Workspace::outputAt() casts vectors to four rectangle corners and uses
the shortest one to decide which output is the closest to the given
point.
This works poorly on dual monitor setups where on the left side you have
a monitor with landscape orientation and one with portrait orientation
on the right hand side. In that case, outputAt() will prefer the left
monitor even though the right monitor is the closest one if you cast a
perpendicular from the given point to the right monitor.
In order to improve the handling of that case, this change makes
Workspace::outputAt() compute the closest point to the output geometry
rectangle and use the squared distance as the score.
The indirection contributes unnecessary complexity. The usage of
std::weak_ptr and std::shared_ptr complicates the things further, e.g.
![Screenshot_20230325_170226](/uploads/d8b68a9eff47c93c4463bb230b5bbe49/Screenshot_20230325_170226.png)
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Ideally, same should be done with TabBox and TabBoxHandler, but that can be done in another MR.
Tabbox supports two operation modes: switching between windows and
desktops. Switching between windows is more commonly used. Desktop
switching is not exposed in user settings and it requires some advanced
knowledge of kwin's internals to enable it.
On the other hand, over the past years, we've double downed on effects
like desktop grid and overview to provide graphical means to switch
between virtual desktops.
This change drops desktop switching because it's effectively unused to
simplify the tabbox code, which can be very handy for the future
refactorings of window switching.
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.
Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.
There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
Instead of having every DrmProperty store pending values, store the data
for the next commit in a separate and temporary type. This simplifies the
code and makes it possible to do commits in a separate thread
Currently Deleted are destroyed with a delay to avoid dangling pointers
within the middle of painting.
On the other hand, it's reasonable to require not to delete windows when
kwin starts painting the screen.
Over the years, we refactored how deleted windows. They are always
unreferenced after finishing the current frame. So it should be fine to
destroy Deleted immediately now.
Qt::AA_UseHighDpiPixmaps has no any effect now.
We used to rely on the fact that Qt::AA_UseHighDpiPixmaps is disabled by
default in Qt 5 in kwin_x11. It's not clear what to do about it now.
It doesn't test anything useful. It's hard to make it test useful things
too due to needing to change the system time. Linking with it also
breaks the encapsulation and it won't work when using MODULE library.
Commit 88cf8355 changed the behaviour of Mali (Lima) / PinePhone devices by disabling GLSL
88cf8355 got backported in 5.27.1 and broke PinePhone devices (White rectangle on topright quarter of a black screen)
This patch restores the behaviour of 5.27.0
VirtualDesktopManager::currentChanged() can be emitted with
previousDesktop being null/0. It can happen only on startup. After that,
it's always valid. In order to make the code that uses the
currentChanged signal less trickier, ensure that the current virtual
desktop is initialized when the virtual desktop config is loaded.
This merges Window::clientMinimized() and Window::clientUnminimized()
signals with the Window::minimizedChanged() signal to simplify some
code.
The avoid animation flag has been dropped because its main usage is to
avoid playing animation during window initialization. But it's not possible
to trigger minimize animation at that moment. API-wise it's better to avoid
having such flags too and rely on surface role to decide whether to play a
given animation.
This signal exists as a convenience helper, but it's not always emitted
as it's advertised to work. Instead of fixing it, let's drop the signal
to simplify virtual desktop code. Its effects can be accomplished by
monitoring Window::desktopChanged() and VirtualDesktopManager::currentChanged()
signals in effects and scripts where needed.
Checking if the pointer needs to be confined before doing `std::clamp` on
the position is useless and causes problems. With this change, the pointer
will always be confined to exactly the screen, without any fractional offsets.
BUG: 461911