The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
We build some objects several times which makes it uncomfortable to develop KWin
since every time we modify something a lot of things get rebuilt. This should
help a bit although it doesn't solve all the problems.
Test Plan: Builds, tests pass
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28445
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
Summary:
Given that wobbly windows effect takes optimized render path, it needs
to clear the clip region of about to be transformed opaque window.
BUG: 411092
FIXED-IN: 5.17.0
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23774
Summary:
Wobbly Windows effect is capable of animating a window when it's shown
or hidden. However, this feature has been hidden since it was added.
One needs to know how the effect works in order to enable these animations.
Therefore there's no good reason to keep these two animations because
practically no one uses them and they only add maintenance burden.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23763
Summary:
So far we were following a bit unique and rare doxygen comment style:
/**
* Contents of the comment.
**/
Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.
/**
* Contents of the comment.
*/
Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.
This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22812
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
The new connect syntax has several advantages over the old syntax:
(a) Connecting with the new syntax is faster;
(b) It is compile time checked.
There are still a few places where the old connect syntax is used, e.g.
connecting to QML buttons in the Desktop Grid effect.
Test Plan:
Have been testing this patch for ~2 weeks, haven't noticed any
regressions.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, broulik, graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18368
Summary:
If one wants to drag a maximized window while he or she has enabled both
the Wobbly Windows and the Maximize effect, visual artifacts can be
shown.
When the Maximize effect animates transition from maximize to restore,
some parts of the window can overshoot repaint regions(because of
wobbliness), leaving us with the visual artifacts.
To fix that, we have to take into account current scale and translation
when calculating dirty region in the Wobbly Windows effect.
BUG: 370612
FIXED-IN: 5.14.1
Test Plan: When dragging maximized windows, there are no visual artifacts anymore.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15961
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.
Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3571
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.
This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.
Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.
This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.
Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows
In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.
BUG: 336866
FIXED-IN: 5.8.4
Reviewers: #kwin, #plasma, broulik
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3211
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
transformed screens prevent hardware clipping
leading through filtering subquads
This requires to subquad in the painting pass
what is not supported for non rectangular
qauds ands presently aborts (in debug builds)
if any quad is transformed (as by eg. the wobbling)
REVIEW: 123733
BUG: 338972
This removes all the hacks to add kwin4_effect_ to the name of the Effect
and adjusts the desktop files of the effect configuration's parent
component.
Note: the scripted effects still start with kwin4_effect_ prefix.
REVIEW: 117367
All KCMs and KWin core use the BuiltInEffects namespace to find and
interact with the effects. There is no information left in the desktop
file which are of usage. Thus they can be removed.
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.
REVIEW: 116875