According to spec eglQueryWaylandBufferWL returns EGL_FALSE if
EGL_WAYLAND_Y_INVERTED_WL is not supported and in that case we should
treat it as af the value were set to EGL_TRUE.
The code didn't use QProcess as in the early days of main_wayland.cpp
Xwayland had to be started before the QGuiApplication was constructed.
As this requirement doesn't exist any more we can use QProcess and
improve the interaction by e.g. provide useful error messages if
Xwayland couldn't be started.
We need a shared window id in some way to e.g. properly support TabBox.
Though I do not like that the return value is xcb_window_t. This should
be either changed or a new "generic" windowId needs to be introduced.
Adds all internal ShellClients into a dedicated list. This ensures that
we don't perform "normal" window management on them.
In addition we add them to the top of the stacking order. This restores
behavior as it is on X11: internal windows are using BypassWindowManagerHint
and thus on top of everything.
The internal used window Id consists of two parts identifiying the
Client and one identifying the Surface. That is the first 16 bits
are set to the ClientConnection, the last 16 bits are taken from
the Surface id. As the Surface id is 32 bits, but we only use 16 bits
there is a chance of overlap. So this might need some improvement.
If we get an Expose event for any QWindow we need to ensure that all
wayland events on both client (Qt) and server (KWin) side are dispatched.
Otherwise it could happen that Qt starts rendering although the last
frame callback has not yet been emitted, causing the main gui thread to
be blocked.
othrwise closing a keepabove or desktop group
window would activate some random window and break
the state as a side-effect
REVIEW: 123783
CCBUG: 346837
CCBUG: 346933
CCBUG: 347212
... not them becoming visible.
Latter doesn't work for most cases (unminimizing)
for obvious reasons (they're not minimized) and
when a new window is mapped, the focus stealing
prevention seems a good filter
(if it's not good enough to gain the focus,
it's not good enough to break the state either)
REVIEW: 123783
CCBUG: 346837
CCBUG: 346933
CCBUG: 347212
Windows that "belong" to the desktop are
kept visible and do no break the state on
activation/mapping
REVIEW: 123783
CCBUG: 346837
CCBUG: 346933
CCBUG: 347212
If the ShellClient got created for a Qt internal window, we try to
find the QWindow and if we get one, we use the geometry directly as
it got set by KWin in the first place.
Also a windowId() is added to ShellClient which can be used by the
effect system to find an EffectWindow. If it's an internal QWindow
we just use that window id. For other clients we still need some
smart solution.
QtWayland and mesa might dead lock KWin if we start rendering a QWindow
before Qt/Mesa got the last frame callback. They perform blocking wayland
event reading on the main gui thread which makes it impossible for KWin
to do the compositing and send the callback.
To workaround this problem we fake a frameRendered directly after each
damage event for a Qt internal window. Unfortunately this is not yet
completely sufficient, thus we also need to ensure that the wayland
events are processed before any events are processed which would cause
a repaint and block. Thus we first flush QtWayland's wl_display and then
our Server connection. If there were any damage events we can be sure
that the frameRendered is sent before Qt attempts to render.
QtWayland only creates popup windows if they have a parent QWindow or
if there is any window which had input. It's not enough to fake an
enter, it needs to be either a pointer button press or key press.
As KWin's useraction menu doesn't have a parent and we most likely
never send a pointer press to any QWindow it doesn't get shown. To
circumvent this we create a dummy window and fake a button press/release
on the window. After that Qt is tricked into believing there's a parent
window and shows the popup.
Faking the input is only done with at least Qt 5.5 as QtWayland crashes
on pointer event without a keymap being installed. As KWin does not yet
send keymaps we better disable the dangerous code path. With Qt 5.5 the
crash condition is fixed.
KWin used the wrong event dispatcher: QEventDispatcherUNIX insted of
QUnixEventDispatcherQPA. This caused QWindow related events never to
be send to their destination. Which is one of the reasons why KWin's
own windows are not shown at all.
As we cannot easily use QUnixEventDispatcherQPA we do the same as
that class. Inherit from QEventDispatcherUNIX and call into
QWindowSystemInterface::sendWindowSystemEvents.
The signal might be emited by Workspace just before a Client gets
destroyed. In that case the argument carried by the queued event is no
longer valid and causes problems. In EffectsHandlerImpl we can queue
it without problems as the EffectWindow also stays valid if the Client
gets destroyed. The referenced Deleted gets destroyed with a deleteLater,
thus will be after the signal is emitted.
BUG: 347490
REVIEW: 123729
only return early if we cannot create a
selectionwatcher, otherwise the claiming
code turns unreachable after the creation
of cm_selection
BUG: 347813
REVIEW: 123826
just a wild guess - the crashes showed up
somewhen after the early setting of the property/
X11Info access - if this indeed is the cause, they
should disappear or only appear after actually using
the detect button. We'll see.
CCBUG: 346748
REVIEW: 123777
transformed screens prevent hardware clipping
leading through filtering subquads
This requires to subquad in the painting pass
what is not supported for non rectangular
qauds ands presently aborts (in debug builds)
if any quad is transformed (as by eg. the wobbling)
REVIEW: 123733
BUG: 338972