There is no need to have it driver specific any more.
All drivers seem to support it (only Intel had been
opt-ed out without any apparent reason shown in commit log).
This was the last driver specific setting which means that
the method applyDriverSpecificSettings() got dropped from
CompositingPrefs.
Some old restructuring caused -DKWIN_HAVE_OPENGLES to no longer be
passed to the compiler, causing OpenGL-specific code to be built
while the libraries to link it were not available.
REVIEW: 104558
This should be the last of the bunch...it was split up so it could be
easily reverted/looked at.
The idea is that all of this will improve searching functionality for a
lot of people using System Settings. That's the hope anyways.
In reality it doesn't help much *yet*, because somebody needs to make
the search functionality search for more .desktop files. It currently
only does main ones afik. I don't know if this is a technical
limitation, or just a minor oversight and perhaps something easy to fix.
Hopefully what I've done is towards a good direction though, of
improving search functionality in system settings...
Reduces duplication of settings in different areas and was only
providing a small subset of the possible window switching capabilities.
With BoxSwitch being possible to be rendered as a "normal" window
switcher it does not make much sense anyway.
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
if both the GLES and EGL libs and headers are found.
Fold all the includes and libraries into 1 varaible each and use those.
in other words, you need to have both OpenGLES and EGL to do a successful build.
The advanced compositing option "direct rendering" could only
correctly be honored in the case of proprietary NVIDIA drivers.
In all other cases playing with the setting was most likely
harmful as it could result in inconsistent states and the
option not to be honored at all.
This patch resolves this issue by moving the detection whether
to use a direct rendering context completely into the hands of
the set environment variables or the helper program:
* if LIBGL_ALWAYS_INDIRECT is set, we use an indirect context
* if KWIN_DIRECT_GL is set, we use a direct context
* if none of the two are set, we use the helper program, if it
returns 0 we create a direct context, otherwise we set
LIBGL_ALWAYS_INDIRECT and create an indirect context
If a user really wants to influence the behavior the
environment variables can be used.
REVIEW: 102074
Removes the last bits of the self-check at compositing startup.
It seems like they were only added to XRender because they were
in OpenGL and there they are not available for quite some time.
Also removes the now obsolete disable functionality checks from UI.
REVIEW: 101756
Well we don't have another choice if half of the drivers crash kwin
whenever you watch a fullscreen flash video or use a screen saver.
Unredirect Fullscreen Window was quite useful in case you used
to play heavy OpenGL games, but pretty useless for anything else.
For the game and hd video usecase we nowadays have the better way
of really suspending compositing (either by the client indicating or
with a window specific rule). The plus of suspending compositing is
that the driver doesn't crash.
And yes we are "supposed" to no longer workaround driver bugs.
Good joke, I like to redirect my inbox to everyone who things we
are not allowed to workaround driver bugs.
CCBUG: 252817
Also add a usable "doesn't work why" info and WARN! the user about clicking the rearm button.
Merge "OpenGLIsUnsafe" and "CheckIsSafe" config keys
Move the entire checking into CompositingPrefs
BUG:250865
FIXED-IN:4.7