Commit graph

255 commits

Author SHA1 Message Date
Vlad Zahorodnii
bb04ab390d Merge branch 'Plasma/5.18' 2020-03-19 22:41:19 +02:00
Vlad Zahorodnii
25276d3058 [wayland] Recursively destroy WindowPixmap objects
Summary:
We need to destroy the root WindowPixmap together with all of its
children; otherwise, buffers that are attached to subsurfaces will
not be released.

Test Plan:
weston-subsurfaces doesn't quit with an error message saying that
all buffers are held by the compositor.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28145
2020-03-19 22:41:03 +02:00
Aleix Pol
e8efa83444 scene: Pass non-trivial classes by const&
Summary:
This will save the copy of some objects, especially PaintData classes that are
not copy-on-write.
It also follows the practice on other parts of the system.

Test Plan: Running it right now

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28031
2020-03-14 01:15:04 +01:00
Vlad Zahorodnii
56d5f3a4f6 [x11] Fix visual artifacts during interactive resize
Summary:
When a window is being interactively resized, its contents may jump. The
reason why that happens is because KWin renders partially resized client
window. Composite extension spec says that a window will get a new pixmap
each time it is resized or mapped. This applies to the frame window, but
not to the client window itself. If the client window is resized,
off-screen storage for the frame window won't be reallocated. Therefore,
KWin may render partially resized client window if the client doesn't
attempt to be in sync with our rendering loop. Currently, the only way
to do that is to use extended frame counters, which are not supported by
KWin.

So, in order to fix visual artifacts during interactive resize, we need
somehow forcefully re-allocate off-screen storage for the frame window.
Unfortunately, Composite extension doesn't provide any request to do
that, so the only option we have is to resize the frame window.

BUG: 415839
FIXED-IN: 5.18.0

Reviewers: #kwin

Subscribers: davidedmundson, ngraham, alexde, fredrik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26914
2020-02-03 13:56:35 +02:00
Vlad Zahorodnii
35fe3cb6c5 Drop Toplevel::decorationRect()
Summary: It's identical to Toplevel::rect().

Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26971
2020-01-29 12:58:54 +02:00
Roman Gilg
bcf64af49b Revert "Remove vsync detection and configurability"
This reverts commit b3a19f9e5b.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:12 +01:00
Roman Gilg
ac05dd01c8 Revert "[platforms/x11] Never block on retrace, always present after paint"
This reverts commit 8d13729031.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:08 +01:00
Roman Gilg
b972159ddf Revert "Add hasSwapEvent getter"
This reverts commit a55dee3bd3.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:03 +01:00
Vlad Zahorodnii
af71763be5 [scene] Fix decoration texture bleeding
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.

I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.

In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.

The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.

This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.

There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.

BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0

Reviewers: #kwin

Subscribers: fredrik, kwin, fvogt

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25611
2020-01-09 15:13:07 +02:00
Marco Martin
d593f24d69 fix thumbnails positioning
to have the scene position of the thumbnail, you need
item->mapToScene(QPointF(0,0)); and not add to that its parent-relative position
2019-12-13 18:14:08 +01:00
Roman Gilg
a55dee3bd3 Add hasSwapEvent getter
Summary:
Add a small getter to query information internally if the backend supports
swap events. Defaults to true as it is the default in the GBM Wayland backend.

Test Plan: i915

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D25298
2019-12-12 01:25:36 +01:00
Vlad Zahorodnii
6e000314b3 Revert the fix for the texture bleeding issue
This reverts commit 9151bb7b9e.
This reverts commit ac4dce1c20.
This reverts commit 754b72d155.

In order to make the fix work, we need to redirect the client window
instead of the frame window. However, we cannot to do that because
Xwayland expects the toplevel window(in our case, the frame window)
to be redirected.

Another solution to the texture bleeding issue must be found.

CCBUG: 257566
CCBUG: 360549
2019-12-02 19:45:15 +02:00
Vlad Zahorodnii
ac4dce1c20 [scene] Fix decoration texture bleeding
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.

I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.

In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.

The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.

This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.

There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.

BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0

Reviewers: #kwin

Subscribers: fredrik, kwin, fvogt

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25611
2019-12-02 15:08:44 +02:00
Vlad Zahorodnii
754b72d155 [x11] Name client pixmap instead of frame pixmap
Summary:
Since KDE 4.2 - 4.3 times, KWin doesn't paint window decorations on real
X11 windows, except when compositing is turned off. This leaves us with
a problem. The actual client contents is inside a larger texture with no
useful pixel data around it. This and decoration texture bleeding are
the main factors that contribute to 1px gap between the server-side
decoration and client contents with effects such as wobbly windows, and
zoom.

Another problem with naming frame pixmap instead of client pixmap is
that it doesn't quite go along with wayland. It only makes more difficult
to abstract window quad generation in the scene.

Since we don't actually need the frame window when compositing is on,
there is nothing that holds us from redirecting client windows instead
of frame windows. This will help us to fix the texture bleeding issue
and also help us with the ongoing redesign of the scene.

Test Plan: X11 clients are still composited.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25610
2019-12-02 15:08:38 +02:00
Vlad Zahorodnii
9d4a32596c Drop some custom list typedefs
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example

    QList<QWeakPointer<TabBoxClient>> TabBoxClientList

in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?

Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.

So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.

Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24950
2019-11-27 15:54:08 +02:00
Vlad Zahorodnii
fb2d4c113f Adjust scene for client-side decorated clients
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.

In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, romangg, kwin

Tags: #kwin

Maniphest Tasks: T10867

Differential Revision: https://phabricator.kde.org/D24462
2019-11-27 14:12:30 +02:00
Vlad Zahorodnii
14dc76f624 Fix coding style issues in Scene::paintSimpleScreen
Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, fredrik, kwin

Tags: #kwin

Maniphest Tasks: T10867

Differential Revision: https://phabricator.kde.org/D24461
2019-11-27 14:12:30 +02:00
Roman Gilg
8d13729031 [platforms/x11] Never block on retrace, always present after paint
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.

This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.

Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.

Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.

Reviewers: #kwin

Subscribers: zzag, alexeymin, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23514
2019-11-14 09:03:44 +01:00
Roman Gilg
b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00
Vlad Zahorodnii
99d3185949 Rename getShadow method to updateShadow
Summary: getShadow is not a getter method as it doesn't return a shadow.

Test Plan: Compiles.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24298
2019-09-29 15:26:53 +03:00
Vlad Zahorodnii
ffcbe24e2b Rename Client to X11Client
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.

With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.

Renaming of Client to X11Client was agreed upon during the last KWin
sprint.

Test Plan: Compiles, the test suite is still green.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24184
2019-09-25 21:11:37 +03:00
Vlad Zagorodniy
bebe81209c Port QPA away from Wayland
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.

A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.

The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.

CCBUG: 386304

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, kwin

Tags: #kwin

Maniphest Tasks: T9600

Differential Revision: https://phabricator.kde.org/D22810
2019-09-23 17:28:56 +03:00
Vlad Zahorodnii
62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00
Frederik Gladhorn
b64e67ce7c Remove disabled TabGroup feature
Summary:
This has been commented out since 2014, I doubt it will come back.
This is a big amount of code, maintenance will be easier without it.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: romangg, graesslin, kwin

Tags: #kwin, #documentation

Differential Revision: https://phabricator.kde.org/D23069
2019-09-14 10:58:48 +02:00
Vlad Zagorodniy
bc7f41bdbf Add context object to screenScaleChanged connection
Currently internal window test fails because several internal clients
outlive tests where each one of them was created. Given that the scene
doesn't specify the context object when it creates screenScaleChanged
connection, we may call windowGeometryShapeChanged on a deleted scene
object.

ASAN output:

    =================================================================
    ==23416==ERROR: AddressSanitizer: heap-use-after-free on address 0x60800005ffe0 at pc 0x7fdfb0451c26 bp 0x7fffc32fefb0 sp 0x7fffc32fefa8
    READ of size 8 at 0x60800005ffe0 thread T0
        #0 0x7fdfb0451c25 in QHash<KWin::Toplevel*, KWin::Scene::Window*>::findNode(KWin::Toplevel* const&, unsigned int*) const /usr/include/qt5/QtCore/qhash.h:933
        #1 0x7fdfb044c1eb in QHash<KWin::Toplevel*, KWin::Scene::Window*>::contains(KWin::Toplevel* const&) const /usr/include/qt5/QtCore/qhash.h:908
        #2 0x7fdfb04369c1 in KWin::Scene::windowGeometryShapeChanged(KWin::Toplevel*) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/scene.cpp:440
        #3 0x7fdfb045c017 in void std::__invoke_impl<void, void (KWin::Scene::*&)(KWin::Toplevel*), KWin::Scene*&, KWin::Toplevel*&>(std::__invoke_memfun_deref, void (KWin::Scene::*&)(KWin::Toplevel*), KWin::Scene*&, KWin::Toplevel*&) /usr/include/c++/9/bits/invoke.h:73
        #4 0x7fdfb045ba9c in std::__invoke_result<void (KWin::Scene::*&)(KWin::Toplevel*), KWin::Scene*&, KWin::Toplevel*&>::type std::__invoke<void (KWin::Scene::*&)(KWin::Toplevel*), KWin::Scene*&, KWin::Toplevel*&>(void (KWin::Scene::*&)(KWin::Toplevel*), KWin::Scene*&, KWin::Toplevel*&) /usr/include/c++/9/bits/invoke.h:95
        #5 0x7fdfb045bc84 in void std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) /usr/include/c++/9/functional:400
        #6 0x7fdfb045b7c0 in void std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>::operator()<, void>() /usr/include/c++/9/functional:484
        #7 0x7fdfb045b3c2 in QtPrivate::FunctorCall<QtPrivate::IndexesList<>, QtPrivate::List<>, void, std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)> >::call(std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>&, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:146
        #8 0x7fdfb045abd4 in void QtPrivate::Functor<std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>, 0>::call<QtPrivate::List<>, void>(std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>&, void*, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:256
        #9 0x7fdfb045a5b6 in QtPrivate::QFunctorSlotObject<std::_Bind<void (KWin::Scene::*(KWin::Scene*, KWin::Toplevel*))(KWin::Toplevel*)>, 0, QtPrivate::List<>, void>::impl(int, QtPrivate::QSlotObjectBase*, QObject*, void**, bool*) /usr/include/qt5/QtCore/qobjectdefs_impl.h:439
        #10 0x7fdfa5794137 in QMetaObject::activate(QObject*, int, int, void**) (/usr/lib64/libQt5Core.so.5+0x2b3137)
        #11 0x7fdfafeea2ca in KWin::Toplevel::screenScaleChanged() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/kwin_autogen/EWIEGA46WW/moc_toplevel.cpp:834
        #12 0x7fdfb0425712 in KWin::Toplevel::checkScreen() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/toplevel.cpp:538
        #13 0x7fdfafee3221 in KWin::Toplevel::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/kwin_autogen/EWIEGA46WW/moc_toplevel.cpp:371
        #14 0x7fdfa5793fd7 in QMetaObject::activate(QObject*, int, int, void**) (/usr/lib64/libQt5Core.so.5+0x2b2fd7)
        #15 0x7fdfafedefca in KWin::Screens::changed() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/kwin_autogen/EWIEGA46WW/moc_screens.cpp:276
        #16 0x7fdf9a199281 in operator() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/plugins/platforms/virtual/screens_virtual.cpp:45
        #17 0x7fdf9a199c7b in call /usr/include/qt5/QtCore/qobjectdefs_impl.h:146
        #18 0x7fdf9a199b50 in call<QtPrivate::List<bool>, void> /usr/include/qt5/QtCore/qobjectdefs_impl.h:256
        #19 0x7fdf9a199afc in impl /usr/include/qt5/QtCore/qobjectdefs_impl.h:439
        #20 0x7fdfa5794137 in QMetaObject::activate(QObject*, int, int, void**) (/usr/lib64/libQt5Core.so.5+0x2b3137)
        #21 0x7fdf9a17a37b in KWin::VirtualBackend::virtualOutputsSet(bool) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/plugins/platforms/virtual/KWinWaylandVirtualBackend_autogen/EWIEGA46WW/moc_virtual_backend.cpp:177
        #22 0x7fdf9a18c476 in KWin::VirtualBackend::setVirtualOutputs(int, QVector<QRect>, QVector<int>) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/plugins/platforms/virtual/virtual_backend.cpp:141
        #23 0x7fdf9a1794e2 in KWin::VirtualBackend::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/plugins/platforms/virtual/KWinWaylandVirtualBackend_autogen/EWIEGA46WW/moc_virtual_backend.cpp:94
        #24 0x7fdfa577794a in QMetaMethod::invoke(QObject*, Qt::ConnectionType, QGenericReturnArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) const (/usr/lib64/libQt5Core.so.5+0x29694a)
        #25 0x7fdfa57790d1 in QMetaObject::invokeMethod(QObject*, char const*, Qt::ConnectionType, QGenericReturnArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) (/usr/lib64/libQt5Core.so.5+0x2980d1)
        #26 0x45a3e0 in QMetaObject::invokeMethod(QObject*, char const*, Qt::ConnectionType, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) /usr/include/qt5/QtCore/qobjectdefs.h:444
        #27 0x44bf37 in KWin::InternalWindowTest::testScale() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/autotests/integration/internal_window.cpp:693
        #28 0x4562ec in KWin::InternalWindowTest::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/autotests/integration/testInternalWindow_autogen/include/internal_window.moc:169
        #29 0x7fdfa577794a in QMetaMethod::invoke(QObject*, Qt::ConnectionType, QGenericReturnArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) const (/usr/lib64/libQt5Core.so.5+0x29694a)
        #30 0x7fdfaf047962  (/usr/lib64/libQt5Test.so.5+0x19962)
        #31 0x7fdfaf048352  (/usr/lib64/libQt5Test.so.5+0x1a352)
        #32 0x7fdfaf048910  (/usr/lib64/libQt5Test.so.5+0x1a910)
        #33 0x7fdfaf048cda in QTest::qRun() (/usr/lib64/libQt5Test.so.5+0x1acda)
        #34 0x7fdfaf048edb in QTest::qExec(QObject*, int, char**) (/usr/lib64/libQt5Test.so.5+0x1aedb)
        #35 0x455d7b in main /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/autotests/integration/internal_window.cpp:807
        #36 0x7fdfa5002bca in __libc_start_main (/lib64/libc.so.6+0x26bca)
        #37 0x415029 in _start (/home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/bin/testInternalWindow+0x415029)

    0x60800005ffe0 is located 64 bytes inside of 96-byte region [0x60800005ffa0,0x608000060000)
    freed by thread T0 here:
        #0 0x7fdfb2042595 in operator delete(void*, unsigned long) (/usr/lib64/libasan.so.5+0x10d595)
        #1 0x7fdf98774c4e in KWin::SceneQPainter::~SceneQPainter() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/plugins/scenes/qpainter/scene_qpainter.cpp:70
        #2 0x7fdfb03fef41 in KWin::Compositor::stop() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/composite.cpp:451
        #3 0x7fdfb03fffe6 in KWin::Compositor::reinitialize() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/composite.cpp:527
        #4 0x7fdfb03ffe2f in KWin::Compositor::configChanged() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/composite.cpp:517
        #5 0x7fdfaffaf481 in QtPrivate::FunctorCall<QtPrivate::IndexesList<>, QtPrivate::List<>, void, void (KWin::Compositor::*)()>::call(void (KWin::Compositor::*)(), KWin::Compositor*, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:152
        #6 0x7fdfaffa4deb in void QtPrivate::FunctionPointer<void (KWin::Compositor::*)()>::call<QtPrivate::List<>, void>(void (KWin::Compositor::*)(), KWin::Compositor*, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:185
        #7 0x7fdfaff9c765 in QtPrivate::QSlotObject<void (KWin::Compositor::*)(), QtPrivate::List<>, void>::impl(int, QtPrivate::QSlotObjectBase*, QObject*, void**, bool*) /usr/include/qt5/QtCore/qobjectdefs_impl.h:414
        #8 0x7fdfa5794137 in QMetaObject::activate(QObject*, int, int, void**) (/usr/lib64/libQt5Core.so.5+0x2b3137)
        #9 0x7fdfafed441e in KWin::Options::configChanged() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/kwin_autogen/EWIEGA46WW/moc_options.cpp:1790
        #10 0x7fdfb02584c6 in KWin::Options::updateSettings() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/options.cpp:772
        #11 0x7fdfaff461db in KWin::Workspace::slotReconfigure() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/workspace.cpp:897
        #12 0x446f67 in KWin::InternalWindowTest::testModifierClickUnrestrictedMove() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/autotests/integration/internal_window.cpp:620
        #13 0x45624d in KWin::InternalWindowTest::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/build/autotests/integration/testInternalWindow_autogen/include/internal_window.moc:166
        #14 0x7fdfa577794a in QMetaMethod::invoke(QObject*, Qt::ConnectionType, QGenericReturnArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) const (/usr/lib64/libQt5Core.so.5+0x29694a)
        #15 0x7fdfaf047962  (/usr/lib64/libQt5Test.so.5+0x19962)
        #16 0x7fdfaf048352  (/usr/lib64/libQt5Test.so.5+0x1a352)

    previously allocated by thread T0 here:
        #0 0x7fdfb204110f in operator new(unsigned long) (/usr/lib64/libasan.so.5+0x10c10f)
        #1 0x7fdf98774992 in KWin::SceneQPainter::createScene(QObject*) /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/plugins/scenes/qpainter/scene_qpainter.cpp:58
        #2 0x7fdf9878db95 in KWin::QPainterFactory::create(QObject*) const /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/plugins/scenes/qpainter/scene_qpainter.cpp:870
        #3 0x7fdfb03f9488 in KWin::Compositor::setupStart() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/composite.cpp:238
        #4 0x7fdfb0404ca4 in KWin::WaylandCompositor::start() /home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.12/composite.cpp:862
        #5 0x7fdfaffaf481 in QtPrivate::FunctorCall<QtPrivate::IndexesList<>, QtPrivate::List<>, void, void (KWin::Compositor::*)()>::call(void (KWin::Compositor::*)(), KWin::Compositor*, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:152
        #6 0x7fdfaffa4deb in void QtPrivate::FunctionPointer<void (KWin::Compositor::*)()>::call<QtPrivate::List<>, void>(void (KWin::Compositor::*)(), KWin::Compositor*, void**) /usr/include/qt5/QtCore/qobjectdefs_impl.h:185
        #7 0x7fdfaff9c765 in QtPrivate::QSlotObject<void (KWin::Compositor::*)(), QtPrivate::List<>, void>::impl(int, QtPrivate::QSlotObjectBase*, QObject*, void**, bool*) /usr/include/qt5/QtCore/qobjectdefs_impl.h:414
        #8 0x7fdfa57a0df1  (/usr/lib64/libQt5Core.so.5+0x2bfdf1)

    SUMMARY: AddressSanitizer: heap-use-after-free /usr/include/qt5/QtCore/qhash.h:933 in QHash<KWin::Toplevel*, KWin::Scene::Window*>::findNode(KWin::Toplevel* const&, unsigned int*) const
    Shadow bytes around the buggy address:
      0x0c1080003fa0: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fa
      0x0c1080003fb0: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fa
      0x0c1080003fc0: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fa
      0x0c1080003fd0: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fa
      0x0c1080003fe0: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fa
    =>0x0c1080003ff0: fa fa fa fa fd fd fd fd fd fd fd fd[fd]fd fd fd
      0x0c1080004000: fa fa fa fa fd fd fd fd fd fd fd fd fd fd fd fd
      0x0c1080004010: fa fa fa fa 00 00 00 00 00 00 00 00 00 00 05 fa
      0x0c1080004020: fa fa fa fa 00 00 00 00 00 00 00 00 00 00 00 00
      0x0c1080004030: fa fa fa fa 00 00 00 00 00 00 00 00 00 00 00 04
      0x0c1080004040: fa fa fa fa 00 00 00 00 00 00 00 00 00 00 00 01
    Shadow byte legend (one shadow byte represents 8 application bytes):
      Addressable:           00
      Partially addressable: 01 02 03 04 05 06 07
      Heap left redzone:       fa
      Freed heap region:       fd
      Stack left redzone:      f1
      Stack mid redzone:       f2
      Stack right redzone:     f3
      Stack after return:      f5
      Stack use after scope:   f8
      Global redzone:          f9
      Global init order:       f6
      Poisoned by user:        f7
      Container overflow:      fc
      Array cookie:            ac
      Intra object redzone:    bb
      ASan internal:           fe
      Left alloca redzone:     ca
      Right alloca redzone:    cb
      Shadow gap:              cc
    ==23416==ABORTING
    (EE) failed to read Wayland events: Connection reset by peer
2019-09-10 14:51:08 +03:00
Vlad Zagorodniy
7a3722b4f5 Switch to Q_ASSERT
Summary:
Switch to Q_ASSERT in order to make code a bit more consistent. We have
places where both assert and Q_ASSERT are used next to each other. Also,
distributions like Ubuntu don't strip away assert(), let's hope that
things are a bit different with Q_ASSERT.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23605
2019-08-31 20:07:05 +03:00
Frederik Gladhorn
348232e682 Remove usage of QWeakPointer for QObject for thumbnails
Summary:
This usage of QWeakPointer has been deprecated since Qt 5.0, since it
leads to really confusing API - usually you must never dereference a
QWeakPointer directly, but always go through QSharedPointer, except in
this one case, where it's permissible.

The thumbnails are only referenced in one place, this change is straight-forward.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23070
2019-08-10 16:24:37 +02:00
Vlad Zagorodniy
456c65fc19 Verify that there is no scene windows when Scene is about to be destroyed
Summary:
When ~Scene is called, it's not guaranteed that backend is still valid
or that there is current opengl context. So, generally speaking,
deleting scene windows in ~Scene is a bad idea.

It's okay not to delete scene windows in ~Scene because current
implementation of Compositor::finish ensures that they don't last longer
than the scene.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19540
2019-03-05 15:19:19 +02:00
Vlad Zagorodniy
d167935157 Add addToplevel and removeToplevel to Scene
Summary:
Code that destroys all scene windows when finishing compositing is not
readable. E.g. can you tell what this piece of code is doing without
looking into the source code of Scene::windowClosed?

    foreach (Client * c, Workspace::self()->clientList())
        m_scene->windowClosed(c, NULL);

This change intoduces removeToplevel(as well its counterpart) method to
the Scene class. The name of the new method much better describes what
we're doing.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18210
2019-02-14 14:43:11 +02:00
Vlad Zagorodniy
6006dab41c Use correct flag when checking whether a scene window is opaque
Summary:
Given that allclips contains opaque regions of higher windows, we should
check PAINT_WINDOW_TRANSLUCENT flag instead of PAINT_WINDOW_TRANSFORMED.

ba39d1f917 introduced that check. Neither
the commit message nor the associated review have any comments regarding
checking PAINT_WINDOW_TRANSFORMED, so given the following comment

    // Here we rely on WindowPrePaintData::setTranslucent() to remove
    // the clip if needed.

PAINT_WINDOW_TRANSFORMED is most likely a typo.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18236
2019-02-10 20:05:45 +02:00
Vlad Zagorodniy
7934c03ac2 Drop Phase2Data constructors
Summary:
We initialize all fields of Phase2Data at once, so the constructors seem
to be redundant.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18207
2019-01-12 16:31:38 +02:00
Martin Flöser
33c7edaaf4 Use reserve on QVector<Phase2Data>
Summary:
We know that the maximum size is the number of windows in stacking
order. It might be that some are skipped as they are not ready for
painting, but overall it's better to reserve a little bit too much
memory than to have a growing QVector.

Test Plan: Compiles

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18208
2019-01-12 15:16:33 +01:00
Vlad Zagorodniy
548626bb4c Use QVector in paintGenericScreen
Summary:
Given that QList<T> will allocate items on the heap when sizeof(T) is
bigger than sizeof(void *), which is the case for Phase2Data, use
QVector instead.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18198
2019-01-12 01:19:36 +02:00
Vlad Zagorodniy
4fa98b32e9 Simplify paintSimpleScreen
Summary:
Phase2Data already includes the scene window, so we don't have to store
it again in QPair.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18188
2019-01-12 01:19:36 +02:00
Vlad Zagorodniy
90a26e2e8d Try to invalidate quad cache when shadow is changed
Summary:
213239a0ea tried to address the case when
a wayland client gets shadow after it was mapped, but because of poor
testing from my side, another bug was introduced. If a decoration tooltip
or the user actions popup is shown, then in some cases it can be blank.

Usually, SurfaceInterface::shadowChanged proceeds SurfaceInterface::sizeChanged,
so when the shadow is installed, window quads cache is rebuilt. But
because shell client already knows the geometry of the internal client,
goemetryShapeChanged is not emitted, thus the cache is not updated.

It would be better just to invalidate the cache when the shadow is
installed, uninstalled, or updated. This reduces the number of
unnecessary invocations of Scene::Window::buildQuads and also moves
handling of the window quads cache away from the Shadow class.

BUG: 399490
FIXED-IN: 5.15.0

Test Plan: Decoration tooltips are no longer blank.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17215
2018-12-05 20:05:15 +02:00
Vlad Zagorodniy
e0088b9c9d Use qDeleteAll in destructor of Scene class
Summary:
qDeleteAll can be used to delete values in QMap or QHash. Please notice
that qDeleteAll calls `delete` only for values, not keys.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13822
2018-07-01 18:06:02 +03:00
Kai Uwe Broulik
c3d41046a1 [Scene] Port from QRegion::rects() to QRegion iterators
ALso add a reserve() call

Differential Revision: https://phabricator.kde.org/D9087
2017-12-02 10:05:45 +01:00
David Edmundson
fc887ab907 Render GL Window decorations at the correct scale
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.

When a window is on a high DPI screen, we should render at the higher
resolution.

Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.

---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.

That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.

BUG: 384765

Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8600
2017-11-01 17:59:11 +00:00
Martin Flöser
8015e4e84e Add virtual method to Scene to get the EGL/GLX extensions
Summary:
We had a few places (e.g. DebugConsole, Platform) where the Scene was
cased into a SceneOpenGL to access the backend and get the extensions.

This change simplifies that by adding a virtual method to Scene directly
which is implemented in SceneOpenGL and returns the backend's
extensions.

Thus the casts to SceneOpenGL are no longer required.

Test Plan:
Opened debug console to verify extensions are listed,
triggered Outline to verify the sharing QPA context gets created.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7734
2017-09-12 17:36:03 +02:00
Martin Flöser
c398db3c45 Provide a virtual Scene::qpainterRenderBuffer() -> QImage* method
Needed by testing of QPainter scene to access the back buffer. Exposed
as a virtual method in Scene, so that the test does not have to cast to
SceneQPainter.
2017-09-01 17:44:49 +02:00
Martin Flöser
054d923411 Move SceneXRender into a plugin
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.

E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.

Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.

Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.

To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.

So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.

Test Plan: Tested all scenes

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7232
2017-09-01 17:42:28 +02:00
David Edmundson
95c983e6d8 Handle buffer scales changing dynamically
Summary:
Currently when a client changes it's buffer size the result is corrupt
until we move the window.

When a client buffer scale changes we need to redraw the whole window,
and most importantly flush the cached window quads, which reference the
scale.

This is not handled by the doSetGeometry() from the size changing as the
normalised size of the client remains the same so it no-ops.

Test Plan:
Opened gtk3-demo and changed screen scale. It's now perfect.
Patch for Qt to work correctly incoming.

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7486
2017-08-24 17:57:38 +01:00
Martin Flöser
ad4a3107d5 Add virtual Scene::scenePainter method
Summary:
So far EffectsHandlerImpl directly accessed SceneQPainter::painter
through a dynamic cast. If in future the QPainter based compositor should
be moved into a plugin we cannot access it through a dynamic cast.

To solve this problem the painter method is moved into Scene as
a virtual method returning a sane default value.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7214
2017-08-09 07:08:28 +02:00
Martin Flöser
c1892e6c0f Add virtual Scene::xrenderBufferPicture method
Summary:
So far EffectsHandlerImpl directly accessed SceneXrender::bufferPicture
through a dynamic cast. If in future the XRender based compositor should
be moved into a plugin we cannot access it through a dynamic cast.

To solve this problem the bufferPicture method is moved into Scene as
a virtual method returning a sane default value.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7207
2017-08-09 07:07:31 +02:00
David Edmundson
ebebc6ca82 Provide scale offset to WindowVertex calculation
Summary:
WindowVertex contains the x position and also the relative texture x position

Our textures are scaled bigger than kwin's resolution, so this makes sure we set the right
texture position.

Otherwise our final array ends up using 0 to 0.5 of the texture, not 0 to 1.

Test Plan:
Opened some 2x windows, on a 1x output.
It looked how it should do, instead of it being double the size and cropped

Tested some things that use quads, like wobbly windows

Reviewers: #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3502
2017-03-29 20:53:22 +01:00
Martin Gräßlin
359224a5dc Pass the current output geometry to ScreenPaintData
Summary:
On Wayland per output rendering is performed and paintScreen is invoked
for every output. Some effects need the information which output is
currently being rendered as otherwise e.g. FBO access could fail.

This change adds the current output geometry to ScreenPaintData. On X11
(all outputs one geometry) this information is not set and a null rect
is returned. That way the effects can also easily check which rendering
mode is used.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3058
2016-10-17 09:02:30 +02:00
Martin Gräßlin
d03a50c6e1 Merge branch 'Plasma/5.7' 2016-08-19 07:46:46 +02:00
Martin Gräßlin
fe8fc6f83d Ensure to directly delete old Shadow on update
Summary:
So far when deleting a Shadow we used deleteLater which caused it
to be deleted in the next event cycle. This could in worst case result
in the Shadow being deleted after compositing got suspended. Thus the
Shadow not getting removed from the DecorationShadowCache which in
turn would mess up rendering on resume of compositing as the cache
returns a texture created for a different context.

BUG: 361154
FIXED-IN: 5.7.4

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2483
2016-08-18 16:08:42 +02:00
Martin Gräßlin
996ee34e14 Remove the unredirect fullscreen windows functionality
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.

Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.

By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.

It's clearly something we tried to hide from the user that it exists.

For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.

Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.

Reviewers: #kwin, #plasma, #vdg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2180
2016-08-04 14:48:35 +02:00
Martin Gräßlin
a35ffa93d7 Use hiddenInternal() for a ShellClient which got unmapped
Summary:
So far when a ShellClient got unmapped ready_for_painting was set to
false. That is the ShellClient was treated in the same way as a not
yet shown window. It was completely excluded from painting, a close
animation impossible.

This change makes use of the functionality available in
Client::hiddenInternal(). The window is considered as hidden, thus
still excluded from e.g. getting input events, but could be rendered
any time as we still have a previous window pixmap (if referenced).
This allows to have it considered in the rendering pass, but effects
still cannot make use of it as that state is not yet exposed to the
effects.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2083
2016-07-13 10:45:10 +02:00