Properly handle the mouse press/release events in InputRedirection
while we move windows. If it's the last mouse release event we end
the move resize of the window. For that we reuse the code written
in Client.
Methods are no longer virtual. The only x11 specific usage in these
methods (resizeInc) is replaced by a virtual method. Default resize
increments is QSize(1,1) for AbstractClient.
Method no longer virtual and only implemented in AbstractClient.
The implementaton works in a generic way nowadyas.
Added an autotest for the basic packTo behavior for packing against
a screen border. Packing towards other clients still needs adjustments
in the Placement code.
Sync related code is split out into dedicated virtual methods so that
Client can provide the X11 specific implementation. General handling,
though is completely in AbstractClient.
Implementation is moved to abstract_client.cpp as so far events.cpp
does not have any code from AbstractClient.
This includes moving the electricMaximizingDelay from Client to
AbstractClient.
The implementation of positionGeometryTip is X specific, we need to
figure out whether that one makes sense for Wayland. Given that, let's
have it virtual to ease the transition of code which calls it.
The implementation calls a virtual doStartMoveResize() which allows
Client to do it's X11 specific tasks (creating moveResizeWindow, grabbing
input).
The base implementation is no longer virtual.
Includes moving the m_cursor and Qt::CursorShape cursor() method to
AbstractClient. In addition AbstractClient now emits a signal whenever
the shape changes allowing Client to react on it (update the low level
cursor) and also hopefully the Wayland Backends to react to it, so that
we have the cursor.
Implementation goes to AbstractClient, method is no longer virtual.
The X11 specific code is moved to a new virtual protected doMove
method implemented in Client.
Method added so that we can call into TabGroup::updateStates from code
in AbstractClient. Default implementation does nothing, implementation
in Client performs the actuall call.
As a first case added to Client::move in order to be able to move the
implementation to AbstractClient.
The usage was always to trigger repaints on the old and the new
visibleRect. And store the new visibleRect as the future old one.
This is now encapsulated in a dedicated method called
addRepaintDuringGeometryUpdates().
In Client existing method is marked as override, in ShellClient a new
override is added which delegates to requestGeometry. Existing method
is renamed to doSetGeometry and all internal calls delegat to it.
Needs better merging with the implementation of Client.
The changeMaximize method is added as a pure virtual protected method
to AbstractClient. This replaces the previous pure virtual maximize
method. Which is now directly implemented in AbstractClient (reusing
the implementation previously in Client).
At some future point we will also need it in ShellClient and it allows us
to better share geometry related implementations.
Base implementation returns 0, that is no border.
Base implementation always returns QuickTileNone. Implementation in
Client overrides. Long term solution: provide functionality directly
in AbstractClient.
Add action type to screen edge show to allow raise/lower as well as
autohide
Add an action type to screen edge show to allow raise/lower as well as
autohide. This uses the same atom, using a mask to separate type and
location.
The logic for handling geometry changes is moved from the screenedge to
the client so that we can handle both types without screenedge needing
to know what the raise is for.
REVIEW: 124272
Merges together the code from ShellClient and Client and removes the
starting differences. Long term it's better to have only one
implementation to prevent diversions in the implementation.
As it doesn't match exactly protected virtual methods are called
which allow more specific implementations for a certain aspect of the
layer resolving.
AbstractClient::mainClients is virtual and overriden in Client,
allMainClients has only a common implementation in AbstractClient.
In activation.cpp we still need one case where a temporary ClientList
needs to be constructed. Once transients are fully migrated that should
be removable again.
The user might just want to move the window from
one screen to another, no point in wasting time to
show the indicator
BUG: 352050
REVIEW: 125024
FIXED-IN: 5.5
Prime target is to preserve the in-screen
condition of client AND window.i[1]
Atm. when the client is fully in sight
(but the window is not) - regardless of snapping
or screen change - a workspace update (screen change,
resolution change, adding/removing a strutting panel)
would allow the client to partiall escape screen bounds.
This is changed so that if the client is fully in sight,
it's kept fully in sight (but not the decoration)
If the entire window was fully in sight, it's also kept
(as is right now)
The code handles inner screen edges (if the client was in sight,
the entire window will be if we'd bleed to the other screen)
[1] I'd say that handling the client is more relevant,
but foresee more complaints if the window wasn't handled anymore ;-)
During that, i stumbled across some other issues.
- when a window centered on one screen is moved to a screen smaller
than the window, the window is shrinked to the dimensions of that
screen and now randomly touches eg. left AND right edge. When
moved back, the right and bottom edge were preferred
(to the window was "moved" into the lower right corner).
It's now kept centered.
- geom_restore was saved before keeping the window in the new
screen area (causing accidental drops on screen changes)
BUG: 330968
REVIEW: 122517
FIXED-IN: 5.4
Prime target is to preserve the in-screen condition
of client AND window.[1]
Atm. when the client is fully in sight (but the window is not) -
regardless of snapping or screen change - a workspace update
(screen change, resolution change, adding/removing a strutting
panel) would allow the client to partiall escape screen bounds.
This is changed so that if the client is fully in sight,
it's kept fully in sight (but not the decoration)
If the entire window was fully in sight, it's also kept
(as is right now)
The code handles inner screen edges (if the client was in sight,
the entire window will be if we'd bleed to the other screen)
[1] I'd say that handling the client is more relevant,
but foresee more complaints if the window wasn't handled anymore ;-)
During that, i stumbled across some other issues.
- when a window centered on one screen is moved to a screen
smaller than the window, the window is shrinked to the dimensions
of that screen and now randomly touches eg. left AND right edge.
When moved back, the right and bottom edge were preferred
(to the window was "moved" into the lower right corner).
It's now kept centered.
- geom_restore was saved before keeping the window in the new
screen area (causing accidental drops on screen changes)
BUG: 330968
REVIEW: 116029
FIXED-IN: 5.3
At the same time the functionality for the "original_skip_taskbar" is
splitted out. This removes the weird API with two boolean arguments to
the set method. Instead there is a dedicated method for the orignal
skip taskbar state which delegates to regular skipTaksbar.
So far input events were sent through Xwayland which is not needed as
we have all information available. Even more it had the pointer surface
on the wrong window when interacting with decorations as it was on the
window and not on the decoration.
... not them becoming visible.
Latter doesn't work for most cases (unminimizing)
for obvious reasons (they're not minimized) and
when a new window is mapped, the focus stealing
prevention seems a good filter
(if it's not good enough to gain the focus,
it's not good enough to break the state either)
REVIEW: 123783
CCBUG: 346837
CCBUG: 346933
CCBUG: 347212
* properties defined in AbstractClient
* implementation of isShade moved to AbstractClient
* implementation of setShade(bool) moved to AbstractClient
* default implementation for isShadeable added to AbstractClient
* default implementation for shadeMode returning ShadeNone
* default implementation fo setShade which does nothing
Moves the properties and the base implementation into AbstractClient.
Methods invoke a new protected virtual method which is implemented in
Client to update the TabGroup.
Moves the implmentation to AbstractClient. Methods are no longer virtual,
setActive calls a virtual protected method which is implemented in Client
for Client specific activation code.