Fredrik Höglund
af92a4efd4
kwin: Rename sample to sampler in all shaders
...
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Fredrik Höglund
5e97ccf7e0
kwin: Normalize the texcoords in the vertex shader
2011-02-10 20:15:23 +01:00
Martin Gräßlin
0f7ebac00e
Explosion portet to GLES.
...
I'm not completely sure if this is how the effect should look like.
But I cannot verify, it fails on fglrx and cannot find a video on Youtube.
2011-01-30 14:12:05 +01:00
Fredrik Höglund
e56c899fc1
Work around a bug in the GLSL compiler in Mesa 7.9.
...
BUG: 255230
FIXED-IN: 4.5.3
svn path=/trunk/KDE/kdebase/workspace/; revision=1189731
2010-10-25 17:59:31 +00:00
Lucas Murray
846496d2c1
Cleaned up the effects/ directory by moving each individual effect into
...
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.
svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00