with CPU copy
BUG: 431062
2021-06-07 09:23:06 +02:00
Ömer Fadıl Usta
8fc3b024be Update dumb_swapchain.cpp 2021-06-05 04:59:02 +00:00
Ömer Fadıl Usta
6c97cd118d fix include 2021-06-02 17:41:10 +00:00
Xaver Hugl
b88b6f3bc3 platforms/drm: log when direct scanout starts and stops 2021-06-01 13:02:13 +02:00
Xaver Hugl
7bf79090cf platforms/drm: add outputs on EglGbmBackend initialisation
BUG: 437761
2021-05-31 13:15:16 +02:00
Xaver Hugl
2742e5b422 Rearrange wayland startup sequence
The backend can now optionally wait for the scene to be created before
it updates its outputs, which is necessary for better atomic tests in
the DRM backend.
2021-05-27 13:41:40 +00:00
David Edmundson
600c1e0a54 platforms/drm: Make context current before EGLStreams calls
attachStreamConsumer and resetOutput are not called as part of the scene
render and as such the context might not be set.

All credit goes to Simon Spinner for his investigation.

BUG: 437573
2021-05-24 13:51:18 +00:00
Vlad Zahorodnii
bc22b9e59e Fix build 2021-05-20 16:25:13 +03:00
Xaver Hugl
793cc5fa25 platforms/drm: replace pointer to egl backend with QPointer
If the egl backend gets deleted this leaves a dangling pointer. In
order to prevent crashes with QPainter or EglStreams also don't try
to create dmabuf textures without a EglGbmBackend.
2021-05-20 14:37:55 +02:00
Aleix Pol
386814176b drm: Use KScreen's json files to set up the initial output composition
So far we had a composition setup within kwinrc and kscreen. This
produces flickering sometime and makes the state a bit more flimsy.
This patch changes the kwin's behaviour to use the files produced by
kscreen which are anyways available down the line.

THis simplifies our behaviour down to just one format that we write to
and feed from. This also allows us to leverage it further by using this
format for default setups (which consist in the right file in
~/.local/share/kscreen).
2021-05-18 14:18:38 +00:00
Xaver Hugl
7de0f1f2ad platforms/drm: CPU copy for multi-gpu
Not all GPUs can scan out linear buffers, so if import with a dmabuf
fails manually copy the data into a non-linear gbm buffer instead.

BUG: 432707
2021-05-18 14:54:05 +02:00
Vlad Zahorodnii
0f2f69ad7c Decouple window pixmaps from scene windows
One of the scene redesign goals is to make wayland surface items
re-usable. So we have the same rendering path for drag-and-drop icons,
software cursors, and window surfaces.

The biggest issue at the moment is that window pixmaps are tightly
coupled with scene windows.

This change de-couples window pixmaps from scene windows. In order to
achieve that, some architecture changes were made.

The WindowPixmap class was replaced with the SurfacePixmap class. A
surface pixmap is created by a surface item.

Under the hood, a SurfacePixmap will create a PlatformSurfaceTexture
object, which contains all the information necessary for the renderer.

The SceneOpenGLTexture class was removed. However, the GLX and the EGL
on X11 backends still mess with GLTexture's internals.
2021-05-18 09:11:24 +00:00
Aleix Pol
035ea75ab7 Use qAsConst in fors when there's a risk for it to detach 2021-05-14 01:35:33 +02:00
Aleix Pol
f70256931c --warning: treat unused variables so we are not warned about them 2021-05-14 01:35:33 +02:00
Bhushan Shah
4e7c6b57a6 platforms/drm: put double tap timer behind config option
This feature was implemented in commit a66eb1a5b9 earlier

Double tap wake up is not a feature to be implemented at compositor
level but rather at the hardware/kernel level. Double tap timer here
means when screen is turned off, libinput will continue to poll the
touchscreen for new events.

double-tap-to-wakeup is generally interrupt at driver/hardware level
which have ability to wake system up even from the sleep.

Provide a option to disable the double tap timer on kwin side for
devices which makes use of suspend since when in suspend kwin can not
wake device up, and that provides confusing user experience.
2021-05-11 00:47:21 +00:00
Xaver Hugl
5bd938f0f0 platforms/drm: release gbm buffers before eglDestroySurface
BUG: 436500
2021-05-04 17:36:09 +00:00
Adriaan de Groot
49fcadb185 Fix build on 32-bit systems
The added comment explains it all, really: you can't fit a 32-bit
unsigned into a 32-bit (signed) time_t, but we don't care.
2021-05-04 12:34:07 +00:00
Xaver Hugl
bd4a8be319 platforms/drm: fix DrmOutput::updateMode 2021-05-04 10:01:55 +00:00
Xaver Hugl
089134d0bd platforms/drm: GPU power management
When a GPU has no outputs attached we need to release all resources and
close the fd to allow the driver to completely power down the GPU. This
is also required to allow the driver to be unloaded for VFIO.
2021-05-03 18:03:09 +02:00
l10n daemon script
31cdb8676d SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-05-03 01:21:56 +00:00
Ömer Fadıl Usta
a8d7e99874 [plugins/platforms/drm/drm_backend] Fix build for bsd 2021-05-01 19:43:00 +00:00
Vlad Zahorodnii
8d9e47ee22 platforms/drm: Introduce KWIN_DRM_DEVICES
This allows to instruct kwin what drm devices must be used explicitly.

BUG: 435467
2021-05-01 12:14:34 +00:00
Xaver Hugl
faddf0bf5f Wayland: variable refresh rate support
BUG: 405912
2021-04-30 16:18:39 +02:00
Vlad Zahorodnii
ac3c09ba75 Remove Platform::areOutputsEnabled()
This flag is redundant. If an output is disabled, the compositor won't
attempt to perform compositing on it.
2021-04-29 10:47:41 +00:00
Vlad Zahorodnii
f8c00a530f Remove Platform::prepareShutdown()
Platform::prepareShutdown() was introduced to work around the issue
where the platform accesses destroyed OutputDeviceInterface objects.

Since we no longer query OutputDeviceInterface for output info, the
Platform::prepareShutdown() function can be dropped.
2021-04-29 10:47:41 +00:00
Vlad Zahorodnii
9e1de4522e platforms/drm: Remove unused defs and includes in drm_backend.cpp 2021-04-29 08:45:27 +03:00
Vlad Zahorodnii
c4c46a089f platforms/drm: Properly detect if there are no DRM devices
If no primary gpu can be found, we need to quit.
2021-04-29 05:34:19 +00:00
Vlad Zahorodnii
9f030ecd40 platforms/drm: Enable atomic modesetting in hot plugged gpus
At the moment, if a gpu is hot plugged, it won't have atomic modesetting
enabled.
2021-04-29 05:34:19 +00:00
Vlad Zahorodnii
03c38e02e9 platforms/drm: Remove DrmBackend::findOutput()
It's unused.
2021-04-29 08:10:37 +03:00
Vlad Zahorodnii
54a034b7cf platforms/drm: Use dev nums to find gpus
This way we don't need to convert strings to ints every time
udev_device_get_sysnum() is called.
2021-04-29 04:58:46 +00:00
Vlad Zahorodnii
fe0039091c platforms/drm: Don't search for gpus on add udev event
If a gpu is added, don't search for it pointlessly in m_gpus.
2021-04-29 04:58:46 +00:00
Vlad Zahorodnii
04c3bee803 Remove unused things in drm_backend.h 2021-04-28 22:12:58 +03:00
Xaver Hugl
9cd046f206 platforms/drm: add GPU hotplug support 2021-04-28 18:57:47 +02:00
Xaver Hugl
0284aeb7bb platforms/drm: Don't release drm buffers in EglGbmBackend
When we release the buffers that also removes the drm fbs.
This causes failing atomic commits that the atomic code
doesn't (yet) handle correctly, the result is a black
screen when compositing is restarted.
2021-04-28 13:51:06 +00:00
Xaver Hugl
40eb0e4f0e platforms/drm: only print error for direct scanout when useful
Most wayland-native apps provide buffers that aren't suitable
for direct scanout; the message usually only spams the log full
without proper reason or useful information
2021-04-27 15:22:20 +02:00
Xaver Hugl
49c650eed2 platforms/drm: don't ignore blob properties without valid blobs
Instead of deleting all blob properties without a valid
blob check for the blob existing before using it. This is
necessary because some properties are needed even without
currently valid blobs.

BUG: 435786
2021-04-22 12:40:48 +00:00
Aleix Pol
b3ddb11b7c drm: hide the cursor as we are setting dpms off
It seems to crash amdgpu and it's consistent with how we're cleaning all
our planes.

BUG: 435941
2021-04-22 10:18:15 +00:00
Aleix Pol
633136d228 drm: remove unused attribute in DrmOutput 2021-04-22 10:17:29 +00:00
Vlad Zahorodnii
0d9185053c platforms/drm: Ignore udev events while session is inactive
While the session is inactive, the drm master permissions are revoked.
Therefore, we cannot perform things such as modesetting, etc. It also
makes no sense to create or destroy DrmOutput objects.

CCBUG: 435941
2021-04-21 23:17:54 +00:00
Aleix Pol
f7526f50fe build... 2021-04-21 17:42:55 +02:00
Aleix Pol
8d186efa08 drm: Do not check egl extensions before setting them up 2021-04-21 17:34:07 +02:00
Xaver Hugl
5a2177a51c platforms/drm: use surfaceless context
On multi-gpu systems it could happen that the primary GPU
has no working outputs attached, yet we still need the
egl context.
2021-04-21 09:06:17 +00:00
Vlad Zahorodnii
700028b37d Fix build 2021-04-20 14:37:43 +03:00
Vlad Zahorodnii
15f1b9792b Revert "platforms/drm: Introduce DrmPipeline"
This reverts commit 5a22deda3b.

We still need more work to finish the DrmPipeline. At the moment, there
are a few major issues, e.g. some outputs not turning on, output
transforms not working correctly, a crash when changing dpms mode.

Let's merge this change back once all major issues are fixed and after
more testing.
2021-04-20 11:34:04 +00:00
Aleix Pol
d999aa6c6a drm: destroy the gbm device after we are done with all of the objects
Just in case they still need to interact with gbm
2021-04-20 13:02:46 +02:00
Aleix Pol
300f28a5a9 drm: remember to clean up DrmGpu's outputs when destroying 2021-04-20 13:02:46 +02:00
Aleix Pol
d5ac0cf919 drm: Also release the pipeline buffer when DrmOutput::releaseBuffers() 2021-04-20 13:02:46 +02:00
Aleix Pol
b82840d7e0 drm: Don't call virtual methods from a parent class destructor
We'd be relying on AbstractEglDrmBackend on calling cleanup but we'd be
doing it when cleanupSurfaces cannot be reached out anymore, turning it
into a half-baked cleanup.

Instead call cleanup from the leaf class destructors.
2021-04-20 13:02:46 +02:00
Xaver Hugl
7a9676dc0a Introduce the legacy flag for drm properties
There are properties like for example rotation
that don't have the atomic flag, yet work and
are needed in atomic mode setting.
2021-04-20 09:22:50 +02:00
Xaver Hugl
0292c4a74c platforms/drm: Add support for setting overscan
BUG: 428201
2021-04-19 18:46:41 +02:00
Xaver Hugl
7dddcf202b platforms/drm: Don't create outputs without primary plane in AMS 2021-04-19 12:12:26 +00:00
Xaver Hugl
5a22deda3b platforms/drm: Introduce DrmPipeline
DrmPipeline is what now contains all the drm bits related to
modesetting and presentation, instead of that being in DrmOutput.
This gives a lot more freedom for managing drm resources and
enables far better usage of the atomic API with guaranteed
immutability for failed tests.
2021-04-16 20:26:34 +02:00
Aleix Pol
01f7ef35e7 drm: Make sure we read all pending udev events 2021-04-15 15:00:52 +00:00
Xaver Hugl
888a08530e Make DrmObject::Property flags const 2021-04-15 11:16:18 +00:00
Xaver Hugl
a461ff918d platforms/drm: replace dpms property hack with proper check
Instead of marking the dpms property as immutable, read the
DRM_MODE_PROP_ATOMIC flag and only add atomic properties to
atomic requests.
2021-04-12 19:30:17 +02:00
Xaver Hugl
18f857b1f3 platforms/drm: fix crash with multi-gpu 2021-04-11 20:52:08 +02:00
Vlad Zahorodnii
24d865ea38 wayland: Generate valid output uuids
Currently, kwin generates invalid output uuids.
2021-04-08 19:04:17 +00:00
Vlad Zahorodnii
d1c5970273 Fix build 2021-04-07 20:49:32 +03:00
Vlad Zahorodnii
da5fc3d9e9 wayland: Wire in subpixel information
kwaylandserver has all the code to send subpixel information but kwin
doesn't really use it.
2021-04-07 16:33:50 +03:00
Vlad Zahorodnii
9d9747490e wayland: Send missing output-device properties
Currently, we don't set eisa id and the serial number.
2021-04-07 15:00:56 +03:00
Vlad Zahorodnii
c27230719c wayland: Move Wayland-specific code out of AbstractWaylandOutput
Currently, output properties are looked up either on the wl_output
object or the output device object. This puts a hard dependency on the
wayland server in the platforms.

This change intends to fix some flaws in the current output
abstractions, and allow creating/destroying wayland-specific globals as
we wish.

With the work done in this patch, the need for the AbstractWaylandOutput
class is unclear, and it might be a good idea to merge it with the base
AbstractOutput class.
2021-04-07 14:23:16 +03:00
Xaver Hugl
50f03ac6dc platforms/drm: improve buffer handling with GbmBuffer 2021-04-06 23:18:25 +02:00
Vlad Zahorodnii
913d242bd9 platforms/drm: Fix crash in EglGbmBackend::presentOnOutput()
If the damage history is empty and EGL_KHR_partial_update is supported,
kwin may crash.
2021-04-06 11:53:26 +03:00
Jan Blackquill
9f215a06fa Fix crash on hotplugging displays while switched to another TTY
Currently, we inhibit renderloops when switching to another TTY, and unhibit
when switching back. When we hotplug a display while switched to another TTY,
its renderloop isn't inhibited by default, yet when we switch back, we try
to uninhibit the fresh renderloop, which triggers an assert.

Inhibiting newly created outputs while switched to another TTY fixes this crash.

BUG: 435388
FIXED-IN: 5.21
2021-04-05 15:08:59 -04:00
Xaver Hugl
8bbd186f8e platform/drm: add dpmsFinishOn to atomicEnable
Without it the output will stay blank after enabling
2021-04-05 11:03:53 +00:00
Xaver Hugl
b2653c45c8 platforms/drm: drop connector name from modelName with serial
The connector name is not relevant to applications or
users - expectation is that the same physical monitor always gets the
same name, regardless of how it's connected. If no serial is available,
fall back to the old scheme to prevent multiple connected outputs from
having the same name.
2021-04-05 11:02:01 +00:00
Vlad Zahorodnii
7054f6b2d6 platforms/drm: Drop stream operator for DrmOutput
There is already one that works for all AbstractOutput classes and
properly restores the state of QDebug.
2021-04-01 18:15:42 +03:00
Vlad Zahorodnii
dd9a1e5320 platforms/drm: Rename DrmCrtc::resIndex()
The value that the DrmCrtc::resIndex() function returns is better known
as "pipe index." This change renames the method to match the terminology
used by kernel developers and other compositor developers.
2021-04-01 14:41:07 +03:00
Vlad Zahorodnii
53796aacb2 platforms/drm: Remove unused parameter in DrmCrtc constructor 2021-04-01 14:41:07 +03:00
Vlad Zahorodnii
d883cccfd3 platforms/drm: Minor coding style fixes
This reformats some code according to the KF coding style.
2021-04-01 14:41:05 +03:00
Vlad Zahorodnii
7926fce598 platforms/drm: Make DrmObject::m_id private
There's already a getter for the object id.
2021-04-01 14:19:48 +03:00
Vlad Zahorodnii
2ea66eb4c3 platforms/drm: Remove unused field in DrmObject 2021-04-01 14:17:46 +03:00
Vlad Zahorodnii
f534b64e5c platforms/drm: Associate drm objects with their gpus
This makes the code more consistent. At the moment, we initialize drm
objects either with the corresponding gpu object or with its fd.
2021-04-01 14:15:42 +03:00
Vlad Zahorodnii
75e7562953 platforms/drm: Fix handling of missing EDID
drmModeGetPropertyBlob() may return null and we should handle that. In
addition to that, m_conn is not initialized in DrmConnector so kwin will
crash whenever the connector info is accessed.
2021-04-01 11:01:53 +00:00
Vlad Zahorodnii
53f7bda7d2 platforms/drm: Make DRM backend less chatty
These warnings can be safely ignored, their priority can be lowered.
2021-04-01 13:21:33 +03:00
Xaver Hugl
2efb9c473d Move Edid and DPMS into DrmConnector 2021-03-31 16:08:33 +00:00
Vlad Zahorodnii
326d211691 platform: Use damage tracked by SurfaceItem
There is no need for both kwin and kwaylandserver track damage.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
2ade92d69b platform: Make OpenGLBackend::scanout take SurfaceItem
This allows removing SurfaceInterface::trackedDamage().
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
0f1afdbdc0 scene: Pass dirty region to SceneOpenGLTexture::updateTexture 2021-03-31 13:56:55 +00:00
Xaver Hugl
c0c3ec09af Refactor DrmObject 2021-03-31 10:19:42 +00:00
Xaver Hugl
e262c8df33 Move pageFlipHandler to DrmGpu 2021-03-30 14:32:43 +02:00
Xaver Hugl
eb7703cd64 Only use drmModeAddFB2WithModifiers if supported 2021-03-23 22:13:00 +00:00
Xaver Hugl
c737fde3da DRM: Use QSharedPointer 2021-03-23 15:47:59 +00:00
Vlad Zahorodnii
ade861d6de Refactor session code
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.

Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.
2021-03-23 08:01:19 +00:00
Xaver Hugl
a8055e4546 Refactor DRM presentation
Presentation doesn't have to go through DrmBackend and by moving
DrmGpu::deleteBufferAfterPageflip into DrmBuffer some code can be
simplified
2021-03-22 13:52:50 +00:00
Xaver Hugl
ca23bca813 Port DrmSurfaceBuffer to drmModeAddFB2 2021-03-19 08:59:58 +00:00
Xaver Hugl
6569bf80c3 EglGbmBackend: use output reference
CCBUG: 432707
2021-03-18 15:22:31 +01:00
Aleix Pol
58debd72a3 Only scanout when the texture matches the display size
Otherwise drmModeAtomicCommit() in DrmOutput::doAtomicCommit() fails due
to unmatched buffer sizes.

While rendering continues working properly, this makes drm freak out and
try to go back to a previous state (see the test commit in
presentAtomically()) that in turn starts issuing screen events to every
process even though it's just to say the same thing. The fact that this
happens per frame makes the system unusable as soon as fullscreen starts
happening on a scaled display.

Another thing we could do is get EglGbmBackend::scanout() to take care
of the resizing.
2021-03-11 15:01:09 +01:00
Méven Car
ef19948c00 Reflect changes in kwayland-server changes
https://invent.kde.org/plasma/kwayland-server/-/merge_requests/180
2021-03-11 08:24:33 +00:00
Vlad Zahorodnii
b3e7031893 platforms/drm: Fix potential stack corruption
If the file descriptor of the DRM device is greater than FD_SETSIZE, the
stack will be corrupted. However, it is highly unlikely that we ever hit
this case because DRM devices are opened at startup of kwin, so the file
descriptors should small.

In order to prevent the potential stack corruption, this change replaces
the usage of select() with poll().

Unlike select(), the api of poll() is much more sensible. Back 20 or so
years ago the main argument against poll() was that it's not implemented
by all platforms. But, nowadays, it's supported on all major platforms.
2021-03-09 10:27:17 +02:00
Bhushan Shah
debea631f3 platforms/drm: inhibit the renderloop when screen is turned off
Otherwise we will continue using gpu resources even when we can not show
any content on screen.
2021-03-04 15:01:15 +00:00
Xaver Hugl
7cc95d931b Improvements for direct scanout
Instead of cancelling direct scanout if the client buffer is not
fitting, adjust the atomic planes. Also ignore all toplevels from
other screens.
2021-03-02 17:17:36 +00:00
Xaver Hugl
1f7e794b82 DrmGpu: add gbm device nullptr check
BUG: 433145
2021-02-25 19:14:02 +01:00
Bhushan Shah
28d2650f24 [platforms/drm] include missing errno.h include
CCMAIL: Xaver Hugl <xaver.hugl@gmail.com>
2021-02-23 12:07:17 +05:30
Xaver Hugl
6703bc9d24 Improve teardown of DrmGpu 2021-02-22 21:56:03 +01:00
Bhushan Shah
ae8e69b4bb [platforms/drm] accept both keypress and keyrelease event in filter
We don't want to pass out either of key press or release event to other
filters.
2021-02-22 21:52:57 +05:30
Vlad Zahorodnii
58bee8e38a Fix build 2021-02-22 18:11:06 +02:00
Bhushan Shah
b24fc72969 [platforms/drm] only enable output on key press not release
Otherwise if powerdevil for example is configured to turn screen off on
the power key press, we will turn it right back on when we get key
release event.

Suggested-by: David Edmundson <kde@davidedmundson.co.uk>
2021-02-22 21:16:00 +05:30
Vlad Zahorodnii
e179fb697d platforms/drm: Refactor event dispatching code
There are a couple of reasons not to use the lambda:

* It is unnecessary. The DrmGpu has the DRM file descriptor
* If a crash occurs somewhere in the lambda, the backtrace will be hard
  to read
* Instead of processing events in the destructor of the DrmBackend
  class, we should keep dispatching events without involving
  QCoreApplication::processEvents() until all page flips are completed.
2021-02-19 13:40:07 +00:00
Xaver Hugl
79ccfaddf0 Properly clean up DrmGpu
CCBUG: 433145
2021-02-19 13:19:21 +01:00
Méven Car
11c3ada121 DrmGpu fix atomicModeSetting try 2021-02-18 16:26:18 +00:00
Xaver Hugl
995437f57c decouple DRM planes from DrmOutput 2021-02-15 17:28:58 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00